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Platform: Playstation 2, GameCube, Xbox, PC Genre: Action Number of Players: 1 When the original Matrix was released a few years ago, it was a film that took audiences worldwide by storm. Even though the film had perhaps one of the worst actors on the planet in the lead role, and we all know that I’m talking about Keanu Reeves, the rest of the film made up for that especially when it came to the innovative special effects and thought provoking plot. What surprised gamers though was that the film had game written all over it, and although just about everyone expected some type of adaptation to be released, we saw nothing. Enter the Matrix doesn't in any way, shape, or form follow the Matrix Reloaded as a film. Instead, Enter the Matrix is more of a side story that fills in the gaps on some of the films details. You won’t be playing as Neo or Trinity, but instead you will be assuming the role of either Ghost or Naobi. The game features close to an hour of original video footage that was shot just for the game and places players in situations and events that connect in directly with what is seen in the film. As far as plot, unless you’ve already seen the film, the game won’t make too much sense since it is a tie-in, but for those that have, the world of the Matrix starts to take on yet another form, and some events in the movie become crystal clear. The first problem crops up when the game starts. I’m a gamer that can’t handle load times, unless of course I see a sound reasoning behind it. Huge and detailed levels that need to load are fine, loads covered with a quick cut scene are tolerable, but then there are those games that need to load far too often. Enter the Matrix loads up more times than Cheech and Chong did in any one of their films. The initial game load is fine, I understand that, loading when I start I understand, but then there are loads between every level, and these stages far too short. Sure, the levels are detailed, and even better is the fact that you can shoot just about anything, but there certainly could have been other ways to load up entire sections of the game all at once. I would understand if it was a brief moment to load another cinematic, but this isn’t the case. After playing for only 5 minutes quite often, I’m prompted to save, yet again. In fact, after watching the first cut scene and selecting my character, I was asked to save my progress. What progress? I didn’t even do a damn thing, what exactly am I saving? The camera angles are worse. While you can move and rotate the camera, it tends to become more of a burden while fighting. Sure, there are some slick animations during the fight scenes, and the game will prompt you with notes regarding different moves that you can perform as you progress farther into the game, but the camera isn’t set up to follow your movement, often resulting in your not being able to see all enemies that are present. Fortunately though you’re not just stuck to just having to physically kick butt, and you’ve got weapons as well, and will be picking up some more along the way, but even bullets don’t always prove to be quite enough to work around the games bad camera. Enter the Matrix doesn’t stop suffering there however. The music in the game does come directly from the film, which certainly adds to having the feel of the film, but the loops are done incredibly poorly. While the untrained ear may not be able to pick up on it, those that have any knowledge or experience with things such as sampling will hear the obvious and badly edited loops time and time again, especially with the orchestral pieces. The addition of Fluke’s “Atom Bomb” isn’t a bad thing, but keep in mind that these guys have been using this song to keep their bank account built up since Wipeout XL was released on the Playstation, and since that time we’ve heard the song in countless films, television series, and car commercials. I don’t really want to hear it anymore, and having it put in as part of Enter the Matrix’s soundtrack isn’t a blessing, so much as it is to have something that causes groans while you think, “God, not this song again.” The voice acting isn’t too bad obviously, but there’s something I can’t determine if it’s intentional, or just another part of bad programming and design. Occasionally, the audio will become very echoed and reverberated. If this is something that was done on purpose by the programmers, it’s fairly annoying. But, I’m guessing that it’s just the result of bad quality control. The thing is though, no matter how good the voice acting is, it still doesn’t make up for the bad game play, and most of the cut scenes tend to be very brief in length, bring us back once again to having to wait for the next scenes to load. The game plays quite a bit like an attempt at doing a new generation version of the old Final Fight games (anyone else remember those?) But then, it seemed that the programmers and designers had some other ideas. Many of the levels the player will spend time beating down and shooting security guards and police. Uh-huh. Anyone else smell a rip off of Grand Theft Auto? That’s really all Enter the Matrix is, minus the criminal element. Take as many cops down, make it to the next stage, lather, rinse, and then repeat. Even the whole focus idea is something that the game Max Payne already used, as have other games, and thus it’s nothing innovative. I should have taken the blue pill. -mike-
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