Platform: Playstation 2
Genre: Action
Number of Players: 1 - 4
Peripherals: Multitap Adaptor
Off and on, I'll pick up some of Todd McFarlane's action
figures. I'm not too much into his comics, but the toys he's done at
this point have been exceptionally well crafted. McFarlane has covered
just about everything that you can think of, from rock stars to sports
figures to even working with horror icon Clive Barker or even taking a
classic and well known story like The Wizard of Oz and making horrific
versions of them. One of the lines I missed however was the Classic
Monsters line. They looked great and I did have every intention of
buying them, but by the time I finally got around to it, finding them
was nearly impossible, and I really wasn't in the mood to be overcharged
for them on eBay. I don't think that any of us realized back when they
were released however that they eventually would make their way into a
video game.
Evil
Prophecy takes McFarlane's Monsters and gives them a story. If you
think that you're going to be playing the monsters though, think again
(though that really would have been a nice way to go about things.)
The time is the late 19th century, and turmoil and fear grip the land.
A number of strange supernatural events have started to occur. Ship
in the ocean have mysteriously sank, their crew lost in the depths
of the sea. Murders have become commonplace in the French hillside,
and in Africa, the dead are now once again living and walking the
land.
An ancient book tells of a time when darkness will fall, and mankind
will become victim of a terrible and dark prophecy. Dr. Hans Jager has
known of this for a number of years, and it seems as though these
troubled times have arrived. Using his vast resources, he has recruited
three hopefully saviors that will put a stop to the prophecy before all
hope is lost. In his newly formed alliance, he has found Delphine de
Soras, a young French woman whose brother and father were killed by a
werewolf. Sundano, a shaman from Africa who is thirsting for revenge
against the voodoo queen who has enslaved his village and is more than
eager to join with Jager. Also he has enlisted Logan Blackheart, a
pirate who was the only survivor when his ship was sunk by mysterious
forces in the Atlantic. Jager himself is also joining with them, and
together the four have precious little time before the forces of evil
completely infest the land.
It was easy to get over the disappointment that I couldn't play as the
monsters and instead had to slay them. It's definitely depressing, and
who doesn't want to play as a werewolf, the mummy, Frankenstein's
Monster, a sea creature, or a voodoo queen? It isn't too often that we
can, but I suppose playing humans is just going to have to do in this
case, and at least we get to see the monsters. With such a collection of
classic monsters, it's obvious that timing is everything, especially
considering that Van Helsing is still playing theatrically and has the
same general premise behind it. Remember though, Todd did these figures
a while back, so he's not trying to steal anyone's thunder.
Right
from the start though, I could already seen that the game was off
to a bad start. I think that most of us have gotten fairly used to
being treated to an opening cut scene of some sort when we start playing,
full of computer-animated goodness. Instead, the beginning of Evil
Prophecy is nothing more than stills and the story itself is told
merely with scrolling text. It's a complete throwback to the days
of the Super Nintendo, and it just gets worse. The introduction goes
on forever, or so it seems, and under normal circumstances, pressing
start (or anything else) should allow you to skip it and get into
the game, but not here. No combinations of buttons will stop this
mind-numbing terror, and when you think it's over, you then enter
the characters meeting with one another. This is all done in text
as well and goes on for nearly just as long and then you go off to
training, which luckily can be bypassed in this case.
Evil Prophecy plays like many other games. On one hand, it's your
typical beat 'em up, but it also plays like the Dynasty Warriors games
in some regards, but it also has a few RPG elements added in for good
measure. The levels play pretty much the same though, and just about
anyone who has played games will be familiar with the idea. You have the
option to play any of the four characters, although you won't chose from
the start, and instead you can switch between them by using the D-Pad.
In each stage, you will fight through monsters and undead by using
combos and weapons, and each of the characters does have their own
unique abilities and weapons. Also in each stage, you will find at least
one thing that you will need to accomplish to pass on to the next stage.
This can be anything from beating all of the monsters in the area to
finding an item. It's a very basic premise and has been used, almost too
much in fact, in countless other games.
The RPG aspect comes in with the combat system. Using your combos will
give you experience points, and eventually you will be able to level up
your combat. The good thing is that your teammates can do this under the
computer AI and you also have the option to go in and determine how they
will behave in combat. You also will need to pay close attention to how
the other characters view you. If they are in danger and you fail to
help them, their opinion will become worse, but this obviously can be
changed by assisting them whenever possible. The problem is though that
although the game does politely point this out to you, but most of the
time your team members tend to be off screen when any problems like this
occur, and instead of having an audible tone, there is just a balloon
that appears overhead that says help, and most of the time they aren't
even in a position where you can see them to be able to.
Aside
from a beat 'em up, Evil Prophecy plays a lot like Gauntlet. You've
got four characters, all with different abilities, and if playing
alone isn't working for you, you can play with up to four players
via a multi-tap adaptor. However, as I don't have a multitap, I can't
really say too much regarding this mode of game play, though I would
imagine that I could possibly be a bit more entertaining. There are
other modes however aside from doing the solo or co-op story. Arena
mode pits the fighters against one another. It's the same concept
as any first person shooter death match, though here you will only
have four lives per character to work with. Time Attack mode we're
all familiar with, and you will have access to play in any of the
games 29 different stages. There are also some extra materials to
be found in the game such as interviews, artwork, and even monsters
cards that will show you the strengths and weaknesses of the creatures
of the night. The trick however is that they are going to need to
be unlocked, so that will give some players quite a bit to do if they
want to see all of the features of the game.
The real problem with the game though is that is far too repetitive for
its own good, and that's just for starters. The character designs aren't
too bad, and the monsters look just like the figures do, but the
animations are poor to pt it politely. Delphine for example looks far
too awkward when she's running and it really takes away from playing. I
spent too much time wondering who thought the animation was passable for
gameplay. The worst however is Sundano who runs like he's on roller
skates and quite possibly might be wearing a diaper with a full load.
Evil
Prophecy is a good idea, but very poorly executed. The premise of
having full control over your teammates when playing solo as well
as having a way to improve or harm the way your characters interact
with one another really is a good idea, but the game suffers from
far too much repetition, poor animation, and lack luster visuals to
really be something that is going to make a lasting impact. Unless
you're someone that has to own everything that has McFarlane's named
slapped on it, this is going to be a title that I would just skip.
There are far better games with a similar theme out on the market
and Evil Prophecy is just a pale imitation.
-mike-