Platform: Playstation 2, Xbox
Genre: Survival Horror
Number of Players: 1
Tecmo's original Fatal Frame proved to many of us that a survival horror
title could be done effectively and frighteningly well. After years of
dealing with the repetitive Resident Evil series, a game that quickly
lost it's scare factor around the second installment and has really
become a pale shadow of what it was intended to be, it seemed that the
survival horror was in danger of killing itself. However, take away
zombies and remove the strangeness of series like Silent Hill, and bring
in something that's a bit more realistic, like ghosts, and then place it
in a dark a creepy mansion, and you've got all the makings of a great
title. The first game was impressive enough, but once the official
announcement was made that Fatal Frame II was on the way, I was beyond
excited. I will still go on record that the first Fatal Frame is perhaps
one of the best survival horror titles that has been made to date, so
managing to surpass it was going to be a difficult task indeed.
Fatal
Frame II: The Crimson Butterfly opens in a way that very much belies
the real terror of the series. It 's a beautiful sunny day when we
find two twin sisters, Mio and Maya Amakura, visiting their childhood
haunt. The two have many memories of the place, but Mayu suddenly
takes to follows some butterflies in the area, and Mio follows. That's
where things immediately take a turn for the worse. The sun fades,
and the sisters find themselves in a dark and deserted town; at least
they believe they are alone. At one time in history, the village was
the site of a gruesome ritual that involved two twin girls and would
end in one killing the other. At least, the was the goal, until one
unfortunate day when one of the twins involved in the ritual decided
not to follow tradition, resulting in the massacre of the entire village.
Now, the spirits of the long dead eternally play out their roles once
again, and now Mio and Mayu are trapped in the village, and it seems
that Mayu is reliving the past events, including the ritual itself.
Maybe I've seen one too many horror films, but it's fairly obvious from
the start that the two girls are reincarnated from the horrible days of
the villages past, something that was further solidified by my
accidental viewing of the games teaser before actually starting game
play. However, that doesn't keep this from being a great game. Like the
first game, Crimson Butterfly is dubbed into English, and while I was
hoping for an option to actually play with the original Japanese dialog,
Tecmo has brought in a much better collective for their dubbing team.
The opening is done is a gorgeous cut scene featuring all of the things
that made Fatal Frame so frightening, including the strange and often
graining old film look of the visuals.It's something that has already
given the series a very unique appearance, and often makes it a bit
emotionally disturbing to watch.
What
adds to the uneasy feelings is the fact that your sister will follow
you, though not through all of the game. Often, you will wander off
to explore while she struggles to catch up. Incidentally, she has
a bad leg which causes her to move more slowly than what Mio does.
You would think that a human character would ease the tension slightly,
but once in a while, while trying to thoroughly search an area, Mayu
will quietly appear behind you, or you'll turn a corner to find her
standing there. She may even call out to you, something that can come
as a little unexpected if you are too involved with what's going on
around you. Having your sister along though will have a few advantages
from time to time, so even though she is slow, she is beneficial.
Initially, you will be unarmed when entering the village, but that
will quickly change. You might be expecting another girl, just like
with the original game, that has the power to see spirits, but that's
not the case. Mayu and Mio stumble upon a manuscript talking about
the mysterious Camera Obscura, a device that allows the user to see
what is normally unseen. Mio also learns how to use the camera to
combat her undead opponents, of course using the camera. Again it
is a situation of point and shoot, but there are a few changes as
well. You will find items that you can add onto the camera to increase
its deadly potential such as Slow and Blast just to name a few. You
also will score points based on the pictures that you take, and your
accumulated score can be used to upgrade the functions of the camera,
assuming of course you have spirits stones in order to add another
slot into the camera features. Also, the Camera Obscura has a few
abilities that, once the proper items are recovered, become functions
that are always active and there is no need to improve them.
There don't seem to be quite as many ghosts just wandering around, so
you won't be walking into room after room of transparent entities
waiting to put a quick end to your life. Often, you'll find apparitions
that aren't't harmful, and while you will gain points from snapping a
photo, you need to be quick, much quicker than in the last game. Many
times, right after you see them, they're already gone. You also will run
across those strange anomalies that once a photo is snapped, will revel
other mysterious things, or locations that you'll need to visit in order
to progress further. The spirits that you do in fact need to combat
though are much more difficult than those in the previous game. They
tend to fade away quite a bit, reappearing immediately behind you as you
desperately search for their locations. There are even a few that the
camera has no effect on at all. It is however, a little more easy to get
good pictures, including the extremely damaging fatal frame, and this is
where paying careful attention to the camera's lamp comes in handy. Once
you see the red light flash, that's your chance. One last note on the
camera though, it's not nearly as simple to upgrade as it was before,
and it takes a great deal of precious points in order to make it to the
next level of skill, thus making the game a little more challenging.
While
I miss a few of the ghosts from the previous game, Blind still being
my favorite, these new ones aren't anything to laugh at. You'll still
have the usual amount of strange ghostly voices while doing battle
with them, and having an all-new ghostly cast is much better than
rehashing what we've seen before. This has been one of negative feelings
I've had with other survival horror titles. Resident Evil always has
the same variety of zombies, and though they may look slightly different,
their actions are exactly the same. The same is true with the Silent
Hill series, and though the game may change the plot, the bizarre
entities roaming the streets exactly what we've seen before. Fatal
Frame II however has given us a new collection of spirits that match
up quite well with the storyline of the game, so no matter how terrifying
some of the other sprits were from the first game, we won't find them
here.
The cassette player from the first game is also gone, now replaced with
what is known as a spirit radio. This radio extracts the psychic residue
of those that previously, or in some cases currently; own various types
of crystals that you'll find in the town. You'll gain a bit of
information, but often times relive the horrific events of the owners.
It is important though to constantly monitor the stones you have for
your radio, as they will occasionally have new things they will tell
you, even after you've already listened to them. It may seem like a
strange idea, but it works well, especially considering that the game
deals with a village that wouldn't't have had access to any sort of
recording devices.
The
soundtrack is very disturbing and atmospheric, something that's to
be expected from the series. It adds a great deal to the mood of the
game, and there are times where you'll get a feeling of dread, wondering
if you really should go into that dark and unlit room. I was hoping
that Tecmo might following gin Koanmi's footsteps and include the
soundtrack on a bonus disc, but that's not the case here. However,
I can't even be positive that a soundtrack was even released in Japan,
and I never have managed to find one for the first game either, but
it's safe to say that this new soundtrack is much more eerie than
the first, and is an amazing improvement. Aside from the music though,
the game also has improvements in the category of graphics, and Fatal
Frame is a much darker, and yet sharper game, and while I really didn't't
feel that the graphics needed any changes, it's greatly appreciated.
The premise of a town instead of a mansion is interesting as well,
and offers more in the way of game play and exploration, though I
will admit that being able to access more building would have been
nice. Also, the new map features are nice, and though it may look
the same, having the ability to move around on the map and see the
name of places you've visited as well as a small picture helps a great
deal.
I really did look and try and find something about Fatal Frame II that I
didn't care much for, but to be perfectly honest, the only thing that I
can say I don't care much for is that so far, there hasn't been any
official announcement regarding Fatal Frame III. This is a franchise
that I foresaw great things from with the first game, and this entry
into the series proves it. Tecmo has brought us a fantastic follow-up to
the original, filled with new terrors, more pulse pounding fear, and the
type of scenarios that make your hair stand on end. Though I haven't
found anything yet that's made me literally jump out of my skin, I have
had many feelings of dread while playing the game, and that's good
enough for me. Fatal Frame II outshines, and out scares its predecessor
in every sense, and fans of the original won> '> t be disappointed in
the least. As far as Tecmo themselves go however, all I can say is
please, bring us more, and soon.
-mike-