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Platform: Playstation 2 Genre: Survival Horror Number of Players: 1
If you’re a big survival horror fan, than most undoubtedly you are probably familiar with the game Galerians. It was one of the few titles that made an effort to take survival horror beyond just being another horror title, and mixed in a healthy does of science fiction. It was this combination of elements that made the game a little more unique, and while it still didn’t sell nearly as well as Capcom’s legendary Resident Evil/Bio-Hazard series, it did well enough to at least warrant having anime created in Japan. The game finally gets a follow-up though, and this time it’s moving beyond the days of the original Playstation gaming console, and jumping onto the mighty Playstation 2. The sequel, Galerians: Ash, picks up from the end of the original. However, it has been 6 years since Rion originally defeated the maniacal super-computer known as Dorothy. Rion finds himself again preparing for the final battle before being revived from his cryogenic sleep. The new Galerians that Dorothy unleashed at the end of the last game are now continuing here will; the destruction of humanity. Rion, being a Galerian himself, is the only one with the power to put an end to the destruction that the final Galerians have been initiating. But skill and psychic abilities may not be enough. If you’re not familiar with the original game, there’s no need to worry. The game will fill in some of the previous details and events, as will the instruction book itself. Even without knowing exactly what transpired though, it’s relatively easy to get into the swing of things. After all, this is the world of survival horror, and the plot isn’t too difficult to get into. The "subtitle" of the game, Ash, comes from the last Galerian himself. Named Ash (duh!) defeating him is your ultimate goal. Of course, you know it isn't going to be that easy, and there are other Galerians that stand in your way, ready to take you to the limit and test the extent of your powers. Don't expect Ash's companions to be mere push overs though, but we'll talk more about that later.
Just like in the last game, Rion has a slight problem with using his powers. As you use your psychic abilities, your AP will begin to build up, and once it reaches a critical level, Rion will “short.” Shorting has positive and negative side effects. When sorting, Rion becomes invincible, and either damages or kill a nearby foe. This may sound like a blessing, but it’s not. Rion also takes damage from shorting, and only a healthy does of Delmetor will help stabilize him before things get really out of control. Skip is yet another PPEC that makes its return. Rion’s powers start at level one, but if you find a Skip lying about and pop it down, you can raise your abilities by a single point. The maximum is level three, however you need to have all of your other abilities at a level two before this can be accomplished. It’s a nice way to hinder players from maximizing one attribute and ignoring the others. Where the real problem tends to come in is with the boss battle. Most of the wandering enemies aren’t too terribly difficult to defeat, and all can be done so with ease. The only real problem is that they tend to attack in droves at times, but it’s nothing a little running and dodging won’t handle. When it comes to doing head-to-head with one of the big boys though, things are a bit trickier. Your first major battle will be with Spider, and he’s a rather interesting foe, and more difficult than those simple minded ground troops you’ve found thus far, The bosses after that get harder though, making Spider seem like a walk in the park. Parano seemed to prove the most difficult, especially with his spinning attacks that left me cursing and throwing the controller until he finally laid defeated (after quite a few attempts.) All this, and it retains a healthy 60 frames per second, resulting in smooth flowing combat. Even with its nice looks though, a few things don’t sit quite right. The game is a bit slow moving at times, with a lot of dialog that get tedious and uninteresting at times. The voice acting leaves much to be desired, and much of seems to be either unemotional, or over emotional at time. Any anime fans that tend to gravitate more towards the dub way of life will recognize some of the more seasoned veterans, but I’ll leave that up to you to discover. And even though the game is in fact classed as survival horror, it definitely doesn’t feel like it. It lacks that jump-out-of-your-seat feeling like Resident Evil tends to have no real gore or blood factor, and definitely no scare factor like Fatal Frame.
-mike- |
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