Official Website
Platform: Playstation 2
Genre: Action
Number of Players: 1
* Note
to parents. The Getaway: Black Monday is DEFINITELY not a game for children. This
game features scenes of explicit violence and many adult themes. There
is a reason that this game has a mature rating. Those parents that
insist on buying this for their children without looking into the
games content have only themselves to blame for the images their child
will witness during the course of playing this game. Do not place
blame on either Team Soho or Sony. There is a reason there is a ratings
system in place *
Everyone wants to mirror the success
that Rockstar has found with the Grand Theft Auto, and when Sony
prepared to release the first Getaway title, quite a few critics and
gamers were convinced that this was going to be just another cheap
imitation. However, what many gamers found was that The Getaway had
a depth of gameplay that went beyond what GTA offered, and the
mature rating on the back definitely was needed as the game served
up profanities at a degree that console games had never seen in the
past, and it really opened a lot of doors that games never had
available, though I still see some irony in the fact that when The
Getaway was released, Sony had just requested that nudity was
removed from BMX XXX, and ironically enough you'll find that Black
Monday has nudity included.
The
Getaway 2, or Black Monday, puts fans back in London two years after
the original game, but in three different roles. As the game begins,
you will play as Sgt. Mitchell who is working in the organized crime
division of the Metropolitan Police. Mitchell and his team being
their work by raiding a housing development in search of illegal
drug traffickers, but the story begins to escalate form there. Soon
the police begin to find that although it appears that London has
grow calmer since the days of the Collin's gang, something bigger
has been brewing. New organizations have been gaining a foothold in
the London underworld, and something big is coming that will turn
London upside-down.
It isn't just the police that are getting tangled up with the mob
however. Enter Eddie O'Connor, an amateur boxer who has is going to
attempt to obtain some rather items from the criminal underworld to
gain a few extra pounds for his wallet. But, their job goes horribly
wrong and now Eddie and one of his accomplices, Sam Thompson, find
themselves wanted by both the mob and police and it's going to take
more than just their wits to stay alive.
If you played the original game, in many ways you will be looking at
the same style of gameplay, but with a few differences added in. The
three different characters first off are where some of these will
lie. Mitchell, being an officer of the law, has some of the main
advantages, but you aren't going to have the option to simply select
him or any other character. The games story will dictate all of
this. Mitchell of course has immediate access to weapons, and like a
few other games, you will only have two weapons at your disposal.
Should you run out of ammo, and he will let you know when you're
getting close, you can grab another weapon that may be lying around,
but in a way, he's particular. Generally he will grab pistols and
semi-automatic weapons, never rifles or weapons that can be used to
bludgeon. And, as an officer of the law, Mitchell can also arrest
criminals by cuffing them (the O button) and may add in a good hit
to the face for good measure.
Eddie
on the other hand may use weapons, but since he does have some
rather extensive training as a boxer, he's not bad in a fist-to-face
confrontation. All of those rifles that you've been dying to pick up
though will be something that Eddie is quite pleased to use, but he
also might make use of a bit of pipe as well. Sam on the other hand,
form what I've seen, is more into the stealth style of getting
around. She can sneak with the best of them and is an expert at
gaining access to those areas that others might find themselves
quickly spotted in. For any of the characters though, you can use
the good old fashioned human shield tactic, something that your foes
will make ample use of from time to time.
There are some other differences as well. In driving missions,
Mitchell can do anything that he wants. Running down pedestrians
that get in your way and smashing up other motors isn't too much of
an issue, but in the case of the other characters, you may find that
the law is quickly on your tail. Also, with the team of Eddie and
Sam, you will find a stage or two where Eddie can pop out of the
sunroof while Sam drives, pull out his semi-automatic and begin
taking out Russian gangsters that are quickly trying to put an end
to their lives. There's also the concept of "borrowing" cars. For
Sam and Eddie, it's theft regardless of their true intent, but for
Mitchell, he's a man with a badge, so taking a car is under police
authority, no penalty involved here at all.
All the characters do have stealth or sneaking, though Sam really is
much better than the guys are. Mitchell relies once again on his
police training, so you can expect to see some stealth that is very
akin to our friend Snake in the Metal Gear series. Healing is more
or less the same and you can lean against a wall to recover, but
also keep your eyes open for health kits as well.
With
the first Getaway, one of the major problems was the length of the
missions. There was nothing more annoying than realizing just how
close you were to finishing and then getting popped in the back by a
gang member. Well, that's not going to be as much of a problem. Each
of the stages has an autosave point, so should you find yourself
dead, you will start again at another point, not necessarily the
beginning, though if you restart the stage or start at a later time
after shutting down the PS2, you will find that you have to start at
the beginning of that particular stage. I've also heard a few people
complain that with the first Getaway, you couldn't skip cutscenes,
something that is annoying for anyone who is going through a stage
once again for the twentieth time. While it seems to be the case
with Black Monday, try your 3 buttons (L or R.) At first, I thought
this was a rather pointless location, but then I thought about it.
There have been many games where I've hit start during a cutscene
and then missed it all together, so honestly, having these buttons
as the option to skip scenes makes perfect sense and avoids that
issue.
Team Soho has once again gone to a lot of trouble to recreate a good
portion of London in the game, something that we would see later in
True Crime when LA was recreated. Having played the first Getaway,
London hasn't changed too much, and in some instances there are
areas that I recall visiting before, so navigating the streets isn't
too terribly difficult, but that London traffic is a killer. The
Getaway also features over 20 different weapons, real cars and
motorcycles. Black Monday however looks even better than the
original in some regards, but I did run across a few issues during
gameplay.
First
off, there are times where the characters heads just look far too
big for their bodies. Team Soho did take time to do some good
rendering using real actors, but there did seem to be some points
where the design could have been a little better. At one point there
was a major graphical glitch and the background, while not falling
apart at the seams, began to show their different color and texture
layers for a few second. Another big problem was trying to steal a
car and the entire game just froze. This wasn't a brief moment, but
something that required me completely reset the PS2, and even the
old all four-shoulder buttons plus start and select didn't save me.
However, in the defense of Black Monday, these have been rare
occurrences and while annoying, it doesn't necessarily take away
from the game itself, though I keep wondering if Mitchell is a
super-deformed character from the Gundam universe at times.
Outside of the game and the story itself, which is very well done to
say the least, you will find a few other types of gameplay included.
Race mode as well as Chase are exactly what they sounds like while
Black Cab is a nod to the GTA series where you will drive around
London looking for passengers and collecting fares. Free Roam on the
other hand will allow you to drive around the streets as you please
and get a little more accustomed to the layout of the city.
Despite
a few minor glitches that are easily forgivable, The Getaway: Black
Monday is an excellent follow-up to the original game with yet
another very intense and gripping storyline that will keep you
wanting to play, not simply to take a few lives and trash the
streets, but to find out what happens next. The sudden change in
direction a look more or less at what happened prior to some of the
events that Mitchell has experienced is a very interesting approach
and leaves you a few times thinking, "oh, so that's what happened."
And let's get one last thing straight, no matter what others might
tell you, while The Getaway does have some things in common with GTA,
it is not a rip-off of the popular series and stand well enough on
its own. So, have at it, mate, the streets of London are yours and
this is a Getaway unlike any other.
-mike-