Official Japanese Website
Platform: Playstation 2, Xbox
Genre: Fighting
Number of Players: 1 - 4
There was a point in the video game industry when fighting games has more
or less become a dime a dozen, and not all of them were something to write
home about. Luckily, as time has passed, the onslaught has finally
decreased and these days, most of the fighting games that hit the market
are ones that have already been long established. Mortal Kombat, Soul
Caliber, Tekken, and of course the venerable Street Fighter are all names
that will come up when someone mentions fighting games.
Most
producers have moved away from the origins of the genre, foregoing
the once classic two-dimension design and style of gameplay in favor
of 3D, but there are a few that have clung to the old ways. Some of
them, again going back to Street Fighter and any other fighting game
that Capcom has made, have used the same engine with very little improvement
over the years save for the graphics. There are still those fans that
love the series, but most have gone for greener pastures, but once
in a while, you find a game that takes the classic style ofplay and
actually finds a way to make it better. That's the case with Guilty
Gear, a series that I have long heard mentioned and talked about,
but in all honesty, I've never actually played, and the latest entry
into the popular and well-received series is Guilty Gear Isuka.
As the case usually is with most fighting games, story really isn't the
most essential part of the game, and instead it's mainly about picking a
character, getting in there, and just kicking some butt. The first thing
that anyone is going to notice is the Isuka has no shortage of characters
to select from, and for someone new to the series, deciding just who to
play as can be something of a daunting task. With 23 characters to select
from when you initially start the game, there won't be much worry about
getting bored anytime soon, and as the case has been with just about every
fighting game on the face of the planet, completing the game or meeting
certain objectives will give you access to even more characters.
What
makes this version of Guilty Gear even more unique that the other
2D fighting games isn't necessarily the style of play, and while it's
the usual brand of button combos and controller moves to pull of special
moves, this also isn't a game that is always one-on-one. Much like
Tekken Tag or even Super Smash Brothers, you can play not just two,
three, or even four players, and this isn't relegated simply to multi-player
either. As you play through the game, there are occasions where you
will be forced to fight multiple foes, and these battles can be a
bit trickier. Most fighting games will automatically allow you to
turn and face your opponent, but with Guilty Gear, you can have foes
attacking from both sides. The default set up has your R1 button used
to change your direction and face whomever you'd like to fight. This
occasionally can be a bit frustrating, especially since it seems as
though the computer will often time pull some very cheap moves when
your back is turned. Nothing makes me happier than trying to turn
around only to be hit with a combo, and more than one time. I guess
it's payback though for some of the admittedly cheap moves that I'll
use on the computer from time to time. Lastly, you do have the option
to sidestep moves, and even counter them, something that is becoming
more and more common with fighting games. With this title being fast
paced, timing does really mean everything, but being able to step
into the foreground is a nice touch.
Also, unlike other fighting games, this isn't set up where you fight
through X number of levels to reach the boss. Instead, with the arcade
mode, you will score survival points during combat. As these build, your
foes will get a little tougher, and once you finally hit 100, you will
face the main boss: Leopaldon. Once you've beaten him, you can start over
and adjust your points to 101, essentially starting over, but things get a
little rough from here on out, and each time you get to another 50th point
(150, 200, and so on) you once again have to battle Leopaldon. From doing
a bit of research, it appears as though 1000 is the maximum amount that
you can reach, but needless to say, just for reviewing the game, I didn't
make it that far as there are other aspects to be looked at, but suffice
to say that for those that want a little something more with their
fighting games, the arcade mode alone offers quite a bit as far as the
challenge goes.
If
anyone remembers the days of the Final Fight games for the Super Nintendo,
Guilty Gear Isuka has a throwback to yesteryear. Boost Mode brings
back quite a few memories of countless hours spent bashing through
villain after villain. Again, you will be able to select the character
that you'd like to play as and then slowly trudge your way through
some side-scrolling mayhem. The aspects of play remains the same as
arcade mode, meaning that you must manually reposition yourself to
face foes behind you, and you can replenish your health as well. And,
just like the arcade mode, finishing Boost will give you access to
more playable characters. Boost mode will also feature different background;
so don't go under the assumption that you are going to be playing
through the same levels as the arcade mode.
Another feature of Guilty Gear Isuka is Factory Mode. In some ways, this
is a bit like the Fighter Maker title, and Factory Mode will allow you to
customize your own fighter, though it will be Robo Ky II. The set up is a
little like the create-a-wrestler mode from the WWE games. You can select
move and combo palettes from the other fighters in the game, which is a
nice touch. Of course, it does all boil down to test runs, and what might
seem like the ideal collective of moves may not always turn out to be the
case, and so it's back to the drawing board. Further, you can take
customization to another degree, and Isuka allows you to go in and even
tweak the characters of the game just slightly. It's more or less color
palette changes, but it can be somewhat entertaining to make things a
little more interesting.
If
you've already played any of the Guilty Gear games, then you already
know what to expect as far as the graphics go with the series. Although
I haven't played the other games in the series, I am quite familiar
with the look to them, and Isuka has the same anime inspired look
as before, and is once again backed with a soundtrack that is reminiscent
of 1980's heavy metal. My only real complaint is that at times, some
of the backgrounds animations and art doesn't quite have a great visual
impact, and with Guilty Gear, the characters are a bit smaller than
in other fighting games. It still looks good, and I also love the
fact that the original Japanese audio is left in for the character
voices, thus avoiding the pitfall that some many companies have taken
to, and all too often the English voice actors that attempt to portray
their Japanese counterparts are nothing less than mediocre, and even
annoying at times.
As far as fighting games go, while Guilty Gear Isuka may not be considered
up to par by some gamers that are more taken in by the concept to the
modern 3D title, Isuka takes what was great about fighting games in the
past and takes the challenge, and the fun, up quite a few notches. Fast
paced and addictive, Isuka gives quite a bit of enjoyment, and for those
of us that have been playing more "lazy" game lately (like myself) within
a matter of time those blisters start coming back again. For those bored
with Capcom's constant rehashing of their fighting games, Guilty Gear
Isuka offers that same style, but with quite a bit more class and
character, and with plenty of replay value, Guilty Gear Isuka is
ultimately a must have fighting game for any fan.
-mike-