Official Website
Platform: Playstation 2
Genre: Action / Survival Horror
Number of Players: 1
Last year I remember seeing something
online about an upcoming PlayStation 2 title, in Europe no less, called
Ghosthunter. The game looked interesting enough just from the
screenshots, and as the title was designed by Sony's Studio Cambridge;
my assumption was that Sony would release the game here. We've already
seen some very good titles from the designers across the pond, The
Getaway is one of the first things that comes to mind, and to my
surprise, the game was picked up for US release, but not by Sony, but
instead Namco. Rare is the time when Namco disappoints me, so having
them release the game isn't something that bothered me in the least.
Despite what you might think based on the name though, Ghosthunter isn't
necessarily a survival horror game.
Ghosthunter
places you in the shoes of Detroit's newest rookie on the police force,
Lazarus Jones, but his new job isn't going to be your run of the mill
police work. He and his partner, Anna Steele, are called in to investigate
some strange occurrences at Montsaye High School. Years ago, there
was a bizarre series of murders, and the perpetrator, Professor Peter
Richmond, mysteriously disappeared and has never been found. In the
years that have followed, disembodied voices and other ghostly phenomenon
have been reported, but as Steele believes, it can all be chalked
up to pranksters and people afraid of their own shadows. It seems
that once again though, the ghosts are up to their old tricks.
This time, it seems they really are there.
As Jones continues his investigation he stumbles upon a strange machine
and accidentally shuts it down. With no power, the ghosts contained
within a free once again, and these aren't your friendly types of
entities either. Lazarus has now been unwittingly enlisted by the
machines computer to bring the ghosts back, and has been armed with the
right equipment to do so. It seems however that the missing Professor
still has a key role in all of this, and Lazarus has no choice but to
cooperate as his partner has been taken by one of the most deadly ghosts
of all, Lord Hawksmoor. This is going to be one of the longest nights
that Lazarus has ever faced, and perhaps, one of the most deadly.
My
assumption was that this was going to be survival horror, and to an
extent it is, but more than anything, Ghosthunter is an action title
with elements of the infamous survival genre. Of course, ghosts in
general haven't really been given their due when it comes to horror
games. Zombies of course are at the forefront, with Resident Evil
of course being the thing that really pushed them into the game publics
mind. Fatal Frame would really be the only ghost based horror title
that has even focused on them, at least if we're talking about games
that have any merit at all. Ghosthunter though reminds me of something
else, not a game necessarily, but a certain movie from the mid-1980's.
Ghostbusters!
It's obvious I'm not alone in this though, especially when I get the
final press release with the phrase "There's something strange in the
neighborhood" written proudly on the top. As you begin the game, Lazarus
has his standard issue police revolver, but his arsenal will increase as
the game progresses. After shutting down the containment unit, the
computer program gives him a pulse rifle and a grenade, both essential
for capturing your undead prey. When faced with a ghost, you can enter
into hunter mode (defaulted as the triangle button) and that will make
hunting much easier. Shooting the ghosts will lower their health
obviously, and once they have been weakened, hit them with the grenade
to anchor them in the physical world and capture them. The grenade works
like a boomerang, so you can throw it and have it return to you. Be
warned however that Lazarus will meet up with spirits where his grenade
is useless, and it all boils down to a good old-fashioned firefight. As
the game continues, Lazarus will eventually gain use of a sniper rifle,
a grenade launcher, a spectral lasso (which reminds me a bit of a
certain unlicensed nuclear accelerator) and even the military designed
Techno Gun. The game goes beyond just fighting however.
There is a minor bit of puzzle solving involved in Ghosthunter as well
as some stealth. Running in and opening fire isn't always the best
course of action, and if Lazarus says that something won't work, there's
no sense in continuing. Take for example that Howler spirits (who look
suspiciously like Slimer.) They abhor the living, and getting to close
to them will send them into a fit of paranoia. However, if you're
patient, the Howler will eventually move away, opening doors that would
be inaccessible to you (though I don't understand why he doesn't simply
pass through it.) Other times, you might need a helping hand, or spirit
rather. Lazarus has his own helping spirit, Astral, how can be sent out
to work for Lazarus. She can't hunt spirit, but as Lazarus begins
defeating the undead, certain spirits will transfer their powers to
Astral, and she's going to need them. The good thing is with her ability
to hover and fly, she can reach areas that Lazarus might not be able to,
but unfortunately you have to find areas that will allow you to use
Astrals invaluable skills.
You
will also find various clues as you continue the hunt, and the game
also keeps track of any of the gameplay messages that you have been
given, thus making it easier should you put the game down for a while
to be able to play again. I know that I'm not the only one who has
moved on to another title for a while, then went back to play later
and couldn't recall exactly what the mechanics of the game were. The
game also is kind enough to remind you while playing as well, so you
should never be at a loss.
The game is your standard third-person view, and instead of having your
view stuck in one position, much like Resident Evil, you are free to
roam about with full 3D game play. Luckily you can re-center the camera
as well, a feature that has been sadly absent in a few titles that I've
played lately and can make all the difference in the world. You of
course have a first-person view to get a better grasp on your
surroundings. Lazarus will also find spheres of energy, blue to recharge
guns that work on spiritual energy and orange to replenish his health.
Once in a while though, these spheres will be out of reach or in an area
that you can't walk to. It's almost as if you'd need a boomerang to get
them. Hmmmmmm.
The game itself looks great. The character movement is very good and
isn't too stiff, there are plenty of cut-scenes as well to move the
story along. The nice thing here is that they are done in the same
visual style as the game instead of being complete computer animation.
The character design is very good and is somewhat similar to what you
might get if you crossed The Getaway with something like Tekken. The
voice acting is very good, and some of the actors you will recognize
from other games, cartoons, perhaps even commercials.
The effects of the ghosts though I'm not completely impressed with. They
are decent, but lack the truly frightening nature of the ones that are
in Fatal Frame. Then again, this is a different type of game, so I
imagine that's part of the difference in the overall design. They lack
that ability to pass through anything however, making it a little easier
to escape if you want to, but the AI is fairly intelligent, so this
isn't the type of game that you can just breeze through. I did notice a
bit of breakup from time to time, but nothing that really takes away
from the game too much. Additionally, the game is set up for progressive
scan, but sadly, this isn't something that I have set up at this time.
Last
thing; don't believe for a moment that you are stuck with exploring
just an old school. Lazarus will find a number of locations like a
prison, a sunken ship, and even a western style ghost town complete
with sniping ghosts. There's a good explanation behind this, and it
all revolves around spirit doors that can take you to various locations.
Even with ties to Ghostbusters though, Ghosthunter is a great game.
Again, I can't really say that it's a survival horror game, but it's
fun and a definite different approach to the genre. There are elements
of humor, plenty of action, and with the stealth and puzzle elements,
it's going to keep plenty of players happy. If you're looking to scare
up some fun, this is the game that's going to do it, and right now
I'm demanding to see a sequel for this title as it has all the potential
to become a very good franchise. Sony may have passed this one over,
but their loss is definitely Namco's gain.
-mike-