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God of War
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2005 |
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Published by:
Sony
Computer Entertainment |
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Developed by:
Sony
Computer Entertainment |
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| Buy It Now |
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Official Website
Platform: PlayStation 2
Genre: Action
Number of Players: 1
Mythology has been a part of human
history for thousands of years. The gods were always attributed as
being the source of many things. They were why thunder and lightning
would strike; they controlled emotional forces of love or were
prayed to before battle. Every culture at one point has created for
itself a collection of unique personalities where stories were told
time and time again about heroic deeds and betrayal. The Egyptians,
the Sumerians, the Mayans and so on have in the past developed their
own ideas of Gods and Goddesses. Gaming has taken many of those for
their own use. The Final Fantasy series for example has seen both
monsters and gods show up within their stories, as have many action
games. Sony is taking a crack at mythology as well, but not as a
role-playing game, but instead their epic action title; God of War.
Set
in the glory days of the Greek Empire, God of War tells the tale of
Kratos, a former commander of part of Greece's glorious army.
However, outnumbered in a battle against invading barbarian hordes,
a nearly defeated Kratos called forth to Ares, the God of War, in
hopes of gaining the power to vanquish his enemies. That was his
first mistake. Ares granted him the power, but then used him as a
tool for destruction and violence. Now, Kratos wants to be free of
his enslavement as well as relived of terrible nightmares of the
death that he has brought to others. Ares is now attacking Athens to
prove his worth to his father and Kratos has been asked by the gods
to end this chaos. But, how does a mere mortal defeat a god?
God of War may very well be one of the best games on the PlayStation
2 at this moment. I know, that's really saying quite a bit,
especially when you consider that Sony has many other fantastic
games that they have released like the Ratchet & Clank series, Gran
Turismo, Dark Cloud, The Getaway, and many other third party titles.
That little list right there though is much more impressive that
something I usually here surrounding another system and fans of it
can only mention some third-rate first person shooter called Halo,
but I'm digressing a little. I've reviewed a lot of PS2 games for
this site, and this is one of the few games recently that I simply
could not put down, eventually reaching the end of the game after
three or four very late night gaming sessions.
If
you're looking for action, then you need look no further. God of War
has action in droves, and gallons of blood on top of that. The
comparison that I have to make here is to Tecmo's recently
resurrected Rygar. In God of War, Kratos wields dual blades chained
to his wrists (you'll learn how that happens later in the game) and
involves a combo system that will become more complex as the game
goes on. The gods however are anxious to stop Ares, and they are
willing to lend what aid they can. As Kratos makes his way through
Greece, the gods will lend him their power. Some will give him magic
to wield as his own while others will give him new weapons, and
being a mere mortal, Kratos needs all the aid he can obtain. As the
game pushes you further and further into Greek mythology, you will
find yourself with the ability to turn enemies to stone with
Medusa's head, unleash the rage of Poseidon, or even summon the
legions of the undead with Hades might.
The combo system is fairly easy to use, and the game will give you
information when new moves are available to you. As you cut down the
demonic hordes that stand in your way, you will obtain colored orbs.
Blue refills magic while green is for health, but red are the most
precious of all. With these, you can increase the abilities of your
weapons and magic thus gaining stronger attacks. And while slicing
and dicing is fun, there are some other ways to end a foes life.
Early on, I found a certain amount of glee in grabbing an opponent
and then throwing him to the ground and repeatedly cutting him with
my blades or alternately, snapping him in half like a twig. Oh, the
blood that rained from the sky that day was glorious indeed. Kratos
will also gain the Rage of the Gods, a special attack that can only
be performed when the meter is full, but will improve your attacks
and speed, for a limited time of course.
God
of War however is a little more than just beating down foes without
mercy. There is a mild degree of puzzle solving that comes into play
as well. Most of these are fairly simple, but there are a few that
while they seem to be straightforward have a little more to them
than meets the eye. The game will also put you in some situations
similar to Prince of Persia. While God of War doesn't allow you to
reverse time or freeze it or run across walls, there are times when
you will need to climb or balance your way to success. I really love
the climbing aspect in the game as you can grab enemies and throw
them to their deaths or simply bash their heads into the stone
walls. They can grab you of course, but rapidly shaking the analog
stick will get them off you. Kratos balancing act is much like we've
seen in many other games, and you don't necessarily have to worry
about falling to your death immediately and often times will be
given a chance at salvation as he grabs onto whatever is available
so that you can pull yourself back up.
Since the game does have heavy roots in mythology, you can expect to
find enemies from the Greek stories. Medusa, harpies, Cyclopes, and
even Cerebus make an appearance in the game, some not merely being
small creatures but instead gigantic beasts to conquer. These, as
well as some other creatures, will provide a mini-game of sorts.
Pressing the circle button will activate this and you will need to
match up the button combinations that show up onscreen to
successfully beat them down quickly. However, there can be drawbacks
to this. Using the "mini-game" on some creatures will only yield a
certain type of spheres, so if you're more interested in raising
your skill levels, there are times when straight ahead fighting will
give a better payoff.
The
levels are highly detailed. God of War takes you from the Aegean Sea
to Athens, Pandora's Temple, and even the depth of hell itself.
While there are many environment effects used such as swirling sands
and pouring rain, there are some things that might pass by some. For
example, in Pandora's Temple, a certain part takes you high above
the floor and in the direct path of spinning blades. Note that the
wood in these areas is in fine condition where the blades don't
touch, but where they pass you will notice cuts and chunks of wood
missing. It's these minute things that make for a great game, but it
goes far beyond these small things. Every section of the game is
very vivid, beautiful looking backgrounds that bring the world of
God of War to life.
There is plenty of story here, and it's never done in such a way as
to where it drags things down. You will begin to learn more about
Kratos and his tragic life as you move further into the game, and
the cutscenes are done in two different ways. Some will be computer
animation, and these are done magnificently. The mother movements
match up perfectly with the dialog, as does the body language. If
you're not looking at computer rendered scenes through, then you
will have actual in-game graphics used to convey the story, and
there is a perfect balance between all of these. Again, you will
never find any sequence that runs on too long and the story, the
voice acting, and everything else blends in perfect harmony. This
includes the soundtrack, which is amazing. You may notice that the
instruction for the game will give you a link to actually download
the music from the game, and I would recommend that you do it. It
isn't often we see Sony doing something like this, and I'm hoping
that perhaps some of the older game, let's say, Twisted Metal Black
for instance, become available in the same way.
If the gaming experience itself for you, there are plenty of things
to open up upon completing the game. You will get a look at deleted
levels, different looks of characters and monsters, background on
the creation of the game, even different costumes. You won't be able
to get all of these your first time through however, and finishing
God of War in different levels of difficulty will give you even more
bonuses.
There
really isn't any down side to God of War in the least, though I
really would have preferred to have full screen rotation or the
ability to go into first person mode, but that's merely a minor
detail. This won't be the last that we see of Kratos either, and
that is something that is promised to us not only from the end but
also in the additional game features. If you're only planning on
buying one game this year, this really should be the one. God of War
features fantastic game play, great story telling, and everything
any gaming fan could ever want out of a title. It's like a good book
that you can't put down, or even better, has that story quality of
just about any role-playing game . . . you need to play just a
little further to see what happens next. The gods will have no mercy
on you if you should fail to buy this game.
-mike-
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