Platform: PlayStation 2
Genre: Action
Number of Players: 1 - 2
I really appreciate the fact that not every company feels
the need to completely revamp classic games to try and satisfy jaded
gamers who only see the world of video games through 3D glasses. While it
has panned out some of the time, there are others where the franchises in
question really didn't need to be set in a different style of play. Konami
has a long standing reputation with long time gamers, and many of them,
myself included, have certain things that we expect to see from their
games. Castlevania for example, most of us love in the old school 2D
environment, and while Konami didn't do a bad job with the new PS2 entry
into the series, the GBA offers us a chance to return to the glory days of
the NES and SNES.
Gradius though, that's a game that many have forgotten about. There was a
time when space shooters where tremendously popular, and games like
Gradius, R-Type, and even Parodius saw hours of gameplay. With a new
generation of consoles, it's time for a favorite to return to gamer's
minds, and without succumbing to being a 3D shooter.
It's
been a while since some of us have played the game, and believe it
or not, Gradius actually does have a story that is associated with
it. Apparently, there was a time long ago when a lilfe form was born
in the depths of space, but this destructive entity found its way
into Gradius space where it was destroyed, or so they though. Time
has passed and now the battle has started once again. One brave member
of the Gradius defense force, Vic Viper, has set out on a counterattack
only to find that he's going to get some assistance from an unlikely
source: himself for a parallel universe. The fate of perhaps the entire
galaxy now lies in the hands of Vic.
Okay, so it's not too much, and it's not in-depth in any way, shape, or
form, but it does give a little background on the series. With Gradius V
however, story is of little importance and instead, it's the action that
takes the center stage. But, this isn't a 3D shooter, but the same
side-scrolling 2D action that we've seen before with the series, and this
is a case, it's not a bad thing. Gradius is a series that demands to be
left as it always has been, and Konami doesn't disappoint in this fashion.
The game is very simple as far as what you need to do. Hold the fire
button down for the most part, that's really about it, and maneuver out of
harms way. But, that's not always as easy as it may seem. Having played
through various levels of difficultly, Gradius V offers a challenge no
matter what your skill level is, and there are tons of enemies that you
will find onscreen with no slowdown at all. But, there is a little more to
the game that just firing, dodging, and weaving.
As
you destroy the endless armadas of spacecraft that come your way,
you will occasionally find a power-up icon. On the bottom of your
screen, you will see a list of ship power-ups that can be activated.
So, if you use your first power-up, you will increase your speed,
but if you wait and get another, that gives you a different power-up
that you can select. You can adds things such as missiles (and great
addition), shields, lasers, double shots, and even options. The option
will follow right along with you and fire, and by holding R1 you can
redirect their line of fire. Also, prior to even beginning the game,
you can select your initial set-up for the ship and there are four
different types that can be selected. By personal choice goes for
rotating options, as they seem to have more capability to eliminate
just about everything that comes onto the screen.
In a nutshell, that's really about it for the gameplay end of things, but
despite the fact that Gradius V might sound as though it's a very
rudimentary title, I don't find that to be the case. As mentioned, the
game can be difficult even as the easiest setting, and it gets more
difficult as you increase that level. This is where the two-player option
helps quite a bit, and while it might be fun to simply play a game and
blast everything on your own, having some help adds tremendously to your
success level.
What it might lack in game play depth though is made up in the graphics
department. Gradius V looks absolutely amazing. The backgrounds alone have
a high degree of detail and care taken in their creation and can be simply
breathtaking at times. While the enemies that you encounter during the
course of the game can be a bit simple in their design, but the stage
bosses make up for that, and then some. Many of these are tremendous in
their size, making your ship nothing more than a small fish in a big pond,
and most are not the easiest things in the world to destroy. This is where
you'll find yourself trying your best to avoid enemy fire while attempting
to make it to the next level of play. It can be frustrating, it can be
annoying, and you may find yourself gripping the controller with all your
strength as the sweat drips from your brow. But, that's part of what has
always made Gradius so much fun.
I
have no complaints about this game at all. It's a blast to play, it's
a great visit back to the old school days of gaming, and it proves
that not every franchise needs to get a revision and put into the
three-dimensional environment. Gradius was perfect as a side-scroller,
and it still is. The older players are going to find a lot of memories
rekindled with this one, and it may teach the new generation a thing
or two. Yes, this is how we used to play our games back in the day,
and we still enjoy them just as much. All that's changed with Gradius
is the overlook, and it's a beautiful thing indeed.
-mike-