Platform: PlayStation 2
Genre: Racing
Number of Players: 1 - 2
I really have to applaud the folks over at Namco Bandai.
While a lot of companies are overlooking the relatively untapped market
of anime video games, this isn’t the case here. Although they may not be
grabbing the rights to some of the bigger names from other companies in
Japan, at least we are starting to see that anime video games are
something that fans are clamoring for, and it isn’t always straight from
Japan either, at least not how you may normally know it.
IGPX
is another in a lengthy list of titles that I haven’t the faintest idea
about, at least not until doing a bit of research, but the joint
production of Production I.G. and Cartoon Network began simply enough as
a collection of “micro” episodes before becoming a full blown series.
IGPX, or the Immortal Grand Prix, combines one thing that many anime
fans love, mecha (or giant robots) with racing to come up with a very
unique premise, and don’t confuse it with Zoids either.
IGPX is set in the distant future in the year 2049, and the race circuit
has become all the rage. This isn’t simply a one-on-one race however,
and instead you have two competing teams with three pilots on either
side. This is a race that definitely isn’t about if you win or lose so
much as taking out other pilots, and you are in control of Team Satomi,
and to be more specific, the team forward Jin Takeshi. Do you have what
it takes to make your way through the league, or are you simply going to
become nothing more than scrap on the side of the raceway?
While
it’s an interesting idea, IGPX is plagued with repetitive gameplay,
though at first, it’s a blast to play through. Before each race you’ll
get to determine the style of your team with three different selections;
neutral, battle, and race. Once that’s selected, the battle begins, or
perhaps the racing, that’s really dependent on you. Taking on opponents
isn’t necessarily a bad idea since points are awarded for crossing the
finish line and will ultimately determine if you progress to the next
stage.
While “racing” you can chose to engage your opponents in combat. You can
shove them, toss them up into the air, beat the down (always fun) and
even unleash some rather destructive combos and team attacks should you
have someone nearby to assist. When you’re not dishing out punishment
though, you’ll need to be wary of your opponents at all time.
Fortunately you have the option to look behind you and even race in this
mode and it’s surprisingly easy. Knowing where the enemy is also helps
out for unleashing some more fancy attacks like the spin. There’s
nothing worse than wasting it with no one around. You can also deflect
and block attacks, and this is also something incredibly essential to
the race.
After
the first lap, things speed up a bit, and generally there is more combat
or even the opposing team trying to take the lead. They aren’t always
about grinding your metallic hide into the ground, and some are out to
cross the finish line first. You can boost your machine and try and gain
some ground and as the checkered flag gets closer, you enter the final
phase where speed (and even combat) is everything. During each race,
you’ll need to keep an eye on your health as well as that of your team
members. Losing one of them means a deduction in points and can possibly
cost you the race. Also, remember to give your team directions, don’t
just expect them to “do the right thing.” The directional buttons will
help assist them in what they should be doing, and it’s a good way to
get some help when you find yourself in a tight spot.
At the end of each stage you will be awarded credits which can be spent
in the garage. You can change the colors of each IG machine here as well
as buy and sell parts. This will help you improve the performance of
each machine in four categories (offense, defense, agility and
stability) and remember; you have THREE machines to work with, not just
your own.
The
idea of racing a team of mecha is certainly different, and while it
could be good, I didn’t find it to be exactly all that I had hoped for.
Now, I’m a huge anime fan, and I love just about every series that has
mecha in it, and when you’re including speed into the equation, it
sounds like the perfect mix, IGPX however I found to be just too much of
the same thing over and over again without any real difference. Sure,
the tracks are different, the teams perform a bit differently, but
unlike other racing games, the excitement and the challenge soon falls
into something that is too familiar too early on. The tracks themselves
don’t feel as though they are designed in such a way to present any real
challenge and instead, the real focus is on fighting, not the challenge
of navigating through dangerous curves. Even other futuristic racing
titles, especially the WipeOut series, present a higher degree of
challenge that what is found in IGPX.
IGPX isn’t necessarily what I would consider to be aesthetically
pleasing either. The designs of the mecha I really didn’t find to be
that impressive, especially when compared to other “heavies” in the
genre like just about any of the Gundam mecha or RahXephon, among many
others. The backgrounds are barely noticeable due to the high speed and
trying to keep an eye on the action, but there are a few things that I
do like. Seeing sparks fly as you zoom around at high speeds is nice and
some of the slow down when you get into a fight (intentional, not a
glitch, so don’t be concerned) is a nice change of pace, but really,
IGPX isn’t anything out of the ordinary.
Good idea, bad presentation; that’s what IGPX really turns out to be.
Having not actually seen the anime, this isn’t the game that has managed
to get me excited about watching it. While fans of the series might find
a great deal about this title they love, other racing fans, and even
some anime fans, probably are going to find that IGPX quickly loses
steam and becomes a game that won’t be remembered for long.
-mike-