Official
Website
Platform: PlayStation 2, GameCube,
Xbox,
Nintendo DS,
GameBoy Advance, PC
Genre: Action
Number of Players: 1 - 2
At this point, I've played THQ's new
game, The Incredibles: Rise of the Underminer, on three different
platforms, and in the world of portables, the game ahs been
unimpressive. The home console version of the game is a completely
different story though. You have much more power to play around with
when it comes to the PlayStation 2, the GameCube, or even the Xbox than
what the Nintendo DS or GBA will allow for. After playing the other
versions, I can say that the PS2 version is quite an experience.
The
game itself is set after the ending of Pixar's film, but for a family of
superheroes, danger is never far away. From beneath the Earth, the evil
Underminer emerges with a very simple plan; to rule the world. The
Incredibles now must put a stop to this menace, but they won't be
working together. Mr. Incredible pairs up with Frozone to find the
Underminer's secret base and put a stop to his robot hordes while the
rest of the family protects the city. With these two heroes combined
power, the Underminer's days are certainly going to be numbered.
Rise of the Underminer on the PS2 is . . . well, incredible. You will
have control of both Mr. Incredible and Frozone together at once (or you
can team up with a friend) and this can make for some great gameplay.
Both heroes of course have their own powers. When you're playing as Mr.
Incredible you will have strength on your side while Frozone is the
perfect companion on a hot summers day with his ability to freeze
anything. Some things remain constant with both heroes, and that would
be the ability to jump and punch, but they have other, unique skills.
Square and circle together will result in Mr. Incredible unleashing his
ground slam or in Frozone's case, an ice slide. Circle alone will either
freeze enemies or pick up items, and that does include any foes that
you've frozen.
By using the D-pad, you can switch back and forth between characters,
and this does become an essential part of the gameplay if you're going
at this one solo. There are times you definitely want to be in control
of Mr. Incredible and others where Frozone is essential. You can also
instruct your partner in how to behave. You can have them act
aggressively and attack any enemies on the screen, you can have them
guard and simply stay in one stop, they can defend you, or you can
simply have them follow. By using the right analog, you can dodge
attacks or even "dodge" right into robots to cause more damage.
You'll
fight a number of different robots as you journey deeper into the
Underminer's realm, and defeating them will earn you both health and
experience points. Experience can be used to increase your abilities.
You can improve your health and all of your specific attacks. There are
also enemies that will have a glowing orange sphere above them. These
are special moves and by collecting them and then press either L or R1,
your character will destroy most enemies within range. For Mr.
Incredible, his attack will be a destructive ground punch while Frozone
causes a shower of deadly ice to rain down.
You will also find bonus items in stages that will open artwork for the
game and each stage has objectives. They are the same and you will need
to score a certain amount of destruction points and complete the stage
undefeated. If you don't succeed the first time, you can always go back
and try again later, and finishing these challenges will open other
portions of the game. This is one aspect of the game where, if you've
been playing solo, may not be bad to go back in with a friend. The
computer AI is decent, but there are times when I had to question
exactly what the computer was thinking. The gameplay is straight
forward; if you're not bashing robots your trying to solve a minor
puzzle to progress further into the game, and that's really about the
size of it.
Rise
of the Underminer looks very comparable to The Incredibles film, though
there are hardware limitations of course. Some of the visual effects are
outstanding though. Frozone's freezing ability looks amazing, and you'll
see enemies begin to slowly change until they solidify into a block of
ice. Mr. Incredible simply could have punches the ground with no
fanfare, but you'll see the ground around his fist crack and the game
has a number of very well done light effects. These include subtle
things like light changes to glows in various areas. The voice work is
stupendous, and the two characters will chatter back and forth during
the games stages, though there are times when it gets a little
repetitive. There are also a number of cut scenes that tell the story
further, and these are all done to replicate the animation from the
movie.
If
there was a single thing I would complain about with Rise of the
Underminer, it's that it is a little too short. It only took a few hours
of playing before I found that I was at the end of the game, but these
were some great hours, and that's important. I'm sure however that the
game was designed for younger fans. There are adults that enjoy it as
well, but this is a case where they may have a good time playing with
their children. I've never seen The Incredibles, but after playing the
game, I'm rather intrigued. It's great that THQ and Pixar can take a
license like this and go beyond the film to create something just as
entertaining.
-mike-