|
|||||||||||||||
Platform: Playstation 2 Genre: RPG Number of Players: 1 However, there was also that sense of intrigue, and I would check now and again on just what Square was up to with this title. Little by little, Kingdom Hearts began to take shape, and I found myself more and more curious as to what this new game would hold in store. Once I finally got a good look at the opening on G4 however, I was sold. Disney involvement or not, I was onboard. Kingdom Hearts places you in control of a young boy named Sora who lives on a small island with his friends Riku and Kairi. Lately, Sora has been having dreams about strange shadowy creatures, and soon finds this dream moves into his reality and a storm hits the island, separating him from his two friends. Meanwhile in the world of Disney, King Mickey has vanished as well, and Donald and Goofy set out on a quest to bring the missing King back home. Sora, Donald, and Goofy soon cross paths and join forces to not only save their friends, but put a stop to the evil cataclysmic peril that threatens the entire universe. Throughout the course of the game, players will be given the chance to visit such locations as Wonderland (from Alice in Wonderland), Halloween Town (from Nightmare Before Christmas), and Atlantica (from The Little Mermaid) just to name a few. Aside from having run-ins with various characters (and villains) native to each world, players will also get the chance to team up with characters such as Tarzan, Ariel, and even Jack Skellington. However, each of these characters must stay in their respective worlds, so you can’t take them with you once you complete your task in the worlds. However, there are a few that aid you and your friends in your quest. Summoning has become an integral part of the Final Fantasy series, and Kingdom Hearts is no exception. The only difference is that these creatures are from popular Disney films. Bambi, Genie, and even Dumbo can be called upon to help aid you in battle. Speaking of Final Fantasy, expect a few guest appearances and help from Squall (FF VIII), Cloud (FF VII), Tidus (FF X), as well as Cid (the FF VII one) and even the Moogles. And, apparently in a mild attempt to appease gamers who are still reeling over her demise in FF VII, Aeris also makes an appearance here and there through the game. Space combat is only a minor part of the game however. Don’t go into this expecting the usual turn based combat system that you may be used to from the FF series. Kingdom Hearts plays quite a bit like Dark Cloud or even the N64 version of Zelda. Combat is free flowing, allowing you to lock on to enemies, cast spells, and use items. You can also leave the range of battle (with the exception of boss battles) at any point if things get a little too hot. Unlike FF, you’re not rewarded when you defeat every creature, and in fact each monster you beat explodes into any array of colored orbs that give you money (munny), heal you, or replenish your magic. This works for anyone in your party, so it’s a good idea to not get greedy if you’re already fully stocked. There are also a few unique and specialized abilities that can be allocated to each character, assuming you do have enough ability points available to spend that is. There are also some group abilities that can be used outside battles and the Trinity ability, which will allow you to locate many of the games hidden items, and save a puppy or two. The only thing that really hampers the playability of Kingdom Hearts is the occasionally horrid camera angels. Although there isn’t much problem during most of the game play, battles are where it really suffers. Despite the fact that it can be adjusted and turned, during the heat of battle things tend to get a little overwhelming, and adjusting the camera can be nearly frustrating. Another minor set back is the battle system. Kingdom Hearts’ battle menus are designed much like any FF title, however accessing them requires a bit more patient and dexterity as the right analog controller is used for this function. It takes a bit of getting used to, and can at times be a bit too touchy, but once you’ve mastered it (probably after learning just how long a string of profanities can be) the game becomes quite a bit easier. -mike-
|
|||||||||||||||
© 2002-2008 Underland Online Reviews, All Rights Reserved | Underland Online is a trademark of Underland Inc. All movie titles, pictures, character names & etc. are registered trademarks and/or copyrights of their respective holders. All material used within the boundaries of the Fair Use Law. |