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Kingdom Hearts II
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Official Website
Platform: PlayStation 2
Genre: RPG
Number of Players: 1
You really have to hand it to
Square-Enix. When they originally announced they were making a
role-playing game that used Disney locations and characters, many
people weren’t convinced it could be done, but Kingdom Hearts proved
any disbelievers wrong, and I’ll admit that I was once a part of
that camp. The success of the game led to Kingdom Hearts: Chain of
Memories, a GameBoy Advance exclusive, and while that appeased a
few, the sequel for the PS2 game is what we’ve been waiting for. The
wait is finally over though, and it’s time to get ready for another
journey into the world of Disney.
The
heartless are back, but so are Sora and Goofy. The trio of heroes
has been placed in suspended animation thanks to the mysterious
Organization XIII, but they have now been freed and their quest to
find King Mickey and Sora’s friend Riku continues, but all is not
well in the Magic Kingdom. The heartless are popping up once again,
there are clues to uncover regarding this new threat, the
Organization, and they also have their own diabolic creations: the
Nobodies. The journey is going to get even more difficult though
because enemies of the past have managed to resurface and new fiends
are making their presence known. It’s going to be up to Sora,
Donald, Goofy, and a few of their friends to set things right, but
this is also going to be one of the most difficult adventures they
have ever faced.
Kingdom Hearts II does blend together the events that have taken
place in the first game as well as Chain of Memories, the title
where many first encounter Organization XIII, but there’s no need to
worry if you haven’t played the GBA game, or even the original.
There is more than enough background given in the cutscenes to make
sense of what has happened, and you will find that roughly the first
three hours of the game are devoted to retelling the story.
For
many fans of the series, gameplay isn’t quite as important as what
worlds are found here, so that’s the first thing that we’ll be
covering. You will find yourself back in familiar territory such as
the desert city of Agrabah, the stomping ground of Aladdin, Olympus
(though this time more than just tournament battles), Atalantica,
and even Halloween Town. While there are many old friends that will
be seen again, there are some new locations to visit as well. The
one that everyone has been anxious to learn more about is Port
Royal, better associated with Pirates of the Caribbean (and yes,
Jack Sparrow is in fact voiced by Johnny Depp.) You’ll also visit
the fantastic world of Mulan, the high tech wonderland of Tron, and
even journey to the origins of Disney itself. Characters from the
Final Fantasy series also make their way into the game like before,
so you can expect not only to meet old faces, you’ll get some new
friends as well. Even the newcomer Chicken Little is present, though
as a new summoning.
Kingdom Hearts moved away from the traditional turned based RPG
aspect and instead was designed as an action RPG, something that
remains true here as well. Your party still consists of three
members, Sora always being present as well as Goofy and Donald,
though should you have a new party member in a world, they will
replace one of your two friends. The control set up remains
virtually identical to the original Kingdom Hearts, but there have
been some additions. The reaction button is the main one. During
combat, you may see the triangle flash across the screen. Pressing
this will do a number of different things depending on the
situation. Sora may unleash a destructive attack or he may team up
with another party member where they can use a combined limit
attack. These are some of the coolest attacks in the game and are
fantastic to watch. They could easily be compared to the summoning
sequences seen in the Final Fantasy games (the combined Sora/Auron
attack is amazing.) Limits often times will also have a chain
reaction, so simply hitting triangle once is never enough and there
will be a number of phases that the attack itself moves through.
KHII
now features another method of attack known as Drives, but there is
a bit more than just pressing the triangle button required here. The
way drives work is that you must have enough energy in your drive
meter. Using it will combine Sora with Donald or Goofy to form a
more powerful (though temporary) “Sora.” Experience can be gained as
well, so leveling these drive attacks up will eventually yield new
skills in combat. This new form of attack also brings with it new
orbs to grab. Aside from having ones to replenish magic and health,
you now have drive orbs to gather.
Another feature that remains in the game is the ability points. You,
and your partners, will gain AP as you level up or through the use
of potions. You can assign attacks and skills if you have the
available slots to use. You can also adjust the usage by the
computer so that perhaps Donald only uses cure when necessary or
Goofy might use special attacks in moderation instead of whenever he
feels like it. The game is also structured in such a way that you
can assign items and spells to hot keys making it easier to use them
instead of having to pause and try and find the right item in the
heat of battle (though there are times that getting a breath or two
in isn’t a bad idea.)
Aside
from this form of combat, you also still have your Gummi Ship and
levels that play more like a classic shooter. These are used to open
doorways to new worlds and while playing through them, you will get
new blueprints for more powerful Gummi Ships or items to construct
your own. The stages now feature more than just a single level and
completing the first part will unlock a second stage. This also now
gives you the ability to gain a score and a percentage of completion
regarding the items you have found. The third and final stages in
these can be extremely difficult, especially as you open more and
more doorways.
You can’t have a Square-Enix title without a moogle or two being
present (well, maybe you can) and the popular Final Fantasy fuzzball
is on hand to sell you items and synthesize goods for you. During
combat, and while opening treasure chests, you will find items and
recipes that you can give to moogle so he can make you new, and
occasionally rare, items. As he does, this will increase his level
so that he can then make new items that would normally be beyond his
expertise. If you aren’t sure if you’ve collected all the treasures
in a stage, you can take a look at your journal. Here you can not
only find what you’ve collected, you can see what has happened with
the story, who you have met, and even what enemies you have faced.
If you’re not familiar with every Disney release, characters from
their titles also have included where they first appeared. Any of
the mini-games that Kingdom Hearts II has to offer can also be found
here and the presence of golden mouse ears means that you’ve
received everything there is to offer in a certain section.
Square-Enix
took on a new approach with their games when Final Fantasy X was
released, that being spoken dialog as well as animated cutscenes as
well as the use of beautifully rendered CG sequences. Kingdom Hearts
does the same, and honestly, the company has outdone themselves.
There is also some new trick that someone hasn’t thought of, and the
designers have once again been thinking of some incredibly
captivating bits of animation to draw you into the world. The
opening CG is one the best Square-Enix has done to yet, though I’m
sure it will be outdone in the opening moments of Final Fantasy XII.
Many of the voice actors from Disney features are present here as
well, though I’m sure some are missing due to the high price tag
they wanted just to speak a few lines (yes, I’m referring to Eddie
Murphy and Robin Williams.) The animation and the dialog are what
really brings this game to life and it’s just as fun to sit back,
relax, and watch what’s going on as it is to play.
So, will this be the end of the Kingdom Hearts saga? I don’t
honestly think so. There are still a number of Disney titles that
could be found in future games. I’d like to throw in the idea of
maybe seeing the seal from the short Mickey and the Seal making his
way in to the game as a summoning, having other live action films
included as world such as Pete’s Dragon or maybe even Escape to
Witch Mountain, and sticking with being innovative, I know I’m not
alone in the theory of wanting to pay a little visit to the 999
grim, grinning ghosts that reside in Disneyland’s most famous
attraction; the Haunted Mansion (and NOT the movie.)
The
original Kingdom Hearts was an outstanding game, but Kingdom Hearts
II surpasses it in every way possible. Disney and Square-Enix have
given fans not only a sequel that is worthy, they’ve provided a game
that not only has every ounce of role-playing addiction, it has the
Disney magic that children and adults have been enamored with for
decades. It’s not quite Final Fantasy, it’s not exactly Disney, and
Kingdom Hearts II is all of your sequel dreams come true.
-mike-
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