Official Website
Platform: Playstation 2
Genre: First Person Shooter
Number of Players: 1 - 16 (online)
Peripherals: Network Adaptor
My face is a little red here. When
putting in the request for Sony's public relations department to send
over Killzone, I had made a comment about how it was just a first-person
shooter, so it was going to be something that was very easy to play
through and get a review posted for. I'm sure the reps at Sony had a
good laugh over that one. That statement is generally true as most of
the FPS titles that are released, while they require a little strategy,
can be played through start to finish in just a couple of days, even a
night in some cases. Killzone however, while it may appear to be just
another shooter, this is a game that can require just a little bit more
forethought.
Set in the distant future, mankind has finally achieved its dream of
colonizing other worlds, and Vekta is one such planet. The peace of the
world is about to be shattered beyond belief. The Helghast Empire, once
driven from Vekta, has spent time and resources reinventing themselves,
and now under the leadership of Scolar Visari, they have come back to
Vekta to retake the world they believe is theirs. The defense forces
surrounding the planet have failed, the Helghast have landed and that
assault has begun, and while reinforcements from Earth are said to be
one the way, there is still no help to be found. Now it seems that the
only chance that Vekta has for survival lies in the hands of a few brave
soldiers, but perhaps even they may not be enough to repel the invading
forces and buy some time before help arrives.
Initially
players will assume control of the ISA forces Captain Jan Templar,
but as you being to complete more missions, there will be more characters
available for you to play. However, before you get all excited and
state that you're going to have them all unlocked within a matter
of hours let me assure you that this isn't going to be an easy task.
It isn't that there are certain conditions that need to be met in
order to get new characters, but the fact is that Killzone is a game
that can be a little rough as far as the difficulty goes. Believe
me, I've tested through on different difficulty levels, and even the
easy setting isn't necessarily a walk in the park, let alone the nightmarish
hard setting. However, having played countless FPS's game on a variety
of consoles, having a game that goes that extra mile and has a higher
degree of difficulty is something of a godsend.
From the beginning of the game, the thing that I'm reminded of in the
history of first person shooters is EA's Medal of Honor: Frontline. You
find yourself in an urban setting with tracer fire and explosions all
around you, trapped in a foxhole with your unit and desperately looking
for a way out. The thing is though that in comparison, Killzone looks
much better and shows just how much developers have improved their
skills with graphics and details over just a few years. Through the
first few stages you will learn the basics of the gameplay for Killzone,
though it is, for the most part, the same layout that most of us are
used to already, but there are a few slight differences.
Much like SOCOM, you are limited to how many weapons you can carry. You
will have one sidearm and then you will also be allowed to have up to
two different rifle-type weapons. Some of these will have a secondary
firing ability as well, but that's not going to be true of all of them.
You also will have grenades, but you're supply is very limited, so I'd
suggest keeping them until you feel you desperately need them. Even ammo
can be in short supply from time to time, and picking up more rounds
doesn't guarantee a full arsenal, this adding a level of challenge into
the game. Like some other FPS games, you can climb, but here's where the
change is. Most of the time, you can climb a ladder and still have the
luxury of firing a few rounds into your enemies, but not true in
Killzone. You're completely out in the open here, but you do have team
members to cover you.; Unlike SOCOM though, they aren't always
essential, and you will find occasions where they all might be
slaughtered, but as long as you survive, the game goes on. You can climb
over objects in spots as well, but again you will not have the ability
to fire at anyone. Luckily vaulting over walls and such is quick, but
taking a few hits can be devastating. And although you have health packs
that you can pick up, you can also regenerate a slight amount of health
by simply standing still all thanks to that high tech armor that you
have. You may be thinking that this is going to make the difference and
give you an easier time, but trust me, you're elation is misplaced.
The
enemies that you will encounter are the Helghast solders, and these
guys aren't pushovers. You will easily recognize them by their glowing
goggles, and should you see a flash of red or orange, or any other
color for that matter, in the darkness, the best solution is to find
over. Unlike other FPS games, Killzone is more of a duck and cover
type of game. Most of us are accustomed playing the usual style of
"run-n-gun" where it's fairly simple to run through a room
of enemies, open fire, and then escape relatively unscathed, but this
isn't that type of game. The AI is very smart, almost too smart at
times. I ran into quite a few times where I thought perhaps running
and hiding would be the solution, but that's not the case. Should
the Helghast get a glimpse of you, they tend to swarm to your position,
firing all the way and ducking when needed. Even tossing a grenade
isn't always met with success. All too often I'd hear the cry of "Grenade!
Scatter!" and see Helghast troops feeling from the area. There's
another bit of wasted ammo for me. Seriously, this is a game where
playing it smart and playing it safe go hand in hand, and there's
no shame in ducking behind something in order to survive, especially
if you're dealing with a platoon of enemies.
There is a good selection of weapons available in the game as well, but
again you need to remember that you will only have access to three at a
time. You can swap these out by holding the circle button when you're on
top of them, and while it might be nice to pack a full arsenal, you
definitely will need to be selective. Even those weapons that I love
having in my possession, the sniper rifle for example, don't have quite
the same level of usage as they might in another game. I might enjoy
taking someone out from yards away with a sniper rifle, but for the most
part this just isn't the type of thing to carry into battle. There are
also quite a few areas where you're battling in closed quarters, so
having something like a rocket launcher isn't the brightest idea in the
world, and it also goes back to that limited ammo factor once again.
Killzone
though has a little more to offer than just a campaign mode. There
is a battlefield option that allows you to select the area you'd like
to fight in and then select the type of game that you're going to
play. Some thing you naturally expect to be included here, and the
first thing that will almost always come up is deathmatch. Don't worry;
it's here in either single player of team mode. Yes, you can play
with two players in the offline mode, or up to 16 if you're online.
Domination meanwhile has you trying to take control of the playfield.
Supply Drop is something like capture the flag, though you must pick
supplies up and then drop them off in the indicated location on the
map, giving a nice twist and making for some interesting gameplay.
Assault is in the same style that we've seen before with one team
invading another's turf whereas Defend and Destroy is almost like
Assault, but it puts both teams in the identical type of game, resulting
in havoc at times. I also do want to mention that for the game itself
and for online mode, Killzone will allow you to use a USB keyboard,
if you have one, and those of us that have spent a good portion of
the last few months playing Final Fantasy XI have been wanting another
use for this add-on. And of course, you can use the USB headset as
well. If this weren't included as a feature, I think there might be
riots in the streets.
There are some things in Killzone however that's I can't say I'm a fan
of. Some of the stages are very restrictive as far as where you are
allowed to travel. I can see that bombs have broken the street apart,
but there shouldn't be any reason in the world that I can't climb up on
top of it. Instead, you're relegated to more or less a path that you
must follow in areas, and even though you might see a section that it
appears that you can climb up to, that's usually not the case. One thing
I think some might get frustrated with is the high sophistication of the
AI, but honestly, I think that makes the game that much more
entertaining, and the same can be said for the occasional limited
availability of ammunition.
Everyone
right now is ranting and raving of course about Halo 2, and it seems
that Killzone might slip under the radar of quite a few gamers. Let
me say, I've played Halo, and I don't think that it's all that it's
cracked up to be. It's a game that's far too overrated for it's own
good, and it's the one thing that Microsoft has been trying to use
as leverage to sell as system that has been nothing but a means for
them to lose money on since day one. Comparing Killzone to Halo is
like comparing apples and oranges, and from where I'm sitting, I'll
take Killzone any day of the week. Forget about Halo, Halo 2, or any
other first person shooter that the industry has to offer, Killzone
is one of the more challenging games in the genre and should provide
just the challenge that gamers need to keep them at their PS2's for
quite a while.
-mike-