Official
Website
Platform: PlayStation 2
Genre: Action
Number of Players: 1
Peripherals: USB Headset
Known in Japan as: Operator's Side
You've really got to hand it to the
video game industry for coming up with some rather inventive ideas of
the past year or so. Already we've had games that took the joy of
dancing from the arcade right into your living room, a USB camera that
actually allows you to interact with the game itself, and then the
microphone and headsets that will let you communicate with the game
itself as well as your friends. And, while Sony's headsets, as well as
those of third party companies, have managed to get plenty of use with
SOCOM and many of the new EA sports titles, leave it to Sony to once
again come up with another idea for the product.
Lifeline
is the PS2's first voice recognition action game. Unlike SOCOM where
you are in control of the action and use the headset simply to tell
your team members what they should be doing, Lifeline takes a different
approach. The year is 2029 and you and your girlfriend are attending
the grand opening of Japan's Space Station Hotel. It should be an
extravagant event, but that quickly is shattered. The hotel is attacks
by strange creatures and the next thing you know, you awake in the
stations security room. That's where you meet Rio, a member of the
hotels staff, but Rio is locked away in a cell and you are her only
means to escape. You are stuck in your present location, and Rio needs
assistance as well, and so you must be her guide if the two of you
plan on making it off the station alive.
The set up for the game, at least in terms of game play, is very simple.
You only are going to be using the square button to occasionally open
doors for Rio and then circle to communicate with her. You will of
course also have to own a USB headset as well since the game does
require on the player communicating verbally with Rio. Aside from that,
the only other buttons are the shoulder buttons that can access maps, a
list of key words and phrases, and display what items Rio currently has.
That in itself might sound very easy, but it gets a little more complex
than that.
This is a game where clear annunciation is going to come in very handy.
As Rio moves from location to location, you will have to tell her what
you want her to look at and where she should go. If you tell her, "Go
over there," she'll have no idea what you mean, and question you about
it. Being precise and specific is the real key. You'll always want to
check your map to see what is in each room. Say, "table" and that's
where she will go, and so forth. You need to be specific with what items
you'd like her to check as well. You can tell Rio to check a bottle and
she will, and if you're more specific, like by saying "green bottle" for
instance, that is the one that she will examine. While she explores the
station, with your help of course, Rio will find a number of clues as
well as items that will help her out.
It's
not all about wandering however. There are aliens on this station,
and they show up from time to time, placing Rio in a combat situation.
Rio however isn't the most skilled fighter there ever was, and she'll
often admit to it. So, what you're going to have to do is tell her
what she'll need to do. Each enemy will have various body parts that
can be targeted, although the techniques you will need to use will
be different from enemy to enemy. If you want Rio to shot in the head,
that's what you will say, or stomach, or right eye, or any other part
that is listed. If there are two enemies and you want to target the
first one, tell her "number one." If there are too many
of them, tell her to dodge, or if she's running low on health, you'll
need to tell her to flee and recover. Sometimes enemies will appear
and Rio won't see them however, and in those instances, you're going
to need to warn her, otherwise she gets a bit testy with you. You
also are going to need to tell her when to reload her weapon, as she
is a bit slower if she does it alone. Lastly, you can combine commands,
usually the result being combat that flows much smoother, and quickly.
To give you a break though, there are a few other options included.
Saying, "consultation" for example will give you a break while Rio
jabbers on about events that have happened. The cinematic scenes will
also not only reveal more of the story, but also give you a series of
questions that you can ask her. You can also say "category game" and Rio
will take some time out to play a game with you. She'll pick the topic
such as Summer Olympic Events, states, etc and then the two of you will
have to name the ones you can think of, in the right amount of time and
without repeating of course. However, I think that the computer cheats
quite a bit here, often times taking longer to answer than what I was
allowed, then telling me the score so far and how she's unbeatable.
Yeah, if you cheat you're unbeatable, and that's just what she's doing.
There are mini games as well which are located in the bonus section, but
you will need to have Rio collect four chips to open each individual
one.
The
concept itself is very interesting, but where the real key to playing
comes in is with patience. Often times, the computer won't quite understand
a word if it isn't said clearly enough, or often times will mistake
it for something else. This can make things extremely frustrating
at times, especially when you've told Rio to go to one location and
she's moving to another, or you tell her what object she should look
at and she has no idea what it is. However, that can also be due to
not knowing exactly what something is, and luckily you have a zoom
in feature that will allow you to get a better look at Rio's surroundings,
although it isn't always helpful enough. The game is set in a fashion
where you need to be exceptionally precise with what you say, and
even the slightest alteration will cause something completely different
to happen where Rio is concerned.
I'm sure there are some guys out there wondering just how far you can
take things with being able to interact with Rio. Well, this isn't a
strip show, but there are a few things that, if said, Rio will have a
comical answer to, in most cases anyway. There are a few that I don't
think the game was actually programmed to understand, but since they
occasionally do sound similar, you may get some funny reactions from
them.
The game isn't too bad graphically, although the enemies seem to be very
unimaginative at times, and you usually face the same types over and
over, just with different colors. The only real exception to this rule
would be the bosses, but they tend to be few and far between. The cut
scenes are done more in the "in-game" style of graphics instead of using
fully rendered CG, although there is a bit here and there. Although the
game could mistakenly be considered survival horror, I wouldn't lump it
into that category, especially the areas are brightly lit for the most
part, and the creatures on board the ship aren't something that is
nightmare inducing, unless of course you have an inherent fear of slugs.
I'm
really not sure why it is that Sony opted to not release this title,
but I do think that Konami did the right thing by picking it up. It
is a one of a kind title, at least for now. I'm sure that more games
will follow in time. I can only imagine what types of games might
be designed in Japan using this technology, but seeing as how their
views on certain things are a bit more relaxed than our happen to
be in the United States, if there are any titles that have a bit more
of an adult theme, we won't see them over here. But, I guess it's
okay to run people down with a car, like in Grand Theft Auto for instance,
but we don't want there to be any nudity shown, and certainly no adult
material.
Aside from the frustration factor of the game, which can go from mild to
wanting to punch the screen in a matter of seconds, I can see how this
can be used as an educational as well as instructional tool as well,
teaching those that have difficulty with their pronunciation more
effectiveness. Lifeline however can be a time consuming game, mainly due
to Rio not listening properly (okay, maybe it's how I'm saying things)
but it also is a title that I would recommend renting, assuming there
are video stores that carry the title, or at least borrowing it from
someone else who owns it prior to making the decision to purchase the
game.
-mike-