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Neopets: The Darkest Fairy
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Official Neopets Website
Platform: PlayStation 2
Genre: Adventure / RPG
Number of Players: 1
Neopets; kids love the online craze, but I just don't
get it. Maybe I don't fall into the right age bracket, but I will
confess to trying to discover what all the fuss was about with the
online craze, but I soon found myself bored with it after about an hour.
I'd actually forgotten all about them until Sony decided to make a game
based around it. It seemed a little strange, but I guess if companies
are willing to take something like Magic: The Gathering and turn it into
a video game, anything is possible.
Neopets: The Darkest Faerie finds you assuming not one, but two
different roles. Initially you will follow Tormund, a young boy straight
off of the farm who has become a page for the kingdom. Tor eventually
manages to gain knighthood for himself, but there's an evil lurking in
the kingdom and soon he finds that he is the only one that is
unaffected. The tale then switches to Roberta, a young lady who has
secretly been learning magic and her path will cross with Tormund as
they try and save the land from evil faerie's bent on controlling all of
Neopia.
Okay, so I'm going to be perfectly honest, as I started to play Neopets,
I found myself unable to put the controller down. Although the game is
aimed at a much younger audience, this is a title that's a great deal of
fun no matter what age you are. The game itself is on the action/RPG
genre, falling nicely alongside other titles such as Dark Cloud or the
Zelda games, but having two heroes to control is part of the appeal.
Since this is a role-playing game, you will find yourself given quests
to complete; a very typical RPG element, but the game does keep track of
these though and then can easily be accessed from the sub-menu. This
works wonde4rs for the game, and for little ones, if they've forgotten
where to go next, they can easily recall their next goal. The two
characters of course have completely different abilities. Tor would be
the "basher" of the pair while Roberta has magic projectiles at her
disposal. Another nice feature is that while you can buy new gear for
the characters, you can never purchase anything that can't be used. So,
if you're playing as Tor, you can't buy a magic wand and respectively,
Roberta won't waste her money (Neopoints) on a sword that she can't
wield, so you’ll never end up buying items that will be useless to you
in the long run.
The quests really make the game, and you aren't stuck with doing just
one. You may be on a major quest, but you also may find a character that
will give you another to undertake. There are treasure hunts as well
that may reward you with Neopoints, curative items, or any other number
of items found in the game. Exploring new areas and talking to people
really becomes half of the fun and not some chore that is required to
gain enough information to complete your current goal. I also enjoyed
the fact that even if I did have some big task to undertake, I could
revisit an area to complete some new side quest I had gained along the
way. There are times though when there can be a bit too much running
around. When you begin as Tor, one of your first main quests is to
deliver a package, and then he decides he wants to become a knight. So,
you need to get a sponsor, but the only knight has just lost his sword.
Off you go to find the pieces but even after he agrees, now you'll need
to talk with your parents and get their permission. Back h9ome you go,
and then back to the castle. A cut scene telling some of this story
would make things move along quite a bit faster.
Much of the set up for the game is very user friendly and easy to use.
Your items are not only accessible from the sub-menu, but you can
immediately view them from another menu that is designated to your
D-pad. By using this, you can set up your curative items, look at the
map, your current quests, or your motes. Motes are a very important part
of the game. These items will be found everywhere and be added to your
weapons and armor, and anyone who has played any RPG's should know the
rules here; it's all about opposites. Let's say your fighting a creature
that has fire as it's main mode of attack, water is going to do more
damage and you can use motes to repel attacks from enemies. However, you
will need to pay careful attention to the amount you have. Attacking or
defending will drain power from your equipped mote and when it reaches
zero, it will disappear. Motes will also be used to open treasure chests
found in the game, and almost every areas has them. Some are out in the
open, others you will need to buy maps to locate, but equipping
something like a Nova Mote will work best as it can open ANY chest.
Equipped motes will make combat much easier. Much of your fighting will
involve combo, though they aren't extremely lengthy. If you're playing
as Tor for example, quick buttons presses will unleash fast attacks, but
they will leave you open but should you time them, just as your last
swing concludes you have a split second to start fighting again.
Blocking will also makes battles a little easier. You also will find
PetPets in the game. These do a number of different things to assist
you, but you'll need to feed them first. It's not a bad idea of have one
along with you as some might improve your magic skills or your strength,
others might even heal you. Like your character, PetPets have health, or
something similar, that will begin to deplete, so once it's gone, they
will run back into the wild.
Neopets doesn't look too bad; especially when you consider that the game
is really made for younger fans. I really lack the lack of load time
between areas, and each of the different sections is very well detailed
with various things that can be destroyed. If your sword doesn't bounce
off it, try to destroy it, though these items will come back. There are
some good lighting effects used, particularly if you have a mote
equipped. Seeing bits of magical light drifting off your weapons and
armor is very nice. The look of the enemies and characters could be
improved slightly, but the game has a more cartoon-type of style
attributed to it. The cut scenes though are something of an eye sore.
Using the same look as the in-game graphics really would have been a
better approach here and I have to agree with what many others have
already stated; the cut scenes really do look like they have been lifted
from the PS1 and don't use the technology of the PS2 as much as they
could.
Neopets: The Darkest Fairy might not be a true role playing game like
many fans are accustomed to playing, but it is again aimed at a much
younger audience. It is addictive to play though, even if you’re not
familiar with the idea of what “Neopets” are. The novelty for some might
wear thin after a few hours, but I still haven’t quite gotten to that
point yet, and having geared up to play this with little expectations,
Neopets really is an impressive attempt at bringing the franchise from
the Internet and onto your PlayStation 2.
-mike- |
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