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24: The Game

2006
Published by: 2K Games

 

Developed by: Sony Computer Entertainment of Europe  
Buy It Now

 

 

 

Official Website

Official 24 Website

Platform: PlayStation 2

Genre: Action

Number of Players: 1

24 is probably one of the hottest shows on television today, and each and every season it brings more and more fans into the fold. Now some of us, like myself, have been following Jack Bauer from Day 1, Hour 1 and haven’t missed an episode since, at least not if we can help it. We’ve all probably wondered at some point just what it would be like to live our a day of 24 and with the series being an action packed drama filled with twists and turns, it didn’t take long before someone had the brilliant idea to make 24 into a video game.

If you haven’t ever seen 24 before, the first thing I have to wonder is just what in the heck is wrong with you? Second, stop reading, hit the video store and pick up the first four seasons. If you have been following the life of Jack however, 24: The Game is set between the second and third seasons following the failed assassination attempt on President Palmer’s life. Just like the with the series, the game begins with plenty of action as Jack leads an assault team to locate RICIN canisters onboard a ship, and that’s just the beginning. There is yet another assassination attempt planned, this time against the vice president, terrorist have their eyes set on CTU, and just when you think you might have an idea what’s going on, something else is thrown into the mix.

You might think that 24 is simply going to place you in the role of Jack, but there are more characters in the series, and nearly all of them are featured, and not just in the overall story. As the game begins to unfold, you will also play levels as Tony Almeida, Michelle Dessler, Chase Edmunds, and even Kim Bauer. Yes, Kim finds herself in trouble once again, though this time she is actually beginning her Internship at CTU. This isn’t a game that is all about action either, and just like the series, you will find other types of stages that go beyond gunplay.

24: The Game is a little different from the series in the fact that it isn’t quite as story intensive and instead, action is the area of focus. Pushing buttons to add in bits of dialog wouldn’t make for an interesting game and the 50 plus missions that are here have you performing a variety of different tasks. The main bulk of the game is made up for foot based missions, and you’ll play through these as almost every familiar face in 24. Each mission also has a number of sub-objectives, such as obtaining a certain percentage of hit accuracy, killing a predetermined number of terrorists, or reaching your primary mission objective in under a certain time. The clock is most certainly ticking.

On foot, you may find yourself infiltrating enemy territory or doing something as simple as trying to detain a key witness. Should you be armed, the controls are quite simple with R1 being your fire and L2 allowing you to aim at a specific target. Being locked onto a target also allows you to cycle through the current onscreen enemies. At times, you may also have enemies surrendering in which case you can either detain them (throw the cuffs on them with the square button) tackle them or just blow them away. You also have the option of stealth (the triangle button) to silence your movement or sprinting.

The game also allows you to use cover and, one of my favorites, issuing commands which in this case will generally be something along the lines of “CTU, drop your weapons!” It’s a familiar line for the series, just as much as Jack’s usual use of “dammit” when thing don’t go right (and they won’t.) You can also pick up weapons and ammo from fallen terrorists and store some items (such as health packs) for later use. You won’t always want to leave bodies out in the open and you can drag these into a secure hiding spot so that your location isn’t given away. If all else fails and ammo is low, you can resort to hand-to-hand combat, though after seeing Jack knock out Curtis in a single punch this season, I find it hard to believe that some of these criminals can stand up against Mr. Bauer. You also have your PDA handy to see what your objectives are for the mission as well as the map (also available on the HUD display) and your current available weapons.

When you’re not on foot, you have driving missions, and these are quite basic. You just need to get from A to B, and at times you will have the clock counting down. The controls here are much like any other driving simulation, so you have brake, gas, and hand breaks to work with but things aren’t always easy. There are missions where you will find yourself fleeing from law enforcement, and these can be rather taxing, especially since you’ll need to lose your tail before completing your mission.

Computers always play a vital role in 24, and there are a number of different computer missions to take on. These involve hacking, data retrieval, or simply gathering information. The controls can be different in these missions, but the game will always let you know what needs to be done prior to beginning, so you’ll never be going in blindly.

One of the last mission types is one that any 24 fan has hoped would be included; interrogation. Yes, Jack makes a little time to get right to the heart of the matter, and these missions are quite fun (and stressful at times.) You just need to get your subject to break, but that’s not necessarily as easy as it sounds. You need to try and keep within their current stress level and you can play it out in a number of ways. There’s the kind, gentle Jack who is calm and rational, for example; if you help me, I’ll make sure that you receive immediate medical attention. You can coax information; the sooner you cooperate with me, the sooner this will all be over. But, everyone’s favorite is Jack’s more aggressive approach; right now I own you! Once you’ve managed to get them to provide enough information, you can break them and get the information you need. The one thing here that’s missing from the series is there aren’t any opportunities to use torture, such as a live electrical cord, to gather information (as seen in season 4), you never have the bribery option (I can make you a deal with the president of the United States of America that will clear you of all past crimes) and while it doesn’t actually have anything to do with questioning, I never found a chance to sever anyone’s head and stuff it into a bowling ball bag (season 2.)

If you don’t complete a mission with a high enough percentage (100% is really the key, though 90% or higher is acceptable) you can replay the missions later. Gaining a high enough ratio not only helps to improve your field agent ranking, but it will unlock some additional features for the game. Character models and interviews are just a few of the things that can be found here. At times, getting a good rating isn’t always easy, so having the option to play them again later is a handy asset.

Aside from the voices of the characters all being used in both the cut scenes and the in-game play, there are a number of other familiar things that fans of 24 will immediately recognize. The two, three, and four panel sequences are all accounted for, and at times you will find these in missions, showing you action going on in another location. The usual “The following takes place between” comes up when a new hour begins, and loading the game also has a “Previously on 24” heading that will fill you in on what has already transpired in the game. Aside from the main characters that you will be playing as, other members of 24 also appear in the game such as President Palmer, Ryan Chappelle, and even Agent Aaron Pierce (probably one of my favorite supporting cast members right now.) And, I’m happy to report that thus far, there hasn’t been a traitor located within CTU (seriously, that’s getting a bit old after five seasons.)

24: The Game isn’t quite perfect though, and there are some minor issues that I have with it. The most important; it’s not going to take 24 hours to finish. At hour 14 I realized I had only been playing for less than 4 hours. Does that mean I can do Jack’s job better than him? Probably not. The game tends to be a bit too linear, and while time is a factor, you can’t stray off the path or explore other areas. The driving missions feel too jerky at times and there doesn’t seem to be any difference between the vehicles used. The stealth needs to be improved just a little (I’m thinking that Metal Gear Solid would be a perfect model for this) and things like blind fire would be a great addition to the game.

Regardless to a few minor issues however, 24: The Game is going to be the ideal thing to bring in new fans to the series and please those that have been following it for quite a while, plus it can help with those painful seven days between new episodes. The premise of taking the popular series and transforming it into a game to provide back story on other events opens up a number of possibilities. Jack has mentioned on a number of occasions his Kosovo mission, something that could finally be fully covered, season five has brought up an event that occurred shortly after Jack joined CTU regarding his former boss (and the man that hired him) and the list of scenarios could grow from there.

The clock is ticking once again, and this time you can be a part of the action.

-mike-
 


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