Platform: PlayStation 2
Genre: Adventure
Number of Players: 1
Known in Japan as: Zettai Zetsumei Toshi 2: Itetsuita Kiokutachi
Survival horror brought something new to the world of video games,
taking the action genre in a much different direction, where life and
death had a new meaning. Some companies however have seen that survival
can be done without the essence of horror. In 2003 American gamers got a
taste of a different kind of survival game with Disaster Report. It
wasn’t zombies or any other form of undead that stood in your way but
instead the elements themselves, and it looks like Mother Nature is
ready for another assault.
Raw
Danger is the follow-up to Disaster Report. Set in the not too distant
year to 2010, you will begin the game as Joshua Harwell, a 22-year-old
college student working as a waiter at an upscale convention center in
Geo City. Mayor Goldstein is hosting a huge event with guests and the
media, and you’re simply on duty to make sure that everyone is content,
but then tragedy strikes. A nearby levy has broken due to heavy rains
and the convention center is beginning to flood. The next item of
business is to get the guests to the main hall, at least until you end
up cut off from everyone else. Now you must use your wits to survive as
well as help others that you find along the way, starting with one of
the waitresses, Stephanie McMurrough, and she’s merely the first of the
survivors that he will encounter.
What you’ll find with Raw Danger is a good premise for a game, but also
an idea that is poorly executed. The downfall of the game begins almost
from the beginning as the introductory cut scenes presents us with some
rather unimpressive graphics, quite contrary to the packages promise of
“epic visuals,” coupled with some bland voice over work that is muffled
out by the overbearing audio.
Raw
Danger though does get points for trying, and much of the game is set up
in a very standard survivalist fashion that many have dealt with in
other games. You can collect items that will be used later in the game
or may give you information concerning the area, the people, and quite
possibly clues to stay alive. Much of the movement is basic, but the
game really doesn’t need too much to go on. This isn’t about shooting or
killing, but running, jumping, and crawling are all the key points as is
the option to go into first person mode for a better look at your
surroundings as well as the damage that has occurred.
There are quite a few things that can result in bodily harm or even kill
you. Keep this in mind; it’s December, you’re in an environment filling
with water, and electricity has been knocked out in parts of the Geo
City. Unless you missed it somewhere in life, the combination of water
and cold temperatures aren’t good, but there’s a solution. At various
points you will find what is known as survival points. These look like
heaters, and that’s exactly what they are. You can use them to dry off
your clothing and even cook food to help bring your health back up.
Being wet and cold may not be too bad at first, but prolonged exposure
to the elements will cause your health to decline, you movement will
slow and even your vision will begin to get fuzzy until you collapse and
meet an untimely fate. The survival points also allow you to save your
game.
There
are many ways to keep yourself alive, and one of the more useful
abilities is the cling option. If you’re caught in a raging torrent, you
can cling to objects and try and ride everything out. What might help
more however is the ability to combine objects to make new ones or in
some cases disassemble what’s in your inventory in hopes of creating
something more useful. This can be handy when trying to make the right
item to get past the next obstacle or even creating things to keep
yourself warm with. Characters also have special abilities. Joshua has
the hug ability which is used to warm up other characters, but he’s just
the first character that you will play. Once his scenario is finished,
other survivors will become playable and you can tackle their
adventures. You will also find that the weight of items plays a crucial
role in the grand scheme of your survival, but if you get over burdened,
there are ways around it. You can simply drop items or store them either
via a garbage can or another character who is roaming the streets;
Jasper.
Overall, many of the ideas behind Raw Danger sound like terrific ideas,
and there really aren’t many games on the market that focus on surviving
the elements. Usually Mother Nature plays a very limited role when it
comes to video games and the focus really is on aliens, zombies, giant
robots, or any other combination of monstrosity. It isn’t the idea that
makes Raw Danger a less than stellar title to play, again it comes down
to one thing; execution. The game could have been fantastic, but it has
so much working against it. The controls are horrific, and while they
are quite easy to get a grip on, the movements and animation of the
characters are stiff and incredibly generic. The “epic visuals”
mentioned earlier are more in line with what you might see on the
original PlayStation and definitely not the type of thing that you’d
find on the PS2. The voice acting is terrible and doesn’t lend well to
the concern, worry, or fear that should be associated with a disaster
such as this. Instead, the voice actors sound more like what you would
hear in a really, really, really bad B-film, or maybe even a high school
play. The only saving grace is that you don’t have the “master of
unlocking” in the game. The camera also isn’t intuitive, so you find
yourself having to take time out and readjust your camera position. I’m
all for free looking games and full 3D, but I’m also onboard with the
ability of the game itself simply knowing where you should be looking.
One
of the biggest flaws of Raw Danger however is that the game has a
tendency to give you instructions without much in the way of real
direction. In the beginning of the game for example, you are working a
banquet and at one point, just told to make sure everyone in the room is
taken care of. Eventually, if you talk with the right person, you may
learn that the mayor is really the biggest priority and meeting him
finally moves you into the next portion of the game. It is all too
common to run into this same scenario where you need to talk with
someone, go to a certain location, or perform an action to advance the
story, but the in-game compass does little to really direct you. It just
points north while you run in circles, losing valuable time as the water
continues to flow.
Raw Danger really could have been an outstanding game, but a great deal
more time needed to be focused on the gameplay and visuals. This isn’t
really the type of game I expect to see from a company such as Irem, the
same name behind the legendary shooter R-Type. It seems as though the
company has fallen from grace however. If you were one of the few how
did in fact get a change to play Disaster Report and enjoyed it, you
might want to take a look at this follow-up otherwise, the only disaster
to be found in Raw Danger is unfortunately the game itself.
-mike-