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Platform: PlayStation 2, Xbox, PC Genre: First Person Shooter Number of Players: 1 That was way back in 1991, and now, over 10 years later, the time has come to bring Wolfenstein back into the public mind. The year is 1943, and Hitler has put together a new division known to allied forces as the Paranormal SS. Their mission remains somewhat of a mystery, but the one thing that’s certain is that they are attempting to do something to turn the tides of war in their favor. That’s where B.J. Blazkowicz comes into the picture. Blazkowicz has been brought in to find out what the Germans are up to, starting at an archeological dig in Egypt. It will take stealth, perseverance, and killing a few hundred Nazi’s to get to the bottom of things and discover what exactly this new Paranormal division is trying to achieve. But, Wolfnestein also doesn’t really set out to do much of anything different either. This has both a positive and negative side. Really, what sort of new thing can be done with the genre? We’ve seen just about every play on the whole FPS game and it seems that at this point, not much else can really be done with it. Instead, Wolfenstein aims to offer up good, classic game play above trying to add in something new that will either be accepted or immediately bashed by critics and fans alike. There are a few interesting things throw in though. Chairs can be picked up and used as a means to reach higher places that would normally be out of your reach, which really isn’t bad thinking at all. It doesn’t offer much to change the overall play; it’s just an interesting addition that really hasn’t been used too much in the past. Stealth plays a small role, but does become a big factor in some levels. The Nazi cowards will sound an alarm, if available, if they spot you, bringing back up running and making your job a little harder. If you’re careful though, you can take out quite a few of them without being detected. Additionally, you have the option to peak around corners, making some tasks a little easier, and giving you the upper hand in many cases. The only problem with this is that it can be a little difficult to fire since the control combination is a bit awkward. Like just about every FPS, you also have some hidden areas as well as treasure that you can steal from the Nazi’s. The end of each level will tally up the total amount of points you get for finding treasure and these can be spent on upgrades for your character. You can increase your total amount of health, armor, or ammo, or you can even start the level with full health, or anything else that you’d like. If you don’t’ have enough points to spend though, don’t worry. You can hold onto them and spend them when you’ve accumulated enough for whatever increase you’re trying to aiming to get. One thing that was a little unexpected though was ricochet. There’s nothing worse than taking shots at an undead, armored foe, wondering why it hasn’t dropped yet, and seeing your health dropping, It’s not often that this sort of thing is used in games, and it’s great to see someone take it into consideration. What was overlooked though was the pure and simple logic of some things being able to be destroyed. While Red Faction II gave us the option to destroy and blow up just about everything, that’s not the case here at all, and it’s certainly something that was missed by this player. It seems that in WWII, things like lamps and books are made of some futuristic alloy that gives them the benefit of not being affected by gunfire or explosives in the least. And while these items get the privilege of invulnerability, the civilians do not. One stray shot and you’ll be starting the level over, or at the very least from where you last saved. Yes, Wolfenstein will let you save at any point during a level, letting you forgo having to start at the very being of a stage. With so much time having passed between the original Wolfenstein and this latest incarnation, the graphics have improved drastically. But, how do they stand up to some of the other FPS titles of recent years? Not very well unfortunately, with the game being “the one to beat,” at least in my opinion, being Time Splitters 2. Some of the graphics come across as being a little jagged at time and not quite as well refined as other titles in the genre. The cut scenes, while not horrible, don’t quite come up to the level that we see from most of the Japanese design teams, but that’s a very big hurdle, and one that unfortunately every American game company has to face. While the level design is done fairly well, none of them are anything very extraordinary to look at and certainly aren’t something that brings about a feeling of awe or wonder. The controls are a little on the frustrating side at first and certainly take some getting used to. They can be changed of course, but for some reason the design team went in a different direction with the weapon selection. Generally, most FPS titles use the shoulder buttons of the PS2 controller to scroll through the available weapons, but that’s not the case here. Instead, you use the buttons, Square and Circle respectively, and it’s not a combination that is generally used for the most part. These are the same buttons that are used incidentally for the sniper scope. Again, it’s something that takes a little getting used to, but forgivable once it’s burned into your mind. Last on the list of flaws is the lack or multiplayer modes, at least for the PS2 version anyway. Wolfenstein is a single player game and completely lacks all the entertaining multiplayer modes that we’ve all used to make our friends look foolish after we’ve played through the game countless times. Even worse is the fact that there is absolutely no online support in the least. Why it is that designers and overlooking the PS2 having online play and going more for the X-Box is somewhat of a mystery. The titles that would make a great online game, such as this one, fail to do so while those that really have no need to being online, like Tony Hawk, continue to make an effort to capture an online audience. Even with its flaws though, Wolfenstien isn’t a horrible game in the least. It may not be something that’s going to cause a stampede at the retail shops, but it’s also not something that is going to cause anyone to turn away from the genre either. Those of us that remember Wolfenstein are more than pleased to see it finally make a return to the gaming arena after such a long absence, and it makes the subtitle of Operation Resurrection apply so much more in this case. Obviously, there are those that are a little more spoiled and jaded when it comes to the world of the FPS, seeing games like Halo and Unreal as being more relevant. But, no matter what your school of though, the fact is that this is the return of the originator or the first-person shooter world, and while it may not necessarily be a return that’s going to make huge waves in the industry, its one that deserves respect nonetheless and will almost certainly be enjoyed by the die-hard fans of the genre. -mike-
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