Official
Website
Platform: PlayStation 2
Genre: Action
Number of Players: 1 - 4 + Online
Peripherals: USB Headset, Broadband Adaptor
It's a pretty special thing when you can make a game series with each
and every title outgoing the previous ones in terms of just about
everything. The first Ratchet & Clank was a game that I am comfortable
in saying, I didn't think was going to be anything special for me, but I
was wrong. It was downright addictive in every regard; from the gameplay
to the story to the destruction and mayhem that was at the core of it
all. The second R&C, Going Commando, outdid the original and brought in
quite a few new methods of madness what made it that much more
entertaining and addictive. The hype for Ratchet & Clank: Up Your
Arsenal has been big, with magazines and websites that have the luxury
of having a debug unit giving the game perfect scores most of the time,
and that alone was more than enough reason to get excited about seeing
the two most unique heroes come back to the PlayStation 2 once again.
Ratchet,
the unemployed Lombax mechanic and his diminutive robot sidekick Clank
have saved the universe twice at this point, and it looks like the
third time is the charm. The game wastes little time in giving us
the lowdown, after we see Clank in his new profession; an actor (and
star) of the holo-series Secret Agent Clank. But a news broadcast
shows that once again, there's an menace that is threatening the galaxy,
and the aliens have started by attacking Ratchets home planet. The
two soon learn that these aliens are under the control of Dr. Nefarious,
and there has been a single person to beat him in the past; Captain
Qwark . . .. who now thinks that he's a monkey. So, Ratchet and Clank
need to find a way to restore Qwark's memory as well as kick some
alien butt along the way.
The second game of course gave us some reference to what Qwark had been
up to, but the third installment of the series marks his return, and
he's just as arrogant as ever. You can guess who is taking all the
credit for Ratchet and Clank's accomplishments, and it's Qwark, and he
has overwritten the exploits of the dynamic pair. But, he's not the only
character to make a return appearance. Skidds, the hover board champ for
the first game, is back as well as the computer geeks, Al, and even
Helga. They form Qwark's new force that is going to stop Nefarious, the
Q Force. But, you can guess who is out doing all the work, but it's all
in a days work for Ratchet and Clank.
I
have to say that Up Your Arsenal takes everything that has been great
about the R&C games and improves on it even more than with the
last game. It was strange to see an action game have an experience-based
style of play added, but it worked with the last game, and it's even
better now. Ratchet of course will gain experience based on the enemies
that he defeats as do your weapons, but the change comes in the fact
that now your weapons can be upgraded five different levels to maximize
their potential. The game does bring in quite a few new weapons, but
that's always been the case with the R&C series. This installment
sees such nasty pieces of gear such as the Infector, a weapon that
actually hits your enemies with a virus and causes them to attack
one another, or the dreaded Spitting Hydra, a gun that will allow
you to lock onto multiple enemies and fire away (this increases as
you upgrade your weapon.) Going Commando gave players the option to
download previous weapons if they had a save file present on their
memory card, and this is true here, and that has been extended to
both of the games. Of course, you also will see some weapons return
in the game without even needing to purchase them, such as the Suck
Cannon.
Also returning in UYA are the arena stages that will have Ratchet
fighting his way through a variety of stages, all with various goals to
keep in mind. Some are straightforward and have you destroying
everything while others might limit you to a certain weapons or even
cycle through your available arsenal, others may place a time limit on
you, and then there are those deadly boss battles. But, the game goes a
little beyond that, and Ratchet will find himself helping out the local
space military, the Galaxy Rangers, as they fend off Nefarious' forces,
thus giving you more mini-missions to participate in. The rewards for
all of these, most of the time at least, will be bolts, though you may
run across the occasional weapon or item along the way. UYA also has
brought in a trophies room, and there are two ways to get them. Some
will be found in various stages, but others you will have to earn. They
don't really seem to do much, but it is a nice way to brag about your
accomplishments. There's even a slightly different style of play
included with the Captain Qwark Vid-Comic. These will first off serve as
a way to give us further details into the life and times of the Captain,
but then players will play their way through a mini-adventure filled
with side-scrolling action. These stages are short, but there are some
very important icons to collect that will keep Ratchet on the healthy
side, and even skill points for those that can master the stages and
perhaps a cheat code or two may be mentioned in the game that applied to
these sub-games.
There
are minor changes to some of the games aspects. When you hit a vendor,
in the past you would have to cycle through to each weapon to buy
more ammo, but now it's simple: MAX ALL! This will max out every weapon
you have, and this saves a lot of time. You can still purchase upgrades
for your ship, but they seem to be more cosmetic and at this point,
I have yet to run across any stages that even require space combat,
but don't worry, Ratchet will find a few areas where the action goes
to the extent of using some type of gear instead of putting his body
in harms way. The skills points have returned again, but they seem
to be a little simpler to obtain this time around, as are the titanium
bolts that you will find in the game. Luckily, you can also see on
your selection screen for the planets how many of these you have collected
and how many are remaining. Another chance that is great is with the
weapon selection rings. You can now set up two different rings that
can be toggled between and additionally, the game now keeps track
of the last three weapons that you have used.
The gameplay itself remains fairly unchanged for the most part. You will
still get reminders or instructions on how the game works in general,
all thanks to that handy Gagetron device that you have. If you've played
any of the games before, most of this will be fairly familiar for you,
but first time players aren't going to need to worry about being too
lost with how everything works. If you forget something along the way,
you can always go into the sub-menu for a refresher course.
Now,
if single player action isn't enough for you, there are still some
more aspects to Ratchet & Clank that haven't been seen with the
series before. The most important thing is that R&C can now be
played online. Take all of the things that developers love to include
with online first-person shooting titles and apply them here and you
get the general idea, but these modes of play ultimately were something
that were born to be a part of the R&C series. You can start off
by choosing the skin you would like to appear with, though I will
note that I saw far too many people playing as Ratchet when I was
online (I selected Mr. Bones for myself, though the Snowman came in
as a close second choice.) Once you've got that figured out, you can
either start your own game or join one in progress, and the online
modes are where things turn to complete chaos, but in a good way.
You can go for the standard death match, and to be perfectly honest,
any game in the FPS genre has nothing on R&C. The death matches
here are fast, brutal, and insanely entertaining. The same is true
of the old standby Capture the Flag game or Siege Mode (the usual
red against blue.) Like with other online Sony games such as SOCOM,
players can create Clan, use the USB headset for voice chat, and even
create a buddy list so that you know who is online. For those of you
that don't have the broadband adaptor though, you aren't going to
be left out. There is an offline multiplayer mode with the same types
of games, and while its decent, online is the best method of play,
outside of playing the actual game itself that is.
The graphics for Up Your Arsenal are ore or less like they have been
with the R&C games, though there are minor improvements here and there.
I didn't notice any type of breakage, jagged edges, or lines interfering
with game play, though I will mention one instance where there were some
slight issues with polygons (a tree interfering with my view) but after
over 12 hours of play being invested at this point, we're only talking
of one instance. The cut-scenes still match with the actual look of the
game perfectly, and there are a good deal of cinematic presented along
the way, all with a good deal of charm and comedy, and it's important to
note that Nefarious might be the best villain in the series to date. I
also didn't notice any issues with the graphics playing online nor and
slowdown of any sort, and that's a big plus for any game.
I
do have some advice regarding the Ratchet and Clank series for both
Sony and the developers, Insomniac, as I know that they do see the
reviews. Up Your Arsenal is perfection as far as the series is concerned,
and at this point we've been seeing a game a year. The PS3 though
is just around the corner, and while we all love the R&C series,
I'd have to say to give the game a breather and wait until the next
system. Too many games have been the downfall of many a series. Tomb
Raider is a perfect example of this, and personally I don't want to
see this series fall into the game boat. Also, don't put Ratchet &
Clank into another form of game like soccer, street fighting, golf,
or racing (see also Megaman Soccer and Crash Racing for examples on
why this is a horrible idea.) A cameo appearance is fine, but no offshoot
series. A PSP game is fine, but since this game has already received
such high marks from just about everyone, I'd say let Up Your Arsenal
be the last R&C game and give us a new game with the launch of
the PS3. You could pack it in with the game, but sadly the days of
the pack-in title with a new system are dead and gone.
So, we might be a little late getting the review done as we did get our
copy late, but needless to say if you've read any other reviews that
have been talking up the glory of Up Your Arsenal, they aren't wrong.
Some might see it as being the same game with new weapons, but this is
one of those cases where minor changes and enhancements have improved
the game so drastically it might be hard to go back and play the others.
Which does bring up the fact that if you've never played any of the
Ratchet & Clank games, the first two are now Greatest Hits titles, so
I'd have to suggest picking up all of them. Ratchet and Clank might seem
like just another platform game, but let's also keep in mind that
something like a Mario game can be finished in roughly three or four
hours where as R&C is going to give you hours of play time, both on and
offline. Insomniac has done some amazing things with this franchise, and
what they managed to do with it next is probably going to have us all
floored, but until the next game comes, Up Your Arsenal may very well be
the best platform action game on the PlayStation 2 and is one that I
would have to put onto my growing list of "must have" titles for the
2004 holiday season.
It sure beats the heck out of smashing things with your butt.
-mike-