Official Website
Platform: PlayStation 2
Genre: Action
Number of Players: 1
It’s never uncommon to see a sleeper hit appear on any video game
system. While it’s difficult to say exactly what it is that brings about
the appeal or why a company will forgo heavy advertising, if the
elements are all in place, a game that has little fanfare when it is
initially released can become huge virtually overnight. In the past few
years, games like Fatal Frame and Katamari Damacy have been perfect
examples of this. Another was Sony’s 2002 release of The Mark of Kri, a
game that many had no prior knowledge to prior to renting of buying it,
and found that it was a fantastic piece of work. It’s been a few years,
but our hero, Rau, has returned once again in the follow-up, Rise of the
Kasai.
The
storyline this time is a little different, and while it still
involves getting information concerning the dreaded Mark of Kri,
there are some very different elements at play here. The experience
this time is through the perspective of Kuzo, Rau’s faithful raven
spirit guide that lent great assistance in the first game. As this
game begins however, Rau is dead, and things aren’t right in the
timeline. The oracles have asked you, Kuzo, to travel back in time
and discover what went wrong, and if possible, repair the damages
created, or at least try and stop them. This puts you in two
different time lines, the first taking place prior to the events in
the Mark of Kri. There, we find two new heroes, Baumusu and Griz,
but for fans of Rau, fear not. You will also journey to the recent
present time of Rau as well as his sister, Tati. As the story begins
to unfold, not only will you find out more about the mysterious
marks, but also a new threat in the world, the deadly Kasai.
What
made Mark of Kri an interesting game and set it above the many other
action titles on the market was an inventive fighting system.
Instead of simply having to turn and face your opponents, the game
allowed you to use your analog stick to select a number of foes,
each assigned to one of the buttons on your controller. This would
be see later in other games, but Kri was one of the first (that I
can recall at least) to use this function. This same fighting style
is used in Rise o the Kasai, so if you’re a fan of the original,
there isn’t much to fear about major changes in the gameplay.
But,
that’s really the problem here.
Rise
of the Kasai doesn’t really offer too much in the way of changes to
the style that Mark of Kri initially gave fans of the sleeper hit.
The fighting really remains the same, but can be fast paced. Again
you will have numerous enemies all flocking towards you, and with a
simple spin of the stick, you can begin fighting a vast number of
them. There will be some that are heavily armored that you may have
to work to break down defenses, others, such as bosses, that will
require certain weapons to defeat, and this is where the multiple
characters can come in handy.
The
game goes beyond simply having Rau as your playable character. In
his time line, you can select either him or his sister Tati. Rau
moves a bit slower, but has the blessing of powerful attacks,
something that can be used to finish off battles quickly, but after
some time to play through the game, I found that I preferred Tati,
especially with her lightning fast attacks. The game is also
designed in such a way that you will have multiple weapons to work
with, including bows and arrows, to make the fighting a little
varied. In the earlier timeline, Baumasu and Griz are more or less
the counterparts of Rau and Tati, both having a similar fighting
style designed for them.
Another
thing that remains the same is the fact that the game allows you to
use your guide, Kuzo, as a means to get a better look at your
enemies. Through his eyes, you can see what enemies are around, what
weapons they have, who has the means to call reinforcements, and so
forth. Of course, you do have to find those precious beams to light,
but they tend to be in all the right places. You also have stealth
at your disposal, and like Mark of Kri, Rise of the Kasai features
so brutal, often gruesome (but so lovely) kills when you opt to use
stealth to your advantage. The combo system is in place as well, so
the game isn’t about mashing one button over and over again such as
you might find in a game like Dynasty Warriors. In each stage, you
will also find that you have a number of goals to complete, and
these will be different for each character. Completing these will
open up various features that are found in Rise of Kasai, and
luckily if you’re not successful the first time through, you can
return to stages and try again.
Having four different characters, two sets depending on which story
elements you are currently involved in, means that to an extent, you
have the help of your partner. At times, you will be sent off on
your own, but many times you will have co-operative play to work
with. This can help greatly during major battles, but there are many
times when the computer AI for your partner isn’t all that you would
hope that it would be. More importantly, one thing that really would
have been a great asset and has been seen in other games is the
ability to give commands, even simple ones. Instead, your partner
simply jumps into battle; often times letting you get swarmed by
multiple enemies while he (or she) fights with but one. Hey, thanks
for all the help. That can’t necessarily be said for the enemies
though, and they do tend to be a little more intelligent, knowing
when they need to bring in more of their kind for battle, but they
also are lambs to the slaughter. They just keep on coming, even
though they can plainly see how their numbers are quickly falling in
the heat of battle. Interesting as well is the fact that while you
have multiple characters to choose from, there is no 2-player mode
included.
One
thing that remains unchanged, and I’m very happy about, are the
graphics, both in game as well as the cut scenes. The game doesn’t
make an attempt to come across as looking “real,” and instead has a
cel shaded look, to a certain degree, that have a slight “anime”
look to them, for lack of a batter word. More appropriately, if you
remember watching cartoons like Batman: The Animated Series of
Superman (the one that appeared back in the 0's) that is what you
will get with Rise of the Kasai. What I loved in the original game,
and that is also used here, are the cut scenes that draw themselves
out. By this, what I mean is that the game has an image that may
flow into another while actually drawing onscreen the tale it is
weaving. Recently, you’ve probably seen this on television, like in
the ads running for Jade Empire, but Microsoft wasn’t the first
company to think of this type of design, they are simply trying to
play on what Mark of Kri and Rise of the Kasai are giving fans.
I
really had high hopes for Rise of Kasai, and Sony generally has
sequels that come out that are fantastic. There are even some that
have minor changes, the Ratchet and Clank series for example, and
still remain fun to play through, but Rise of the Kasai doesn’t
quite hit the mark (pardon the play on words.) Yes, there are some
minor improvement, having multiple characters brings in some new
elements, but stealth games have progressed quite a bit in the past
few years, and Rise of the Kasai sadly is left back in 2002 instead
of being a leap above where it originally was. It’s not a bad game
for straight ahead action I suppose, and the stealth elements are
always and interesting part of the game itself, but eventually, the
game just grows a bit stale and uninventive. If you loved the
original and were hoping for a fantastic follow-up, you aren’t going
to find it here. Word is that there is supposed to be yet another
sequel in the series, and with any luck, it will be leaps and bound
above what Rise of the Kasai is, but much like Mark of Kri, there
seems to be little fanfare for the game, not only from gamers, but
from what I’ve seen online, for reviewers as well.
-mike-