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R: Racing Evolution

2003
Published by: Namco

 

Developed by: Namco  
Buy It Now

 

 


Official Website

Platform: PlayStation 2, GameCube, Xbox

Genre: Action

Number of Players: 1 - 2

It's been a quite a while since we've seen a Ridge Racer from Namco, but this is one of those rare times I can't really complain about that. For starters, Namco has released plenty of other great titles over the past year or so, and although they haven't been racing titles, they've still been very exceptional, especially titles such as Xenosaga or even Soul Caliber II. Unlike many other companies, Namco really has never been one to try and milk a series for all they get, releasing sequel after sequel like clockwork, and give gamers plenty of time to take in the game before unveiling a new entry into the franchise. Well, the time has come for the return of Ridge Racer, now released under the guise of R: Racing Evolution.

Normally, you'd think that this was just a racing game, but instead Namco has taken a page out of Codemasters playbook and included a story line. Players assume the role of Rena Hayami, a former paramedic whose fantastic driving skills have gained her the attention of Stephen Garnier, a previous racing champion himself who thinks that Rena has what it takes to make it to the top. However, Rena quickly gains herself a rival in Gina Cavalli, and she's determined to show the newcomer who really is on top, and it's a bitter competition that will see the two racing in locales all over the world, from Japan to Australia and everywhere in between.

The concept of racing games certainly isn't anything new, but having a female character in the lead definitely is. We're not talking about the option of playing as Princess Toadstool here. True to form, Namco has some very magnificently rendered cut scenes here featuring Rena as well as Gina, and for the record, these may be some of the best looking computer animated females that I've ever seen. But really, that's just a minor portion of the game, and there's quite a bit more that Racing Evolution has under its hood.

The game is divided into different section. Racing Life of course contains our story, one of the main features of the game. Just like any other racing title, you've got to win to advance, but there have been a few things added in to make it a bit more interesting. During your race, you will see a meter on each car, this indicates the amount of pressure that you're putting on other drivers, and the ore there is, the better chance you have of making them a bit more paranoid out on the road and lower their driving performance. It's not a bad idea really, but there is one thing that keeps it from being perfect, and that's the fact that you here chatter from both your pit and the drivers as you make your way around the course. There is absolutely no way to turn this off, and while it isn't a real distraction, it is extremely annoying, especially since it does tend to get repetitive after about two races. Also, you will earn race points, and these can be used to buy other cars and even get you into better races later on in the game. A variety of things will help you gain points aside from just finishing, and much of it will be based upon your driving skills. Putting pressure on other drivers may get you points, but doing things such as crashing into them or crashing into walls isn't going to help increase them at all, so it's better to play it cool and collected as opposed to driving like a maniac.

You don't have to go through the story mode however. Ridge Racer of course always had an arcade feel to it, and that's one of the options here as well. Arcade mode is just what it sounds like. You can select any of the cars that are available in the game as well as any of the tracks and test drive to your hearts content. Event challenge on the other hand is where those race points from story mode come in handy, and you'll be using those to make purchases and then select a variety of different events, with rewards of course. Also, there is a time trial mode; the objective is obvious here, and even a verse mode so you and a fellow racer can go head-to-head. For the most part, with the exception of a few minor changes in what is available, it's typically what you'd see on just about any other racing game that's out there.

There are a variety of different cars available to select, but these aren't some made up wheels. You'll have access to a variety of cars from Honda, Acura, and even Lotus and they will cover everything from your race ready build to prototypes, drag racers, and even rally vehicles. There are a few things here though that are problematic. You can't change the colors of the wheels on any of the cars in the game, so you're stuck with a stock version and no hope of customization. The selection also isn't nearly as vast as it is with Gran Turismo, but then again, what game is? The game also allows you to cheat fairly well with the cars, and that goes beyond the scope of simply having an automatic transmission. Now, you can add a break assist, and while this might make some of those tight corners a little easier to get around, it almost makes the option to cheat run rampant, and racers are that much easier to finish. On one hand, I really can't complain too much, but on the other, it makes the game too easy, and thus, the break assist was shut down completely in my options.

Where R: Racing Evolution excels though is in the graphics department. Some of the tracks rank right up there with GT in terms of the amount of detail, and even more so in some aspects. Some tracks have highly detailed fencing along the sides to protect the crowd of course, and just about every detail has been included. There doesn't seem to be the cardboard cut out, stationary crowds that are present in GT, and while they isn't a great deal of bystanders that you'll witness, the ones to do see actually are animated. Even some of the tracks themselves are dead accurate to their real life locations. My wife, who is originally from Japan, said that Yokohama is almost perfect when it comes down to the way the race area is set up, the way the buildings look, and most of the minor details. However, that's an easy bit of research I would assume, considering that the game was made in Japan.

There are some issues I had with the game however. The story line really isn't very compelling or interesting, and really is more or less just a side note that takes away from those of us that are wanting to race. The game play style is very arcade driven, not really taking to heart the more serious nature of other racing titles that are out there. The soundtrack is very uninspired, and lastly, the controls are a bit too loose for my liking, causing a great deal of irritation at times. However, as a point against all of this, there isn't a licensing course necessary to progress through the game.

Racing Evolution isn't a bad game, not by a long short, but it isn't exactly a perfect game either. For an arcade style racer, it's currently one of the best titles that you'll probably find among the mass of racing games that come out in droves. The different options alone make it interesting enough to play, and it unquestionably is visually superior to just about anything that's out there. However, if you're looking for more of a racing simulator, the choice is fairly obvious that Gran Turismo is going to be the way to go, so you may be better off just holding out until the fourth one is released. It is worth checking out though, and you may find that while it may not be the perfect substitute for GT, but it very well might hold your interest as well, especially for the racing devotee.

-mike-
 


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