Official Website
Platform: PlayStation 2,
GameCube, GameBoy Advance
Genre: Action
Number of Players: 1
Tak is one of those games that I
really wasn't quite sure what to make of it when I first saw it. I had
been aware that the game was being developed, and I knew a little about
the premise behind the title, but one of the first problems was simply a
matter of timing. The holidays brought us far too many things to take a
look at and review, so Tak was placed on the back burner for a while as
we tried to get all of the holiday releases done, and those kept coming
in droves. Luckily, THQ tends to allow us to request titles after the
release, within reason of course, and that's worked out rather well.
Tak looked interesting though, and that's part of the attraction to it.
There was the thought however that there are far too many 3D platform
games that have been getting released these days, and often times they
seem to be haphazardly thrown together just to turn a quick profit.
There are a few however that do manage to rise about the crop and show a
great deal of thought and effort put into them, and I was hoping that
this would be one of them.
Tak isn't just the name of the game, but that main character as well.
According to an ancient prophecy, a legendary hero will save Tak's
village, and the time for that hero to surface has come. Unfortunately,
because of a spell cast on the villagers, the hero of legend has been
turned into a sheep, leaving the shaman no choice but to send Tak out in
search of the items that will change him back. However, prophecies can
be changed, and unbeknownst to him, Tak is in the process of undergoing
a strange series of events that may not only change the fact of the
village, but also whom the real hero actually is as well.
The very first thing that was obvious with this game is that it looks
great. The cut scenes have a bit of a cartoon look to it, thus making
them non-threatening and not offensive in the least, but that's really
the case with most platform games. There's even a subtle bit of humor
that can definitely be enjoyed by both adults and children, but it's the
overall look that makes the game appealing. The jungles breathe quite a
bit of life and there is a heavy amount of detail included through most
of the game. As a matter of fact, Tak's world is quite vast, and at
times you might be prone to doing more exploring and taking in the
sights than actually trying to accomplish your mission.
Unfortunately though, good looks don't always make the game, and that
ends up being the situation here. Tak is more or less just your average
platform title with a pretty look to it. The story itself is engaging
enough, but much of that gets lost with typical game play. Upon
starting, you will go through the usual tutorial course that will teach
you the basics of game play, all thanks to an annoying forest spirit
that doesn't seem to want to keep quite for too long. You have the usual
run and jump routine, using weapons to defeat enemies (you'll start with
a club and improve from there), a bit of puzzle solving, collecting
items, and just about every other platform idea you can think of. There
isn't too much that comes across as being too original or innovative,
and instead Tak seems to simply rely on its sense of humor and
entertaining story in order to become addictive.
Now, most would think that placing puzzles in the game would give it
some more interesting game play elements, but unfortunately the puzzles
are very simplistic, and the game is set up to where it practically
holds your hand while you are trying to solve them. This is a game
however that is geared more for children, so that makes sense, but
there's no way to go and turn these options off either, at least not
that I found. They become almost too repetitive as well, creating a
feeling of boredom very early on.
The control in the game are fine when it comes to moving Tak around and
such, but this game also has a very bad level of camera control that
tends to place you viewing things in a very bad position most of the
game and spending time trying to get the camera adjusted in a fashion
where you can actually see what you're doing. There are times that the
game seems to be a bit unresponsive with some of the actions, but not
too terribly often, and it's not something that can cause frustration to
a high degree, just a minor bit of irritation. The one area of actions
that really did annoy me however is Tak being able to throw, and it
takes a bit to get used to aiming.
I was hoping that I would enjoy Tak, but instead I found it to be just
your typical platform game with very little in the way of originality,
but very high when it comes to it's overall look and appearance, but
that's not quite enough to keep my enthusiasm going. However, I will
admit that for younger gamers, it might be something that will keep
their interest, although parents may find themselves having to play from
time to time in order to get them through some areas. The older crowd
though won't find too many that are partial to the game, and the good
looks will quickly wear thin under the lackluster control and repetitive
nature of Tak.
-mike-