Official
Website
Platform: PlayStation 2
Genre: RPG
Number of Players: 1 - 4
Peripherals: Multi-tap Adaptor
Namco
Bandia's own press release calling Tales of the Abyss a "must buy
RPG" is a pretty bold statement. I'm a big fan of many of the games
that come from the company, and an even bigger fan of role-playing
games in general, but with the king of RPG's around the corner with
yet another sequel, Final Fantasy XII, a claim like this is a huge
one, and one that I had to get a first hand experience of.
The first thing about Tales of the
Abyss that pulled me into the game was the story. Normally, you’ll
find a typical coming of age story featuring a character that has
been forced into a battle that they want no part of. While TotA does
have that similar theme, the main character isn’t quite you’re model
hero. Luke Fon Fabre has been forced to stay within his family’s
manor much of his life, but his world is about to be turned upside
down. During his regular sword training, a mysterious woman shows up
and tries to kill his instructor and the two are suddenly
transported to another continent.
That’s
just the beginning of Luke’s troubles. Along with his new companion,
Tear, the pair soon discovers that there is a potential war brewing
Along with more new friends, Jade, Ion, Anise, and even Luke’s
friend at the manor, Guy (who has come looking for him) they make
their way back to Luke’s home. He merely wants to get back to the
life he’s always known, but he soon finds there is another destiny
awaiting him, friends who may very well be enemies, and an even more
sinister fate that he is a part of.
Luke doesn’t start out as your usual hero simply because he’s a
spoiled brat. Think of what might happen if you stuck someone like
Paris Hilton into an RPG, though Luke isn’t a complete idiot and I
doubt that there’s going to be a video released filmed through a
night vision lens. He’s haughty, he’s arrogant, he knows little
about the world outside what he has experienced, and much of that is
simply a well-to-do background. If screaming and throwing tantrums
get him his way, that’s fine. Slowly though, we find that Luke is
starting to get beyond how we originally seem him and become much
more down to Earth, perhaps even sympathetic in some ways.
The
game shares commonalities with just about every role-playing game
that is or even has been created at this point. As usual, you will
have the ability to equip different weapons and armor to the
characters in your party; you have healing and status relieving
items that can be used, various modes of transportation, and plenty
of plot twists and turns. Any RPG fan expects to find these things,
but it the differences always lie in the gameplay, and you will find
portions of Tales of the Abyss that have a unique approach as well
as bring in some familiar play mechanics seen in RPG’s of the past.
Tales of the Abyss plays in some ways like another popular, though
hard to find, role-playing games; Star Ocean: The Second Story. In
combat, you will have up to four characters on the screen, but these
aren’t necessarily turn-based battles. You can attack with your
weapon by using X and linking them into combos. Square allows you to
defend attacks and the O button is for your Artes skills. Artes are
similar to magic, though they differ depending on the character and
how they fight. In Luke’s case, much of his Arte skill is geared
towards fighting while someone like Tear or Natalia use healing and
attack magic that don’t rely on weapons. In battle, following your
standard attacks with an arte will increase damage, and you can
assign the arte skills to different shortcuts on the D-pad.
Each
arte can later be improved in a few different ways. Each of your
characters abilities also has an AD Skills portion. Later in the
game, you will begin receiving and finding what are known as Fon
Slot Chambers. Linking these into your skills will increase their
potential, and the menu will show what the overall effect will be.
The right stone added into an ability might make cure spells more
potent, it could reduce the amount of points used, or it may reduce
the casting time. There are a number of different possibilities, and
as both your characters and their skills advance, so does the amount
of usable slots. There are also Capacity Cores that will improve
your overall abilities. You can see the bonuses given and these
Cores can be interchanged with other characters and removed at any
time. One last interesting addition are titles. As the story
unfolds, you will earn titles for your characters, but you will need
to go into the status menu to change these once they are received.
This will grant new abilities as you play, so keep track and making
sure you are using the most current one is imperative.
This isn’t just about hack’n slash however, and there are some more
intricacies that you can work with. Sometimes during battle you will
see circles appear known as fonons. These add a particular effect
into your attack while using an arte, so even the fiercest enemies
can drop quickly when these options are properly utilized. The game
later brings into play the Overlimit ability. Once this meter has
filled, pressing R2 sends you into Overlimit mode and here, your
attacks do more damage while those of your enemies are reduced. You
won’t be knocked back either, and you also can unleash destructive
Mystic Artes, some of the most powerful attacks.
There
are some other Star Ocean like qualities that are found in Tales of
the Abyss. While the majority of the story does have voice acting,
there are times, many actually, where you’ll see a sentence and a
prompt to push the select button. By doing this you’ll get a “skit”
that further details some of the things going on in the game. At
times these are very humors, and there is a good deal of humor going
on in the game as it is. You also have the means to use your cooking
skills. This is one case where talking to everyone is essential, and
from various NPC’s, you’ll learn different recipes that you can use.
Of course, you’ll need to make sure you have ingredients on hand to
make them, but these can be used to heal your party members and as
your skills improve, so will the effects.
For the battles, you can make changes to how your other characters
perform. Perhaps you want them to rush in to fight, or maybe you’d
like them to stay in the back and cast spells. It’s all up to you,
and the game will allow you to make changes during battle. The
encounters aren’t necessarily random. You will see creatures moving
around and appearing on the screen, giving you the choice to fight
them or avoid contact, but there’s an interesting feature to this
aspect. If you’re running away and a monster happens to attack from
behind, you will see the transition to battle with a red hue. This
randomly brings in party members, so the four you currently have
selected may not be the same ones useable in this battle. Tales of
the Abyss also has a multiplayer option, so you can play two players
or if you own a multi-tap, you can play with up to four players.
This gives everyone a chance to control characters and battle, and
there are times when human thinking is much better than what the
computer AI can come up with.
There
are a few other nice touches. Luke keeps a journal (it’s just in
case he loses his memory again) so you can do a quick re-cap of what
has already gone on in the story, or if you’ve stepped away for too
long, you can find out just what it was that you’re supposed to be
doing next. The map feature is very good and is broken down in such
a way that you can see major points of interest, towns and other
non-dungeon locations, the dungeons themselves, and even other
points as Tales does feature areas that can be searched that aren’t
necessarily actual locations so much as points.
Tales of the Abyss uses anime as its visual style, but it doesn’t
necessarily have the cel-shaded look that a game like Dark Cloud 2
does and definitely doesn’t attempt to go for a more realistic look
like Final Fantasy X. There are plenty of different camera angles
used during in-game cutscenes, and even some actual anime used
periodically. The magic is flashy and eye catching, something that
is very important with any RPG, there is enough interchanging
between gameplay, adventuring, and story that the look of the game
never gets stale. You’re always someplace new and often, not there
for too great a length of time, Just enough to take in the sights
before moving on.
My
biggest fear with Tales of the Abyss is that it will go overlooked,
especially with Square-Enix releasing Final Fantasy XII relatively
soon. While this may not be a name that many gamers know, it’s not a
game that should be passed up. Most importantly, Tales of the Abyss
gets away from spending three of four hours of time on story and
thrusts you right into the game, a definite bonus in my opinion as
there have been too many RPG’s that want to waste players times with
what is essentially a movie with very little gameplay. This is one
abyss that RPG fans should have no complaints about falling into,
and no matter which big name RPG you might be looking forward to,
this is definitely one to add onto your list.
-mike-