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Platform: Playstation 2 Genre: Light Gun Number of Players: 1 - 2 Peripherals: GunCon, GunCon2, i.Link Cable Time Crisis 3 continues the franchise, straight from the arcade and right into the comfort of your living room has been the norm for the series. As usual, peace has been threatened, and it’s up to the top-notch agents of VSSE, Wesley Lambert and Alan Dunaway, to pick up their guns, as well as all the others that they can find, and set things right. There is some returning enemies, as well as some new faces, including Alicia Winston, one of the games bonus characters. By now, most fans of light gun games are thinking that if you’ve played one Time Crisis game, you’ve played them all. However, that’s not really the case here at all, and Namco has made some improvements with the title, although there are some drawbacks as well. But, the improvements are the really shining star here, dwarfing the occasional problems a great deal. Story mode is of course the main attraction here for most players, especially those that fed the machine plenty of coins in the arcade, but as usual, there are other modes of play as well. Rescue Mission will let you play as Alicia, and there are a few different ways that you can take this mode on. Story mode of course involves just Alicia, and you even have access to a sniper rifle, and you can never really go wrong there. If you just want to test the water though, you can jump into One Stage Trial mode, a quick look at some of the games stages. There is also Crisis Mode, the simple starting, but later virtually impossible mini-mission mode that many of us enjoyed in the last game. And of course, these are exclusives just to the PS2 and were not found in the arcade, so that gives a little extra play to gamers that may have burned out on this game, as if that was possible. Something though definitely don’t change. The graphics are virtually the same as with Time Crisis 2, and often times appear a bit blocky. The games is, as usual, very short, and while that may have been okay in the arcade, although the drain on your wallet I’m sure was great, when you’re just sting at home, the feeling of finishing the game isn’t quite the accomplishment that it should be. The voice acting is also very sub par, but that’s something that I believe I’ve grown to expect from most of the light gun games, no matter if it’s at home or at the local arcade. As a single player game though, Time Crisis 3 isn’t too bad, and in fact actually outdoes the last title by quite a bit. I’m still not happy with the length of the game, but that’s been the case with every GunCon title, especially when I watched Aaron beat Vampire Nights in a single sitting, using no continues, in under 15 minutes. There are still plenty of extras though it make it worth buying, and if you already own a GunCon, there are really no changes that would warrant purchasing it, unless of course you want another one, have a broken one, or simply don’t own one. Again I will recommend light gun over controller any day. If you’ve got an itchy trigger finger, this is the perfect thing, especially considering that the next GunCon title will more than likely be months away. -mike-
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