Official Website
Platform: Playstation 2, Playstation, Xbox, GameCube
Genre: Extreme Sports
Number of Players: 1 - 2 + Online
Peripherals: Network Adaptor
I may not have been into the Tony Hawk series when it first appeared
in the home circuit, but I have been very loyal since I first picked
up a controller and had my first taste. This is one in the list of
titles that I used to keep away from, not because I believed they were
bad, but simply because sports have never really been my thing. These
days, while I may not be interested in playing baseball or football
games, if you give me an extreme sports title, I'm all for it. Tony
Hawk's Underground, which will be referred to as THUG from this point
on, is the latest in the growing list of skateboarding titles that
have been coming out, and Neversoft has decided to try something a
little different with this one.
The
past games had you choosing your favorite skateboarding pro and going
from location to location to score points, accomplish goals, and open
new areas in the games. THUG however stars . . . you! That's right.
You will take on the role of an unknown skate punk slumming it in
a bad part of New Jersey. You have a dream though, and that's to get
sponsored and start getting the recognition that you think you deserve.
It's not going to be easy though. You might very well have the skills,
but you're going to have to prove yourself to the locals in your area,
the sponsors that you're trying to get to back you, and the skateboarding
fans around the world.
When I first heard that THUG was going to have a storyline in it, I
wasn't really bothered by it. I actually seemed like quite a good
idea. Skating around from area to area isn't bad, but the game always
seemed to have something a little lacking, and it seemed that perhaps
this might just be the thing to cure that. I didn't think I'd be
saying this however, but I really do miss the good old days.
The story mode in THUG isn't nearly as interesting as what it might
sound. When you first start out, you'll be given the option to go in
and customize your skater in any way that you see if. Tony Hawk
veterans are used to this by now. You can select the hairstyle, color,
clothing, and so forth. It's more or less like the same feature that
THQ has included in their WWE titles, although the one in THUG isn't
quite as detailed. Once you've got your skateboarder ready, you are
set to go. However, the story itself is very lacking. You will begin
with your friend Eric, who is more or less a burden and seems to get
you into more trouble than he is worth. You'll meet several people on
the streets that will request various things of you, just like with
the other games. That might include scoring points, collecting items,
or any number of things. But, that's where it starts to go wrong.
THUG
features some off-board antics. You'll find yourself climbing buildings
or even driving cars, something that hasn't been included in the other
games but really doesn't seem to fit in very well here. Although you
will have the option to pick and choose your goals, they are still
very limited and quite linear. Finishing one opens another and so
on. There are even a few that you will have to complete in order to
progress farther in the game, no questions asked. However, on the
plus side, a few things have been added and some minor changes implemented
that make things a bit more interesting. Instead of having to access
a stats screen, you will gain them automatically depending on the
tricks you perform. You can now also get off your board and get a
running start, or even climb up on higher objects (or anything else)
or even jump off during a combo, and then jump back on to get even
more points. It's a nice touch, and something that in all honesty,
the game really has been lacking for quite a while. I've never been
happy that I can get off my board. I can fall off it no problem, but
I can't simply walk around if I want to.
Really though, the story is a bit bland, and the voice acting is very
uninspired. I am a bit surprised that I started missing the random
goals with no real theory behind them, and being as how I am very much
into storylines in game (I blame that all on Square and their
role-playing games) so my assumption that was adding a storyline into
a title like this would add a great deal to the game play. Instead, I
found myself uninterested rather quickly. For the most part, it seems
that sports games really don't need a story added into them, and if
you want a soap opera style, stick to professional wrestling. I
appreciate the attempt, but it just doesn't work nearly as well as
what it could have.
THUG
does feature other modes of play as well. Free play will allow you
to simply skate around in the different areas and check things out.
The problem here though is that really, it's not too much different
from story mode, and the only real difference is the absence of goals.
High Score mode on the other hand is going to give you two minutes
to bust out your best tricks. It's fun, but it gets old rather quickly.
There are also quite a few creation modes. I think anyone who has
played the games in the past expects the create-a-park mode to be
included, and you won't be disappointed. It's still here and just
as easy to use as before. But, here's the difference. You can create
goals now, and that brings a whole new element into this mode. You
can create a skater, something that isn't so new, but THUG does allow
you to download your face to place on your skater. To do this, you
will first have to have a digital camera so that you can snap a picture
and then save it on your computer. Once that's taken care of, you
will need to e-mail it to the THUG online group in order to be able
to download it. Really though, it's a lot of work and effort to through
just to play as yourself.
There are some other new creation modes however. You can create a
deck, but that really isn't too much different that what has been
allowed in the past, or even in the main game itself. Create-a-trick
mode however is a nice touch and allows you to think up for own
special moves. At first, the mechanics seem a little difficult to
grasp, but once you start to understand just what the designers had in
mind, it's fairly simple. The game also features an online mode, but
once again, I'm not impressed in the least with it, with the slight
expectation that you can download content.
I'm really not happy with the controls in the game either. They feel
very loose in every phase but the skateboarding modes. They are almost
too responsive, resulting in rapid movements that become very
difficult to control or grasp at times.
Usually, Tony Hawk boasts a fairly impressive soundtrack, but
unfortunately, that wasn't my impression with this one. There seems to
be a great deal of punk, and while I'm not someone who dislikes it in
any way, most of the bands I didn't feel were that fantastic. And, why
is Entombed on here? Maybe if it was a track from Left Hand Path that
would be fine, but their new material just isn't that good at all. The
in-game sounds though tend to be very good, and in fact, have much
more of a realistic effect than in the past, such as the metallic
sounds when you grind across various objects or the sound of
electricity while skating across power lines.
Now, I'm not sure if developers actually read reviews, though I'm sure
they do from some of the bigger websites and magazines, but I'd like
to throw out a few suggestions.
1) Drop the story mode. Seriously, this just doesn't work for the game
and the old school style is the best.
2) Allow players to bring in their own music. Sony has been saying
there will be a jukebox with the HDD, and many of us don't care for
the music that has been selected. Maybe I'd like to listen to a little
Hoccico when I skate around, maybe I'm in the mood for The Dead
Kennedy's, or maybe I'd even like some Johnny Cash, but there has to
be some way to allow gamers to have their own music.
3) If you can download new content for online play, why not for in
game play? That's what the HDD was designed for, and obviously Zipper
Interactive had this in mind when they were working on SOCOM II.
I
really had high hopes for this title, but sadly, they feel flat on
their face after about an hour of gameplay. There is a great deal
of material to be opened, and you will have to play through all of
the skill levels to gain them, but I can't really see that as much
of a reason to continue to replay the game. And, in case you were
wondering about the famous names that are usually associated with
Tony Hawk, they are there, but as cameos. Hopefully, the next game
will prove to be a bit more improved, and while I do like some of
the new ideas that have been included, they still need a bit more
time to be perfected before I'd say they are an excellent addition
to the game.
-mike-