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Platform: Playstation 2 Genre: Action Number of Players: 1 When the first Tomb Raider game hit the Playstation console way back in 1996, it was immediately a hit with gamers. It wasn’t too often that we had a female character that too the lead role, with the obvious women in that category being Samus from the Metroid games and Jill Valentine from the Resident Evil series. The real difference here though is that Lara Croft, the games heroine, was a little more woman than anyone had expected. The buxom treasure hunter certainly captured the hearts, and fantasy’s, of just about every male gamer out there, and the games success led to on onslaught of titles that followed it. Lara has been summoned to the home of her former mentor, Werner Von Croy, the same man who left her for dead in Egypt during The Last Revelation. Werner has been commissioned for some rather shady dealings, but afraid that his life is in danger, he requests that Lara come to visit. Werner however is shot dead in his home, and the police reports give the description of a young woman that sounds just like Lara. Now, she’s on the run from police, attempting to clear her name, find out who really killed Werner, and gather information on the mysterious Obscura Paintings. With her wanted status though, her only hope on the streets of Paris is to get help from some rather shady characters, but not all of them are going to be willing to talk, and some are downright scared as Paris is under the cloud of fear brought about by the Monstrum, a serial killer that lurks somewhere on Parisian dark streets. Lara still will take trips into dank and dark recesses searching for precious artifacts, this time the Obscura paintings, mysterious 14th century relics that Von Croy’s client, Ekhardt wanted for his own devious purposes, and obviously bad enough to kill for. This means that those with Acrophobia, the fear of heights, are going to cringe a little as Tomb Raider once again employs the use of dizzying heights that are enough to make you fearful to even risk taking a jump. Lara on the other had really isn’t the same girl we once knew, at least in terms of her attitude. While she didn’t really take too much attitude from anyone previously, it becomes even truer now, and her tolerance and temper are both very short. I guess that’s what you get after being buried and left for dead in an Egyptian pyramid. Some of Lara’s moves remain the same while there are a few new ones that are brought to the game. Lara does her fair amount of jumping, running, climbing, and hanging, and even her trademark handstand and swan dive are back. One thing though that’s always been an annoyance is falling, and passing a ledge that you’d grabbed onto earlier. Now, Lara has the chance for a last ditch effort to grab onto those, usually with a fair amount of success. This is one of those much-needed enhancements that I know many gamers have seen lacking. Using the L1 Button will also allow Lara to walk instead of having to constantly run, and it helps in some of those tight spots. Unlike the other games, Lara isn’t going to start out with any weapons; you’ve got to find those on your own. There are quite a few to be found, including old favorites like shotguns and semi-automatic rifles. Even better, using the D-Pad will let you cycle through them instead of having to go into the sub-menu. Lara even has plenty of health items that she can gather, and they are in abundance. Some things however are gone, sadly enough. One time that I now I used quite a bit was the flare, and while the game isn’t quite as dark as some of the previous ones, they still would have been a nice touch in some areas. The game allows you to save anywhere, with is quite a blessing. The past titles have bounced back and forth between saving at any time, only save at certain spots, or only saving with crystals. This option though helps out, especially after making a climb that’s cost you your life far too many times or making a jump that you weren’t quite sure if you could make in the first place. Follow the golden rule: safe often. While it may not be a prefect game, Angel of Darkness is definitely a step in the right direction. It doesn’t necessarily revive the franchise, instead it remodels it and makes it something that’s a little different, but not so changed that it becomes unrecognizable. Most fans will appreciate the work that went into this one, buggy or not, and those that have never played any of the Tomb Raider titles will certainly find themselves hooked from the start. Although I have been enjoying the game quite a bit, I won’t state that it’s the blockbuster hit that some have claimed it to be. Instead though, it’s an excellent advancement in the Tomb Raider series that certain to breath new life into it, and keep it alive for some time to come. -mike-
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