Official Website
Platform: PlayStation 2
Genre: Racing Simulation
Number of Players: 1 - 2
As Gran Turismo fans await the next installment of the series to finally
emerge, either the long talked about PSP version of the game or the
future of the series, Vision Gran Turismo (or perhaps GT-HD) Polyphony
Digital has another trick up their sleeves that might be the thing to
pass the time away. GT is undoubtedly the king when it comes to real
auto simulation, but there are other forms of racing that has gained
attention, and one of those would be motorcycle racing.
Tourist
Trophy works on the same engine that GT does, but instead of countless
cars that you can find, you will get behind the throttle of a
motorcycle, and all of them digital recreations of actual bikes that you
could buy just about anywhere. Just like with GT, there isn’t a story
mode, and the game doesn’t need one, but just because you’ve spent
countless hours playing Gran Turismo, Tourist Trophy isn’t a game that
you can jump right into and think that the mechanics are the same.
Let me illustrate this a bit further. With GT, body damage hasn’t yet
been included as part of the game play, so my classic style of playing
would be hitting the highest speed that I can, then taking corners at a
speed that is beyond what should be used. Hitting a wall isn’t a big
deal, nor is “nudging” another racer to the side because again, body
damage doesn’t count for anything. While that might be true of Tourist
Trophy, hitting a corner at about 80 resulted in this: my bike went one
way, I went the other. No, using the break is the key to getting through
these courses.
GT4 gave those that played the third game a chance to import their save
files and by-pass the licensing mode, but I found that it was a
necessity since the bikes don’t operate quite the same way. While I
already knew this, I just was under the assumption that it was going to
be the case, especially with the same engine. No, licensing courses are
a must, not only to teach you the finer arts of riding, but to unlock
some of the more advanced courses.
There
is another difference though, and you won’t necessarily be involved in
races featuring a number of other bikers, nor will you gain money to buy
new bikes. Instead, the challenges in this game have you decided what
type of bike you want to acquire, then you will compete against another
rider to win it. Either stay in front for 10 seconds or so, or manage to
cross the finish line first, and the bike is yours. The nice thing with
this is that there are instances where you can actually accomplish your
goal in just a few seconds if you know how to handle your bike properly.
The races themselves also allow you to win bikes as well as additional
gear to wear.
The ability to tweak and adjust the bike is found here as well, but it’s
not nearly as extensive as what GT is. You can play around with the
exhaust, the tires, balance, and the drive train of the bike and you
also can change what your riding form is. This will let you determine
how you lean into the turns and such. Also, races allow you to take
photographs and see a replay. This is all quite familiar for many GT
fans; in fact, there are things that might be a bit too familiar. Many
of the Gran Turismo tracks are found in Tourist Trophy. The game does
have some exclusive raceways that will not be found in GT, but many of
these are a bit on the small side, though that works perfectly
considering that your riding a motorcycle, not driving a car.
You have access to a garage of course where you can take a look at your
bike or change the gear that you’re currently wearing, but as you may
have already guessed, there is another mode; arcade. Here, you can
select the track, the bike, and everything else, and compete against
another player. There is no online mode however, but even GT hasn’t yet
incorporated that, but I’m sure that’s something that will be seen with
the next generation of simulator.
Tourist Trophy really doesn’t look that much different from what GT
does, and if there were any enhancements done, I failed to notice them.
Even so, the game does look amazing and that’s part of the entertainment
value of the games that Polyphony has been creating.
The
problem that I found while playing this game however is that no matter
how good it looks, it’s a pale imitation of the GT games and instead
feels more like an excuse to sue existing tracks to simply make a quick
buck. Tourist Trophy needs to have some differentials added to set it
apart. More racers of the track, different types of races, maybe even a
dirt bike mode that is would fall somewhere between GT’s rally mode and
any number of motocross games. Unless you’re dying to hop on for ride to
kill some time before Polyphony’s next generation auto simulator, I’d
say that this is at least worth a rental, but probably isn’t going to be
the thing to satisfy most Gran Turismo fans.
-mike-