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Platform: Playstation 2 Genre: Fighting Number of Players: 1 - 2 Way back when, Sega unleashed what
was at that time, the granddaddy of fighting games. The original Virtua
Fighter had gamers popping quarters into the machine in a mad frenzy.
Its success led to the release of the game for the 32X, Sega’s
short-lived enhancement for the Genesis. Times have certainly changed
however, and things certainly aren’t what they used to be. The weight
of the competition has put Sega out of the hardware business, and forced
the company to turn its sites toward software development for their once
rival systems, and it came as no surprise that Sony set its sites on
Virtua Fighter 4. Again we see how times have changed. Back then; the polygon graphics were quite simple and rudimentary, especially in comparison to what gaming hardware these days is fully capable of. As the demand for better graphics grew however, so has the demand for better games, betters sequels, and new and innovative ideas. That combined with the fact that the Atari generation has grow up and is still playing games of all kinds has generated huge revenue for the gaming market, and has also created fierce competition not only between systems, but between software manufacturers as well. Sega has plenty of time between VF 3 and 4 to take a look at what has made some fighting games great, and has managed to replicate some of these features. VF4 features some highly detailed backgrounds and arenas, and are done just as well as you’d see in almost any fighting game. However, there are a few changes that are found throughout that may have a few companies rethinking the way they design their games. Just about every fighting game has its snow or ice stage to fight in, and Virtua Fighter is no different in that regard. The difference however is how players interact with the snow. Generally, there are no footprints left as the combatants brutalize each other, but this is where VF is different. Players will actually leave trails in the snow that stay in place though the duration of the stage. There’s no mysterious regeneration between fights, and it’s definitely a nice touch. VF4 also features several break away sections in some stages, something we’ve seen with Dead or Alive, among others. When it comes down to awe-inspiring graphics and fantastic arenas, Sega has this one nailed. Probably one of the worst features of the game is the Create a Fighter mode. In reality, this feature is merely a poor excuse for pallet swapping, letting the player adjust the coloration of the fighters. There’s no change in the characters fighting style or movements at all. Working your way up the ladder in this mode occasionally rewards you with a few items that serve as nothing more than glamorous decoration that do nothing really to enhance anything about your character. Of course, once Sony releases their hard drive expansion, I’m sure things like this will change quite a bit, and give players access to many new things including new moves and the like, but until then we’re stuck with what Sega can provide. -mike-
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