Official
Website
Platform: Playstation 2, PC
Genre: Action
Number of Players: 1 - 4 + online
Peripherals: Broadband Adaptor, multi-tap adaptor
I owe quite a bit to the band Bolt
Thrower for my introduction into the world of Warhammer. I've played my
fair share of pencil and paper RPG's, namely Advanced Dungeons and
Dragons, but had it not been for the bands first release, Realms of Chaos
which featured a painting that came from the Warhammer role playing game
itself, I might not have ever noticed the game sitting on the shelf. The
problem was that back then, Warhammer was an incredibly expensive game to
purchase, and as most of my money went for other role playing supplements,
and the fact that no one really had an interest, my obsession with the
game was more or less just a pacing fancy.
It isn't a name though that's easily forgotten, and Warhammer has always
been at the back of my mind. You can imagine the surprise I felt when I
discovered that THQ was planning on releasing a game based on the UK RPG.
In the past, there had been a few attempts, but it never was anything that
was really substantial, or even memorable. Perhaps, just maybe, this would
finally be the game that would bring Warhammer more into the public mind,
at least as far as role players are concerned, and thanks to Peter Jackson
and Lord of the Rings, role playing games are making a huge comeback.
Based in the 41st millennium, the universe of Warhammer is one that is
plagued with war, and has been for thousands of years. You will take on
the role of a young Tau warrior named Kais. The Tau, a young alien race,
has established a caste system among their people, and the most important
is passing a trail by fire. As Kais, you will be go both alone and with
your peers against one of the most fearsome and ruthless enemies that the
galaxy has ever seen, none other than the human race, known as the
Imperium throughout the galaxy. Recently, a high-ranking member of the Tau
clan, the Eternal, has been taken prisoner, and it's going to be up to you
to free him. Success will mean promotion, while failure means only death.
My first shock with this game was the genre that it had fallen into.
Having it's roots in the role playing genre, my assumption was that
Warhammer would be the same, and while there never has been a video game
adaptation of any RPG's that have done them justice, I was thinking more
along the lines of perhaps Baulder's Gate or maybe even a Final Fantasy
knockoff, but that's not what Fire Warrior aims to be. Instead, this
incarnation of Warhammer is in fact a first person shooter. I know it
seems rather strange, but I suppose given the source material and the
overall war aspect of the game, it's fitting.
For the most part, it's set up just like every other FPS that's out on the
market today, so most of you won't have any difficulty at all adjusting to
the controls in the least since it is the usual setup. There are a few
things with this game that make it stand out a bit, and some of them have
been lacking from the FPS genre for quite a while. The one that really
stood out in my mind comes to the weapons. As Kais, you will be armed with
a pulse carbine, a weapon that is specific to your race. Aside from that,
you will be able to carry one other weapon, and you will find a great deal
of them scattered across the war torn landscape and dropped from fallen
enemies. Personally, I can't think of any other FPS that I have played
that featured this, and really it is one thing that has always bothered
me. Where exactly do you keep all of those weapons in the other games,
especially since most of them are enormous? It might keep the variety
down, but it's at least more realistic. And yes, you will have the
opportunity to use a sniper rifle.
Most science fiction based shooters tend to have character running around
with shields attached to their armor, and that's not any different here,
but there are some slight changes. Obviously, your shields are in place to
protect you, and as you take more damage, they will wear down until enemy
fire begins to deplete your health. However, by getting out of the line of
fire, that will give your shield the chance to build back up as opposed to
trying to find icons to replenish their energy. It's another of those
subtle things that can make all the difference in the world, especially if
you take into consideration that according to most classic science
fiction, shields run on a battery, and getting shot isn't going to take
any power from that, unless of course it's destroyed. One last feature
that I really liked is that if you're planting an explosive charge, which
you will be required to do from time to time, it's not one of those feats
where you simply walk up, place it, and walk away. It's going to take a
few seconds, leaving you wide open for enemy fire.
Fire Warrior features roughly 21 levels, and although you might be
thinking that since this is a FPS, and you've mastered all of them, this
is going to be a walk in the park, but that's the farthest thing from the
truth. Even on the easy level, Fire Warrior can throw you into levels that
not only take quite a bit of time to complete, but also some that are
insanely difficult. Early on, you'll have team mates to help out on
occasion, and that remains true quite a bit of the time, but when you're
on your own, things are much more difficult. That's quite a change from
another FPS that I played recently, Medal of Honor, which was over just
about as quickly as it began. Warhammer however is going to take a little
more time to go through the levels, and often, a little more forethought
on how to make it through certain areas, and where you can find the best
cover.
There are some things I don't care for with the game though, and the first
is the graphics and some of the game mechanics. THQ impressed me a while
back with another FPS title they released, that being Red Faction II. Part
of the big draw was the fact that just about everything could be
destroyed, but that's not so with this game. Things that I think that I
can destroy simply remain unscathed as I pump round after round of ammo
into them. There may be a little gore while I mow down the heartless
soldiers of the Imperium, but that's not nearly enough. The graphics are
rather lackluster for the most part, and lack any real memorable
qualities. The levels might be well thought out in their design, but as
far as the overall look, they tend to be a bit too generic, and often
times, far too dark, and using your infrared doesn't do too much more than
throw up a green screen with black figures dashing back and forth.
However, as a graphic point in the games favor, the cut scenes are very
well done, although they don't seem to occur too often.
Online play of course is becoming more and more a part of almost every
game that is released. Sports titles are a given, but for the home console
market, first person shooters are getting the same treatment as well.
While some of us have been faced with disappointment in the past, and
TimeSplitters 2 comes to mind, Fire Warrior does in fact feature an online
mode, something that does add a good deal of replay value into the game,
and even better is the fact that unlike some games where coming in as a
newbie may have disadvantages, such as the case has been with SOCOM, FPS
games generally aren't that way at all. That's all well and good, but
Warhammer doesn't actually features in online mode that set it apart from
other titles. You'll have the option to play a deathmatch, capture the
flag, or in team mode, and that's really it. You can have up to eight
players online or, if that's not your bag, hook up your multi-tap and have
a multi-player match in the comfort of your own living room.
Although the game is a little better than a few other games in the same
genre that are out on the market, I'm still sticking to my claim that it
still doesn't beat out Red Faction II, a game that, in my opinion, my very
well be one of the best shooters that is out on the PS2 so far. It may
have been virtually impossible to take the Warhammer concept and turn it
into a true console RPG, and while this isn't a bad use of the license, I
still would have liked to have seen a few more of the finer details
implemented. This will at least be a game that's going to keep you busy
for a while, that's for sure, but I found that the game grew a little
tired and stale after a few levels, prompting me to seek out other means
of gaming entertainment. If nothing else, I would at least recommend
checking the title out in the rental market before shelling out the money
on it, but I know for a fact that anyone that enjoys the first person
shooter genre to an extreme degree is probably going to get hours of
thrills from this title, and that's the most important selling point of
all. And remember, it's all, "For the greater good."
-mike-