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Platform: Playstation 2 Genre: Futuristic RPG Number of Players: 1 Known in Japan As: Wild Arms Advanced 3rd Let’s get one thing straight right from the start; I’m basically a role-playing geek. I’m the guy that if he’s “sick” from work, chances are pretty good that there may very well be a new Final Fantasy that’s been released It’s the same situation if you’ve tried to call, you know I’m home, and I’m not answering. I can’t help it, the RPG genre has long been a favorite of mine ever since Square released the first Final Fantasy, and since that time I’ve played just about every RPG that’s been released for virtually every console. So, did you really think that I’d pass up on opportunity to check out Wild Arms 3? Not highly likely. Sure, Wild Arms 3 may sound like your typical RPG story, but it offers a whole lot more when it comes down to it. To begin with, if you’re not already familiar with the series (this being the first in the franchise to make it onto the PS2) Wild Arms is set in a western setting, which is definitely a refreshing change of pace. Of course, it does have the typical “ultimate evil trying to conquer/destroy the world” theme, but that’s standard with just about any RPG that’s out on the market. But, WA3 definitely has many things that set it apart from other games that are out on the market. The thing that really caught my attention, and made the game a bit more challenging (and fun) is the search system. In your over world map, typically you have all your available locations right there, but not with Wild Arms. Characters in the various towns scattered throughout the playing world with give you information as to where to go next and what direction they might lay in. During the course of your conversation, occasionally there will be words/terms in green, and by hitting the square button, you can ask more about these. Once you have a good idea on where it is that you need to head off to next, get ready to start exploring. You have to use your search function, which is quite simple. Hit square and search waves will spread across the plains revealing locations, signs, and occasionally items. It definitely makes finding new towns and ruins trickier, but it also keeps you from stumbling into a dungeon that you’re not quite ready to head into. Spells in the world of Wild Arms are supplied by the use of Guardians (similar in effect to the Guardian Forces/Summonings of the Final Fantasy series) and each of these can be linked to a character (again, like in prior FF titles) allowing character to cast spells that are unique to their Guardian. Also, players can summon these Guardians to fight during battle for them, and each also has a host of skills which will aid characters in combat (kind of like . . . never mind. You see where this is leading.) Saving in Wild Arms is a breeze. There’s no moogles to hunt down or anything like that. Instead, players will occasionally find Gimel Coins, which can be used to save at any point during the game, or can be used to continue if they are defeated during battle. Of course, there are ways to save in town without having to waste your coins. And, the coins tend to pop up pretty frequently, but of course conservation is still an important issue. One last thing that I thought was great was the introduction of each character. You don’t have to sit down and wait from some long and drawn out 10 minute scene that involves the how’s and why’s of the characters decision to take on the life of a Drifter. Instead, these scenes are interactive, allowing you not only to fully control them, but also get the hang of how their special moves work. Each character does have a special talent that will become very necessary during game play. Jet, for example, carries a boomerang that he can use to active crystals at a distance whereas Clive drops bombs, allowing him to find hidden passages and destroy certain objects. These skills also come into play as the game has a great deal of puzzle elements to it. Wild Arms 3 however, has more positive things going for it than things going against it. It certainly is no Final Fantasy killer, but it’s still a fairly decent RPG and is sure to satisfy the most hard core of role players, and it does do a good job of being original while mimicking the things that make other role playing games so good. WA3 is a more than adequate entry into the ever-growing RPG market completes with the complexity that fans love and a simplicity that will attract newcomers. It’s a title that deserves attention and respect, and will certainly keep gamers busy for hours on end. -mike-
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