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WWE SmackDown vs. RAW 2008
2008
Published by: THQ

 

Developed by: YUKE's Future Media Creators

 
Buy It Now

 

 


Official Website

Official WWE Website

Platform: PlayStation 3, PlayStation 2, PSP, Nintendo Wii, Nintendo DS, Xbox 360

Genre: Sports Entertainment

Number of Players: 1 - 4

Being the umptimilliionth incarnation of the WWE series of video games, you would think that they would have a better understanding of what makes a fun and exciting game. The WWE games started in the 80’s with the arcade Wrestlemania’s and have survived through the years being “upgraded” with every new next-gen console and handheld. But, unfortunately, unlike some  game franchises, such as the Madden franchise, that have been around just as long, the designers of the WWE seem not to bother to fix with what is actually broken, and try to pile on more and more extra features trying to hide the glaring faults of the game itself.

The most glaring fault of the game is still the AI. Have a CPU for a tag team partner? Hope you don’t need him to help you in the ring, because they seem to forget that it is a “team” match and don’t bother to help you if you’re in trouble. The new fighting system is overused by your opponent AI so much, it borderlines cheating. It reminds me of the old NES and Super NES racing games, where you could be a lap ahead, and then as you’re rounding the last bend of the last lap, they  somehow quickly catch up to you, beating you by a millisecond each time. This is supposed to raise the difficulty in the game, when in all reality it just irritates the heck out of us, feeling like we had been cheated, even though the AI didn’t “officially” cheat.

Gameplay wise, pretty much everything remains intact from the previous versions of Smackdown, except for the new addition of fighting styles. There are several different types of styles: high-flyers, brawlers, submission specialist, dirty fighters, showmen and hardcore type.  This is a great concept, but poorly done. After a fighter with the brawler style, raises his energy meter and stores a fighting style icon, he is able to resist strikes and make all their grapple moves irreversible.  Each of the abilities assigned to the move set feels natural; this creates even more of unbalance between different styles then there was in the previous incarnations.

The multiplayer is still a funfest with friends and family. Unskilled players can button mash with little skill and still put up some kind of a fight to a veteran gamer of the franchise. There is nothing new really added to the different types of matches. There are the staples of WWE matches still available for you to choose from, including some of my favorites, Cage Match, Tag Team, and TLC…..they are still here and welcome with each evolution of the franchise.

Unfortunately the single player has gone downhill with this outing. Out is the original storyline, and in is 24/7, a pathetic attempt at an RPG element style crash of combining General Manager mode with a pathetic attempt at a storyline. You have to balance out your skill and popularity with activities as movies, mic skills, R&R, and keeping your injuries down. You still have the yearlong title hunt with either a created player or a superstar, but with a few injected voicemails, generic cut scenes, and tedious “skill building” exercises’, it all feels reptitive and boring.

The Create-A-(title, wrestler, belts, move sets, and entrances) is as a whole untouched from last year. Tons of options have been left wide open for you to create any of the listed above. This is the one thing that the WWE series has done well for years now, and glad to see that they haven’t made any major altering to it. You can spend hour’s just creating one superstar if that is your cup of tea. (My patience and ADD doesn’t allow me to put that much time and effort into a created superstar.) J

This franchise needs a huge upheaval and new engine to take care of the major flaws that become more and more apparent with each outing, each year. The AI and lack of a real storyline that the WWE franchise is known for in the past makes this year’s Smackdown vs. Raw easily passable, especially if you own last year’s release.

-jason-
 


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