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Official WWE Website The WWE games have always been a hit and miss situation. There always seems to be one thing that makes the newest installment stand head and shoulder above the others, and yet there’s generally something from one of the previous titles that really should have been included. Last years Shut Your Mouth, WWE’s Smackdown brand for the PS2, made major improvements over the previous game in the series, and with just about everything in place, it seemed like it would be something that would definitely hard to beat with a new entry into the series. However, THQ did something a little different, and instead of just leaving things in the hands of the developers, they did something that in the world of video games, tends to be a little unheard of: they asked the fans what they wanted to see. Well, the fans of course spoke out, and it seems as though THQ listened. The result: Here Comes the Pain. One of the greatest improvements in the game happens to be the hit location. By using this, you can focus your attacks on any part of an opponent you’d like. The obvious effects are that you weaken that body part substantially by continuing to dish out pain and punishment. It gets a little more entertaining that that though, something I quickly learned with my first match pitting The Game, Triple H, against one of the games legendary wrestlers, Nikolai Volkov. As the match went on, I decided that I just didn’t like the way that Nikolai was looking at me, and quickly decided to take out my dislike on his face. Punch after punch I beat Volkokv, thinking all the while of the horrendous Wrestling Album where he sang Cara Mia. Soon, the special meter was built up and it was time to hit him with a pedigree. To my surprise, Nikolai’s face first visit yielded a surprise that was both pleasing and shocking: blood! Yes, THQ has added blood into the mix, a quaint result of focusing your attacks. But my match showed a few more things than that. Season mode is back of course, but that’s to be expected. While it starts out the same for each character with the exception of which brand you are a part of, either Smackdown or RAW, the story does change as you get farther into the game. There have been some changes however. You no longer have to move from area to area in a bad first person mode. Instead, you start in the locker room and decide where you want to go. You can visit the GM and find out about your stats, move to backstage areas and converse with other superstars, or fight them, and participate in your match, if you have one. This time however, winning will give you a few extra things. Money is given for winning a match, and even losing although it’s half of what you’d normally have. You also will get stat points to build up your different abilities as well as points as far as how you’re getting over with the crowd. You can lose these of course, and that will give you less TV time. You’re probably wondering why you’d win money, and it’s a fairly straightforward answer: to open up the extras. Things are set up like before in some regards, and you’ll have the ability to buy new arena’s to play in, different colored panties, and even classic WWE superstars including everyone from Ted Dibase and Jimmy “Superfly” Snuka to the classic man from the darkside, The Undertaker. However, this Undertake is the old school version, back right after the whole Underfaker storyline and the purple gloves as well as the Tombstone Piledriver are all included. The only downside to this however is that from what I managed to get opened, the old superstars don’t have their entrance themes. Other unlockalble items include move sets, different attire for the create-a-wrestler mode, and even different loading screens. Speaking of create-a-wrestler, the mode is somewhat of a mixed bag this time. There doesn’t seem to be too many real improvements, and in many ways, it’s not nearly as user friendly as in the past. While the developers did try and include quite a bit more to work with in terms of the overall appearance, there is almost too much, making the whole process far too time consuming to even really bother with. It’s not that it’s impossible, it just seems to take longer than in the previous titles, and that’s really too bad since it’s always been one of the favorite parts of the game. One thing of note is that unlike the previous titles, the learning curve as far as game play is concerned is a little higher. The wrestlers each do have their own body language, just like before, as well as stats that make each different. So, you can feasibly see a weaker superstar struggling to pick up a wrestler that’s a bit heavier, like The Big Slow, and with the new hit system, you can see them tire as well. Both hits as well as grapples can be reversed, assuming of course your timing is right, and your stats are high enough. This is where the game does get a little trickier, and unlike the last titles, it’s not always as easy to fool the computer as it was before. However, once you start to get a general feel for the overall play mechanics of the game, and what it takes to win and what will get you pinned to the mat, it becomes just a simple matter of knowing what to do, and when. -mike- |
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