Platform: PlayStation 2, GameCube, GameBoy Advance, Nintendo DS, Xbox, Xbox 360,
PC CD-ROM
Genre: Action
Number of Players: 1
Activision has been doing an
extraordinary job over the past few years with the super hero games,
often times released to tie in directly with the release of one of the
numerous theatrical releases. It’s been big business, and the likes of
Spider-Man, the Fantastic Four, and of course The X-Men have brining
more and more fans to the theater and to their video game consoles. The
X-Men was a film that fans had waited a decade or more to see, and the
original movie left a lasting impression, though some die-hard fans of
the comic weren’t as enthusiastic as others (I fall into that category.)
The second movie on the other hand was nothing short of awe-inspiring,
and with the cliff hanger ending, everyone has been waiting for the
third installment of Marvel’s money-making mutants.
Unlike
some of the other film to game translations that have been seen,
something a little bit different has been done in the case of X-Men: The
Official Game. While the Spider-Man games (the ones based on the films)
and the Fantastic Four game all followed the films storyline, more or
less, with some creative liberty thrown for more gameplay. The bad thing
however is that often, this can ruin the film if you’ve never seen it,
but X-Men: The Official Game isn’t necessarily like that. The game
actually begins before the film, adding in some background to what
you’ll experience in the theater.
Set shortly after the events of the second film and just shortly before
the beginning of the third, the series of missions in X-Men: The
Official Game attempts to fill in the blanks as you take control of
three of the franchise personalities. As Wolverine you will investigate
secret operations by the elite group HYDRA eventually leading him to
reencounter Deathstrike as well as the deadly Silver Samurai.
Nightcrawler in the meantime is piecing together a number of events that
has him literally seeing the dead as he investigates the Sentinels (yes,
those giant, mutant hunting robots that fans known and hate) while
Iceman must contend with the hot headed Pyro.
As
you now know, X-Men: The Official Game puts you in control of three of
The X-Men’s many mutant persona’s. Wolverine is included just as any fan
would expect (though I still think he’s highly overrated) as well as
Nightcrawler (who is sadly missing from the movie) and unexpectedly,
Iceman. Three different mutants means different powers, and while the
controls for each more or less remain the same, what you can do is the
real icing on the cake so to speak.
As Wolverine, you’ll be attacking with those deadly adamantium claws.
You’ll have light and heavy attacks as well as the option to block, push
foes back, and unleash deadly combos, but Wolverine is more than just
slicing and dicing enemies. Any fan knows that he can heal, and slowly
your wounds will begin to heal, but if you’ve taken heavy damage,
holding the L2 button will let you pause and recover those grievous
wounds. The more you fight, the closer you grow to rage, and once that
meter has filled, Wolverine can become an even deadlier force, for a
limited time of course, and there are also team attacks that can be used
when the going gets really tough.
Nightcrawler
is without a doubt my favorite character in the game. He can teleport
virtually anywhere, just look for a glowing blue areas, but it just gets
better. Nightcrawler is incredibly acrobatic, so swinging and balancing
are all part of the arsenal of skills that he has at his disposal. The
ability to teleport right behind your opponent is and pummel him with a
barrage of punches and kicks is probably one of his greatest assets.
Nightcrawler can also heal much like Wolverine can, though you’ll need
to build up your gage in order to do so.
Having Iceman as a playable character actually was a bit of a surprise,
and I would have assumed having Storm as a playable character would have
been the path to take, but Bobby Drake isn’t necessarily a bad
selection. True to his name, Iceman has the ability to generate ice in
various forms. Primarily you will be moving on your ice slide, seen in
the comic quite a bit, and the 180 reversal looks extremely cool in the
game. But, just sliding around isn’t the only skill here. Bobby has an
ice beam and his deadly hailstorm to punish enemies with, and an ice
shield to protect himself with.
The
gameplay itself is comprised of mission based stages where you will
control one of the three main characters. There is no option to select
who this will be however, but what you will notice is that the beginning
of each stage has a difficulty rating which will reward you for
finishing the stage with mutations. These can then be used to power up
the skills of each character. At times levels may only reward you with
one mutation vial while others will range depending on the difficulty
you’ve selected. The stages also have hidden files, Sentinel Tech and
Weapon X Files, to collect which unlock other bonus features for the
game. Also, completing the chapters in the game will make other features
available.
Most of the time, the missions are fairly easy to play through, though
there are a few times when they aren’t as easy as you would think at
first no matter what the difficulty. Once you’ve taken on a mission, you
are locked into that path, so if you’ve decided that you’re going to
play through Nightcrawler’s missions, you’ll need to complete his stages
before being allowed to play as another mutant. The good thing however
is that once you’ve earned upgrades and assigned them, they are there to
say, so you can replay previously completed stages with all upgrades
still available. This can also make collecting some of the more elusive
files easier.
The
game visual has some good and bad spots in it. The character designs are
very good, but there’s not much chance of messing that up too badly.
Seeing things like Lady Deathstrikes claws grow and retract is quite a
nice addition into the game. Okay, I know you thought she was dead, but
come on, this is the Marvel Universe and no one stays dead for long. The
stages however often feel uninspired and at times, quite repetitive in
the overall look. They do often times have some interactive portions,
though there are some arguments that I have with this as well. For
example, let’s say I’m Wolverine, but I can’t use my claws to cut
through any wall; only those that have been designed for that. I can’t
slice down metal fences? What’s with that? As Nightcrawler, you can’t
instantly teleport back to an area that you’ve already been to? That’s
just not right.
The cut scenes are done in an interesting approach. Instead of
animations, they are done as stills with very minimal movement. It
reminds me a great deal of some of the Marvel graphic novels that have
been released in the past where the artists went for more of a realistic
look, but you will also find that at the beginning of chapters, there
will be an intro that is just like a comic, complete with word balloons.
It’s not all text however, and wherever possible the cast for the film
has been utilized to reprise their original roles.
While I really can appreciate X-Men: The Official Game not using the
standard film to game translation that contains far too many spoilers,
is isn’t anything out of the ordinary and Activision has quite honestly
released some better titles based on various Marvel franchises (The
Fantastic Four is still probably one of my favorite games in this
category.) Fans of course aren’t going to be swayed away from this one,
and those who want some tie in information are going to want to play a
game of fill in the blanks. It’s not that X-Men: The Official Game is a
horrible title, not in any way, but it’s also not anything that is
groundbreaking or has lasting appeal (though I did like it better than
the third X film.)
-mike-