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Platform: PlayStation 3, Xbox 360, PC Genre: Action Adventure Number of Players: 1 Support: HD 720p & 1080p
The two storylines to Assassin’s Creed are intertwined. In fact, when you first start the game, you have a tendency to wonder if you put the wrong game in by accident! The main story is of Desmond, a bartender that is kidnapped by a researcher using a machine called an animus which takes a person memory and decodes them. The main action part of the story is not of Desmond’s memories, but memories of his ancestors that are imbedded into his genetic code that the animus brings to life. The alternate storyline is where all the action resides and takes place in 1191 during The Third Crusade. You play the role as Altair who is part of an Assassin’s Clan. In fact, according to history it could quite possibly be the original “Assassin Clan”. The game is a beautifully rendered sprawling landscape that contains three cities, Damascus, Acres, and Jerusalem. The cities have their own look and feel as you mingle through the crowds. And once they are entirely opened up to you, they are a display of an impressive size and grandeur.
Altair’s main mission is to eliminate nine named targets. Before you can eliminate your targets, you must pick pocket, eavesdrop, and sometimes interrogate people to find the location and the best time to stealthily attack your target. While you run or walk around or above the city across the rooftops looking for these objectives, there are plenty of off-the-beaten path things to do and no time frame to have to do so. You can breeze through the game, just doing the storyline missions or you can walk around rescuing villagers from corrupt guards, finding flags hidden throughout the kingdom, or climb the highest buildings in the area in order to see more of the land, in turn, filling in blank spots on your map.
The controls are fluid and easy to use. You have two different “modes” to use, “Socially acceptable” and “Non-sociably acceptable”. While in the “socially acceptable” mode you can slowly walk through the crowds, cautiously pushing people out of the way. This is also your “stealth” mode. You are hidden within the crowd and not drawing attention to yourself from the guards or other people around you. For the “non-sociably acceptable” mode, you hold the R1 button. This allows you to run through crowds pushing people out of the way knocking them over, jumping, and attacking. All of these actions will gain notice by the guards and in turn, will attack you. You can either choose to stay and fight using your hidden blade, (which really is only successful when you’re being stealthy), with your bare hands, throwing stars (which these only really work from a distance, obviously) or your sword, which is the mainstay weapon you will use most of the game.
This game is enormous and majestic, and the story will keep you coming back for more. But unfortunately there are a couple of things that prohibit it from being a great game to being an amazing game. The missions do get repetitive as you are doing the same pick pocketing, eavesdropping and interrogating to find the information you need for each mission. This can start to feel tedious and repetitive after about the third or fourth mission. Finding the different types of flags throughout the land is a nice idea, but it’s been done before with every other action game, and finding them all doesn’t relinquish any worthy reward. It’s a feature that could have been left out and you wouldn’t have been the wiser.
For the limited edition suckers of games like myself, this one unfortunately can easily be passed up, especially if you know someone that already has it. The Mini-Strategy guide really doesn’t offer much that the game doesn’t already tell you; except for a few minor hints that really doesn’t do you a lot of good. The CD of extras unfortunately leaves you wanting more then what they offer. The Developer Diaries are only two five minute segments on both the storyline and art direction. And the interview with the Creative Director Patrice Desilets is interesting and definitely offers you some background information of the making of the game. But it still wasn’t enough to saturate my appetite for more. The disc also has the grand prize, two runner ups and six finalists of the IFC Short Film Contest winners. Nice bonus, but if I had a choice I would have taken more information on the game and development of it over the short films. The three trailers that appear on the disc are also a nice addition, but if you’ve been following the game, more than likely you’ve already seen them a number of times. (And, AGAIN, I would have taken more on the game itself then trailers that I can download off the internet. J) The small Altair figure that comes with the limited tin edition has a great amount of detail to it considering it is only two and a half, three inches tall and captures the spirit of Altair nicely. It would make a nice addition to anyone’s toy collection or Limited edition collection. It is such a good quality it could be passed off as one of McFarlane’s own figures.
-jason- |
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