Official
Website
Platform: PlayStation 3,
Xbox 360, Nintendo DS,
Windows
Genre: First Person Shooter
Number of Players: 1, 2- 4 via LAN, 2-18 online
HD Support: 720p, 1080p, 1080i
Peripherals: Ethernet Broadband
PS Network and Headset Compatible
World
War II is over. Oh, you knew that already? Well, apparently game
designers haven’t realized it yet. It was okay to release games
based on the second World War for a while, but it’s grown old and
stale and even though there have been some good games released,
there are gamers looking for something a little more. The Call of
Duty series has, through three games, thrust players into the middle
of fighting Nazi’s, but I think even Activision has realized that
the genre was starting to grow a little tired and it was time to
come into the 21st century, and that’s where developer Infinity Ward
has stepped up and taken charge.
Modern Warfare is the fourth in the home console versions of the
Call of Duty games, and yes, World War II can now officially be
declared over; at least I hope that’s the case. As with the other
games, you will assume the role of a few different characters,
though there are two primary ones. The first is Sgt. John "Soap"
MacTavish, a member of the 22nd SAS Regiment and opposite of the
Brits is Sgt. Paul Jackson, a member of the United States Marine
Corps 1st Force Recon division. The SAS are on operations in Russia
while the American’s are working in the Middle East, but their two
missions are intertwined as the SAS’s target, Zakhaev, has been
working with Al-Asad and the two forces work in tandem to stop a
terrorist threat.
Anyone
who saw the trailers for Call of Duty 4 when it was first revealed
and thereafter has been more than a little excited for the latest
installment in the franchise. There really is only so many times you
can replay the events of World War II in a fictitious manner as far
as video games go before it gets to be tiresome, and the Call of
Duty series isn’t the only one guilty of beating the idea to death.
Modern Warfare is more than a step in the right direction.
The single player campaign is a little short, but that’s not to say
that the game is bad. Modern Warfare is in fact the very best game
in the series so far and part of that is that Infinity Ward has
managed to steer away from lengthy cut scenes. You’ll find these
usually as the next mission loads up and then there are periodic
moments of banter during the missions themselves, but everything is
really based on combat, and CoD4 is perhaps one of the most intense
battlefield “simulations” to date as you bounce back and forth
between the two different locations as well as a flashback sequence.
The mission remain more or less unchanged as far as the way they
play with each of them has a series of sub-missions that must be
completed and they are still squad based so trying to work alone is
not recommended. There is also the usual training phase of the game
that will teach you the mechanics if you’re new to the series or it
will serve as a brief reminder.
The
Call of Duty franchise has tried to give players a quite realistic
combat experience in the realm of the first person shooter, and this
is very true here as well. Standing out in the open can get you
killed, so taking cover while trying to defend a post of launch an
assault is a better course of action. Players will begin each
mission with two weapons and these will depend on the missions
themselves. At times you’ll have some heavy firepower and even a
sniper rifle (still my favorite) or a side arm. There are other
small munitions such as C4, flash bangs and other grenades that can
be used. In the World War II based versions of the game, ammunition
seemed to be expended far too quickly requiring players to grab
other weapons, but a lot has changed on the battlefield and rarely
did I find that I even needed to pick up another weapon unless it
was by choice.
The D-pad serves as a means to switch to some of your sub-weaponry
or access equipment such as nightvision goggles. However, for use of
your secondary weapon, the triangle button is required. Players can
also still pick up grenades, assuming they’ve noticed them in time,
and lop them back at enemies, though your foes are very aware much
of the time and will tend to scatter. One of the problems I often
found in the other games was that aiming down the gun sight almost
seemed pointless as it wasn’t easy to get a good bead on enemies,
but this is modern warfare, and the modern weaponry is quite easy to
handle and get a good line of vision. Weapons will still require
reloading however, and that’s where going prone or even entering a
crawling stance can help protect you. Melee combat also is still
very much a part of the virtual combat, something that can be done
with the butt of your rifle or knife, but Modern Warfare doesn’t use
any SIXAXIS controls, something that quite honestly was a little
pointless in CoD3. Another asset of the new, 21st century weapons is
many of them can penetrate weak wood and other materials, giving you
a new method to take out your opponents. What’s interesting though
is depending on the thickness and distance; a bullet could have a
deadly impact or might simply be the first in a series of necessary
shots to kill one of the enemy forces.
Modern
Warfare also uses what is known as rag doll physics when it comes to
the deaths in the game. This is something that I’m sure you’ve seen
in other games, and what it means is that someone who is gunned down
or hit with a grenade will display some rather intense and often
near realistic death scenes. Seeing someone fall in the field face
first after being riddled with bullets is a glorious scene, unless
of course it’s one of your fellow soldiers, and keep in mind that
friendly fire is not tolerated, something I found out simply from
pure curiosity.
One of the things about Call of Duty that I have always enjoyed is
that the series is very much an immersive experience, especially
with the focus being on real war. Although the setting has changed,
the experience is still very intense. The lack of soundtrack really
adds to the atmosphere of the game, so it isn’t music that surrounds
the player but the sound of bullets, explosions, screams of those
around you that have been injured. You can also now destroy a number
of things, so a small group of soldiers hiding behind a car for
cover might get a good hint if you simply blow it up. That
television monitor spouting off political nonsense can quickly be
silenced with a single bullet, though there are a few bulletproof
lights found within the game, but that’s really a small thing in
comparison to the sheer amount of things, aside from virtual humans,
that can be eliminated.
Multiplayer
gameplay has also been very much a part of Call of Duty, and just
about every other first person shooter that has been released within
the past five years or so. Modern Warfare allows players to
participate in either LAN or online versions of play, and as the
case always is, you will find a number of familiar modes and some
new ones as well. Free-for-All is the classic deathmatch and this
can also be played as a team variant. Domination is just a classy
name for capture the flag while headquarters is the King of the Hill
type of match where players will be searching for and defending
laptops. Search and Destroy is another variation game that has been
seen in other titles, and here the attackers must planet explosives
while the defenders must locate and diffuse them, and there is
another version where there is a neutral bomb that must be located
and then planted in the enemy base. There are plenty of other
variations of these games as well and players will also earn
experience based on their performance which will increase their
ranking. Of course, I’m not necessarily a huge fan of online games,
but for those that are, the team play version of Call of Duty will
definitely appeal to both long time fans and those that are just
experiencing the series for the first time.
The games in Call of Duty have always looked amazing, but Modern
Warfare is now the crowning achievement in the series. The lighting
effects are fantastic and the stages are filled with some
brilliantly done shadowing and flashes, but when you add in things
like dust or even bits of paper and debris getting caught in the
wind, it becomes very easy to understand just why it is that Call of
Duty is more of the immersive experience than that of being just
another game. The stage designs are amazing as well and the details
that are seen add a great deal of life to the game. It’s very easy
to get lost in what is around you, but getting hit by a few stray
bullets and having to find some cover to heal will snap you back
into the reality of the game.
It’s
really going to be hard to outdo this game, but if Infinity Ward is
planning on staying with the Call of Duty series (they didn’t
develop the third game) I’m sure that they will come up with
something that makes Modern Warfare look amateurish. The seventh
generation of consoles is offering designers quite a bit of
breathing room, so whatever is to come next will definitely show
more innovation, but if there is one single first person shooter
that should be on your wish list this holiday season, Call of Duty
4: Modern Warfare is hands down the winner and one that puts the
other FPS games to shame.
-mike-