Official
Website
Platform: PlayStation 3
Genre: Action Adventure
Number of Players: 1
Support: HD 720p
There
have been quite a few gamers that PlayStation 3 owners have been
looking forward to playing. Outside of the well-known and
established names in the industry, some of the new and first time
games have been attracting a lot of attention. With Resistance
hitting at launch and gaining quite a bit of attention, the game
that most eyes turned towards was Heavenly Sword, dubbed by some as
“Goddess of War”, and there are definite similarities. While we
didn’t officially receive a review copy from Sony (kind of a rarity,
but I can show financial support when necessary) that won’t stop us
from getting a review, and with many of the other critics being less
kind to the game we’ve all waited for, I’m more than happy to have
waited and defend it.
Heavenly Sword has teased us for quite some time now since its
appearance at E3, then another tease on the Heroes television
series, and then finally a demo. Everything that we’ve seen, the one
thing that was definite is that the game seemed to be very similar
to God of War, with a female lead and some impressive graphics. The
female lead we have all seen is Nariko, a deadly warrior how has
been trained since birth in the art of combat, and life with her
father, her adopted sister Kai, and the rest of her clan is about to
be disrupted when King Bohan and his army attack, driving them from
their village. Nariko’s father is captured by Bohan and she has
unleashed a deadly blade that she was sworn to protect but never
use; the Heavenly Sword. Now Bohan, his men, and anyone else who
stands in her way will pay the price.
Yes,
Heavenly Sword does in fact play a lot like God of War, but it also
has a number of differences that set it apart and make it a
different game and one that is quite memorable. Nariko though is one
of two characters that you will play in the game, Kai being the
other, and each has their own, distinct method of fighting and
Heavenly Sword isn’t just based on hacking through enemies, though
that’s a big part of it, and there are a few other methods that come
into play as well.
As Nariko, your primary weapon is your blades, first a long sword,
then the Heavenly Sword which grants you a number of new abilities
and fighting styles. The long sword and the Heavenly Sword both work
the same way and using triangle and square allows you to attack. As
you fight more, you will begin to learn new combos that can be used,
but this is a game that goes beyond just combos and button mashing
and provides some other unique abilities. Countering an enemy attack
with triangle at just the right moment will let Nariko perform one
of many unique and destructive combo moves, such as simply wrapping
her leg around theirs and then giving them a solid kick to the groin
or perhaps a nice, powerful kick to the head. As you fight more and
more, you will notice the super style disc, found within your health
sphere, will begin to increase. Once it lights up, pressing circle
will let Nariko attack with a crushing blow that is certain to kill
her enemy without question.
Nariko
however isn’t limited to just one fighting stance either. By
pressing L1, you enter into a range stance where she will spin the
sword above her head, similar to what is seen in Rygar, and R1 lets
Nariko change into the lethal heavy stance with crushing blows that
will break through just about any armor. By pressing X, you can pick
up items such as swords, chairs, even fallen foes, and throw them at
those who stand in your way. However, if you hold X, then things get
really cool. This allows the game to enter into an aftertouch mode
where you will follow the path of the throw object and by using the
SIXAXIS controller; you can control the path of the object. This is
also used for Kai who wields a crossbow (or her “twing-twang”) and
offers a great deal of control over your shots and their path.
The stances that Nariko can use offer a little more than just range
or power. In the Heavenly Range stance for instance, pressing
triangle executes what is know a debris sweep to knock enemies off
their feet. If Nariko though finds herself hurled into the air, a
quick shake of the controller will set her on her feet again. She
will toss her blade into an enemy’s back and use the attached chains
to get back into a better fighting position before hitting the
ground.
Combos
do play an important role in the game and it’s not just for fighting
Bohan’s men. As your combo meter grows, you will see points in it
that have spheres. Hitting these will unlock new combos for Nariko
as well as bonus content. If you should fail in getting all of
these, you can replay and of the stages that you’ve finished later
in an effort to unlock everything, and the game will always show you
just how many of these spheres you have collected as well as how
many you have obtained in each stage.
Usually, most combo based games, especially action title, are more
or less straight forward as far as the look of the game, but
Heavenly Sword isn’t quite like that. You’ll find a great deal of
camera movements to show the action, sometimes up close, sometimes
at a distance, and there are some great things to be found with the
aftershock usage. If you hit an enemy in the head, that’s exactly
where the arrow hits the mark while a shot in the back of the leg
will send an enemy to the gerund as they stumble backwards. Fallen
foes also don’t just disappear, but instead their bodies remain on
the screen and you will find that this doesn’t disrupt or slow down
gameplay in the least. The same is true of object, so a chair thrown
in the corner will still be there, a smashed table will remain where
it has splintered giving you the chance to pick up portions of it
and throw them. This aspect, combined with the fighting, are some of
the many outstanding achievements that Heavenly Sword has to offer.
But,
what everyone has been complaining about is that Heavenly Sword is
too short. Okay, I’ll be up front and this is a game that game be
finished within six or seven hours, maybe longer or less, but that
doesn’t mean that it’s a bad game. Many of the reviews claiming this
are the same ones that loved Onimusha on the PlayStation 2, and that
game could be finished within just four hours, yet its well loved.
Why does this make Heavenly Sword any different? It’s a superior
game, it offers a great deal of advancements in the genre, and yet
people are still complaining. This isn’t the first time this has
happened with a PlayStation 3 title. Everyone wanted to more
realistic racing game, and they got it with Formula One Championship
Edition. The response; the game is too hard; it’s too difficult to
play. Okay, so you got your realistic racer that requires you to
rethink your strategy and how you play, and it’s not enough. The
developers are in fact listening to the fans of these games, but no
matter what they do, it’s just not enough, and I really feel that
some still have the mentality that the PlayStation 3 needs to be
bashed. As they’ve slowly started finding more and more games that
are outstanding, now everything comes down to bashing Sony for the
price, and once that drops, what next? I’m sure they will find
something.
Heavenly Sword presents its sword swinging action in a nicely
visualized package. Think of the grandeur that Genji presented, but
even better. Those minor details that so many overlook are included
here, like falling cherry blossoms as you run through stages,
painstakingly detailed interactive environments, and amazing
character animations. Heavenly Sword also adds in some interesting
things such as moving through a stage while Nariko continues to
narrate her story, taking away the need for a cut scenes. However,
these are still found here, and they are probably the best that the
PlayStation 3 has seen thus far. The cut scenes and in-game graphics
mirror each other perfectly, and often times you will find a cut
scene of sorts that is presented in a panel format, with Nariko
still able to be controlled in one area while the story unfolds in
another.
Short
length or not, Heavenly Sword is still an amazing game to play and
does have some replay value if you are up for hitting stages again
to unlock more content. While not everyone has been cruel to the
game, there are more than enough critics and fans that have been,
and I feel that it has been a bit too harsh. Sony and their
developers have been giving you exactly what you want for the most
part, you just aren’t willing to accept it, but Heavenly Sword
should be one of the games that changes the minds of anyone who has
yet to be won over by the power of the PS3.
-mike-