Official
Website
Platform: PlayStation 3,
Xbox 360,
PC
Genre: First Person Shooter
Number of Players: 1
Support: HD 720p, 1080p, 1080i
Clive
Barker is a name that goes together quite well with horror, much
like that of other authors such as Edgar Allen Poe, H.P. Lovecraft
or perhaps even, to some, Stephen King. Barker though has shown that
he is multifaceted when it comes to writing, not just in the various
genres that he was worked in, but in media in general. Short
stories, full length novels, comic books, and even video games, it
seems that Barker can adapt to just about anything, and Jericho is
just the latest.
Al Khalid, a mysterious lost city has reappeared and due to its
occult nature, The Department of Occult Warfare, code name: Jericho,
has been sent in to investigate this phenomenon. Their squad leader,
Captain Devin Ross, has been victimized by horrible nightmares about
the city and the Firstborn, an entity that is said to have existed
even before Adam and Eve. Jericho’s insertion into the city is
successful, but survival may not be so easy.
Arnold
Leach, an individual that Jericho has dealt with in the past, and a
cult of followers is behind the events at Al Khalid and there is
fear that his actions will lead to giving the Firstborn the power
that it so craves. As Jericho ventures further into the city
inhabited by the walking dead, Ross is soon nothing more than a
casualty, at least that’s what it appears. The team leader is alive
in spirit, quite literally, and the team ventures further into the
ancient ruins looking for answers and hoping they can stop Leech and
his followers before it is too late.
Clive Barkers foray into video games, and first person shooter in
particular, isn’t anything new for the author. Previously there was
Undying, the cancelled Demonik, and many years back, though some may
not recall it, there was even a blurb in a gaming magazine about
Hellraiser making its way to computers as a first-person shooter,
but apparently the idea was scarped. The first person shooter genre
though has become something of a cluttered marketplace with just
about every developer deciding at one point or another that they can
make the latest and greatest entry that will impress gamers, and
that’s not necessarily an easy thing to do as many don’t offer
anything that is truly different.
With
that taken to heart, Jericho does try and deliver something a little
different, though there are some things that have in fact been seen
in the past. This is a mission where you won’t be flying solo and
the Jericho squad consists of a number of members, each with not
only their own, unique weaponry, but many with psychic abilities
that become a huge asset in the coming battles ahead. You begin the
game as Ross who is armed with a 5.56 mm G36C assault rifle and an
attached XM-26 semi-auto shotgun. He also has the ability to heal
fallen team members, a skill that proves to be vital, though others
can do the same. Healing can mean the difference between losing a
skirmish and emerging on top. Initially Ross can also give orders to
the team, at least until he is killed in battle, but that’s not the
end for him.
Ross doesn’t pass over but instead finds himself in the body of
Sergeant Frank Delgado who is armed with a 7.62 cal belt-fed chain
gun. Delgado also ahs the power of Pyromancy which allows him to
conjure snake-like flames that envelope enemies with fire. Ross soon
learns that he can move his spirit from one team member to another
giving him full control of his abilities. Players simply select
which squad they want to control a team member from and then select
them. This gives you complete and total control not only of whatever
brand of firepower they have at their disposal, but also their
abilities. If you’ve jumped into the body of Father Rawlings for
instance, you can not only use his healing ability which is vastly
superior to that of Ross, but also with dual guns which have three
different types of rounds that can be used. If there are debris
obstructing your progress, simply jump into Black’s body and use her
telekinetic abilities to your advantage including the use of a
“ghost bullet” which acts as a sniper rifle. Magically sealed doors
aren’t an issue if you control Church and her blood ward abilities,
and you’ll find other team mates allow you to hack reality and even
do a bit of astral travel, not to mention their weaponry is
personalized and can help in some rather difficult situations.
The
idea of working as a team is taken in a much different direction
thanks to the body hopping abilities, but no matter which member of
Jericho you’re currently residing in, they do still act as a team.
They aren’t going to stand aside while the nightmarish dead that
walk the city attack you and they will open fire at the first sign
of trouble. Quite often though you will find that fighting becomes
almost a secondary objective as you try and keep the members of
Jericho who have taken too much damage alive by healing them, and
this seems to be a constant threat. There are also instances where
controlling one member is essential in order to move farther into
the game. The different abilities are called upon at various points
and if you need to open a magically sealed door, trying to use
pyromancy isn’t going to help you out much.
Also added for a slightly different feel are the games cinematic
survival events, and these can suddenly pop up without warning, so
be prepared, though if you fail the first time, you will repeat it
and not have to start again from the checkpoint. The survival events
are a variety of incidents that go outside of just shooting and
instead require button combinations to pass. It’s much like what has
been seen in Spider-Man 3, Heavenly Sword, or God of War, though
from a first person point of view. You may find yourself attacked by
one of the many undead lurking in Al Khalid and enter a hand-to-hand
type of gameplay where you must follow the button combinations in
order to survive.
Outside
of the specialty controls and features though, Jericho is a fairly
straight forward first person shooter that attempts to break up the
monotony by some fairly good storytelling. Most of the other
controls are fairly straight forward and the type that we’ve seen in
many games in the past. The usual should buttons are used to fire,
you have access to a flashlight to brighten up some of those dark
recesses, and Jericho is filled with a number of corridors and rooms
where the darkness loves to dwell. The stages however tend to be a
bit on the short end and the game becomes filled with a number of
load screens that also work to expand the story, in this case
usually the back-story for the Firstborn and Jericho, but reading
while waiting for a load screen doesn’t necessarily speed up the
process and often times makes the game a bit more tedious.
Jericho also tries to incorporate a horror element, but your
reaction will probably really depend on your familiarity with
Barker’s work. There are a lot of zombie-like creatures that I have
come to affectionately refer to as “bondage zombies” due to their
scantly leather clad bodies and tortured appearance, but
unfortunately, Barker tries to pull in too much of the thing that
made him popular with horror fans; Hellraiser. While the undead are
Cenobite type creatures, there is a similarity, and even something
such as his Tortured Souls toy line shows some influence in Jericho.
Many of the creatures may be the things that nightmares are made of,
but as someone who has been a fan of Barker’s since the original
Books of Blood collections, much of what is seen here really has
been done in Barker’s work on a number of occasions.
The
game however does work on the level of visuals. The lighting effects
are done extremely well, but what are really fantastic are the
character designs. Each of the members of Jericho has a very unique
look to them, not just some carbon copy or cookie cutter look. This
might be a military unit, but they are meant to have a sense of
individuality to them instead of the standard, Government Issue
look. Even though the monsters might be something of a all too
familiar premise, but the look to them is very good and with the
love I have of zombies, seeing living dead that are bloodied and wet
looking is a very nice touch. Instead of the rather run-of-the-mill
zombies that are seen in the Resident Evil games, those found in
Jericho have a much more graphic look to them, and there is plenty
of blood to go along with the visceral gore.
Jericho does have elements that set is slightly aside from the other
first person shooters, and there are a number of them, but with a
number of load times and a number of short stages that barely get
your blood pumping, Jericho falls short of being some extraordinary
first person shooter. It is good, don’t get me wrong, but it isn’t
fantastic either and while it will be remembered for its gore and
monsters, I don’t feel that it will become the template or influence
for first person shooters that will follow.
-mike-