Official
Website
Platform: PlayStation 3
Genre: Action
Number of Players: 1
Peripherals: Ethernet Broadband
Support: HD 720p, 1080p, 1080i
PlayStation Network Compatible
There
has been a lot of hype around Liar for several months now, and it
makes perfect sense. The last time Sony loyalists saw any dragon
influenced game was with Panzer Dragoon, and that was only released
in Japan. Instead, Sega decided to snub everyone and release Panzer
Dragoon Orta only for the Xbox, but after many months of waiting,
promotional trailers and a great deal of previews, Lair has finally
awakened and spread its wings.
Somewhere in another world, two great kingdoms have found themselves
threatened by volcanic activity. The Mokai, and the Asylians have
lived separately, living their lives in the shadow of the
ever-present volcanoes, but war is brewing. The Mokai, who have
found that their resources are slowly depleting, have launched an
attack on the kingdom of Asylia, and war seem inevitable. Rohn, one
of the newest members of Asylia’s Sky Guard, find himself fighting
impossible odds and even treachery as he and his fellow Burners try
and protect Asyila and bring peace back to the land once more.
Lair
is one of those games I have been anxiously awaiting along with some
of Sony’s other titles that look promising such as Heavenly Sword,
Ratchet & Clank, SOCOM and Killzone 2, and Lair, if anything, is one
of those games that looks amazing, but also comes with a high degree
of learning associated with it. Unlike other games where you have
the option of using the SIXAXIS controller or not, Lair in fact
forces you to do so with no other option, and if you’ve been
neglecting to use it, you may find that Lair becomes almost
frustrating. Even spending hour after hour playing a downloadable
title like flOw wasn’t nearly enough to truly prepare me for
reptilian battles in the skies.
The SIXAXIS controller is what you’ll use to move your dragon, so
moving left, right and so on will move you in the corresponding
direction. The game does give you a tutorial for some of the basics
of the game in the beginning, but many of the other moves that your
dragon is capable of are actually done in the hear of combat and
often times later in stages where you are wondering why you weren’t
taught something early on when it could have been much more relevant
and assisted you in your fight.
If
you’re curious what the analog sticks are used for, these will allow
Rohn to look around to his left or right and survey the environment
and there is no way to change these to work as movement for the
dragon. The rest of the buttons relate to combat in some form. The X
button is used to speed up your dragon, though it seems that it just
never goes fast enough, at least not for my liking. It’s not quite
as bad as having to quickly move the controller in an upward
direction to do a 180, something that seems to be hit and miss much
of the time. Movement and flight are merely the beginning in Lair
however.
With the L1 and R1 buttons, you can lock onto your targets,
something that becomes essential during the stages. The game does
try and help you by showing you an arrow that points in the
direction of your goals, and even pressing down on the D-pad enters
what is know as rage mode which will show you enemies in red, but
it’s often not helpful enough. In the air, you can use the square
button to perform a fireball attack and holding the button down
executes a blast of fire. Distance attacks aren’t always essential
however, and once you’ve locked in you can charge in for a physical
assault by pressing the triangle button. The results here can vary,
and in some cases you may be involved in side-by-side combat where
you use the SIXAXIS controller to line up with the target, then move
left or right to strike. You also may get into a close quarters
combat type of situation where you will fight head-to-head against
the other dragon, using fire and claws, even combos, to do away with
it. In what seemed to be a very rare instance, you may even leap
onto the other dragon and physically attack the rider, sending him
spinning into the ground below and his death as well as providing
one of the most impressive sequences in the game.
Battles
in the air aren’t the only aspect of Lair however, and there are
stages where not only will you need to battle the Mokai high above
the ground, but on it as well. Not all of your forces are mounted on
dragons and some of them will fight the good fight on the ground,
with some help from you of course. I actually found the ground
combat a bit more enjoyable than that in the air. Rohn can hover
above the combat field by pressing R2 and L2 and rain fire down on
his enemies. This is enjoyable, but not as much as simply landing
and getting into battle with your dragon and the enemies are almost
powerless against it. You can charge through their ranks, swipe at
them and sending them to the ground in agony, blast them with fire
or even grab helpless victims and devour them. The Mokai though will
use other beasts to fight you and your allies. You can opt to either
land and attack them or, a better method, take to the skies once
more, swoop down and grab them, then toss them into the waters where
they will drown. You also must pay attention to the morale of your
forces; the Asylians are red (as your dragons breathe fire) and the
Mokai blue (since their dragons shoot ice.) Keeping morale up is
extremely important and the army with a low sense of worth and
victory on the battlefield is sure to fall at the hands of their
enemy.
At the end of most of the stages, you will receive a breakdown of
your performance. There are also sub-missions in most stages, though
the game is often vague about exactly how or what you should do in
order to accomplish these. It’s almost as difficult as trying to
avoid hitting your fellow warriors with friendly fire, and this
seems to happen almost too often. But, I’m not necessarily one who
is opposed to accidentally frying a few fellow soldiers. They knew
the risks when they signed on, and I’ve got a job to get done. The
statistics at the end of the stages show how the amount of carnage
you’ve created, the number of enemies killed, friendliest lost, how
many lives you’ve lost and so forth. You will receive a medal;
bronze, silver or gold, and this will also unlock new combo moves
for your dragon.
Now,
for some new dragon riders, it may seem that getting a medal beyond
bronze is impossible, but it can be done with careful planning and
even better playing. Lair offers a leaderboard where you can see the
performance of the top 100 players globally or regionally, and it
won’t just show scores but also the medals that have been obtained
by these players. You will see that yes, there are players that can
get a medal beyond bronze (I’m still working on that and have come
close, but not close enough.) You can also issue friend invites and
even send messages to people on your buddy list without the needs to
quit the game completely, though having a chat option included would
be a nice though. The biggest surprise though is that Lair does not
offer a multiplayer mode and given the content of the game, it seems
that deathmatches, capture the flag and other popular multiplayer
options would be very easy to incorporate within the game itself,
though maybe we will see these in the future with downloadable
content.
From what most of us saw with the trailers for the game, Lair looked
like an amazing title full of graphics that are a feast for the
eyes. The cut scenes do indeed look fantastic and coupled with the
soundtrack, really have a feeling that is like Lord of the Rings.
It’s spectacular to witness, and with the 7.1 THX, the game could
sound better. The in-game graphics don’t look terrible, but there
are some things that could have been improved upon. The water in
particular, and more specifically waterfalls, really aren’t that
impressive or lifelike and even the fireballs look a bit last
generation at times. More time was spent in detailing the dragons
and other creatures, and the flying reptiles are incredibly
impressive with a great amount of detail show in the scales and body
work of the creatures. Even things like cities are often quite vast
and expansive, but unfortunately some of the terrain isn’t quite on
the same level and tends to be rather bland and underdone.
It’s
been a long wait for Lair to finally hit the PlayStation 3, and
depending on your level or patience, it might be something that
wasn’t quite worth it. The controls are definitely the most
frustrating part of the game and there is an incredibly high
learning curve that some gamers aren’t going to be keen on adapting
to. Even a seasoned veteran like myself found that Lair had almost
too many things to try and learn and keep in mind while fighting in
the air, over the seas, and on land. If you can in fact find and
remember all that Lair has to offer, you’ll find that the game is
something like the Rouge Squadron games meeting movies such as Reign
of Fire, but ultimately Lair is a game that begs to be rented prior
in most cases so that you can experience for yourself the gameplay
before possibly spending some hard earned money and finding yourself
scratching your head or threatening to hurl a control across the
room (something that’s not recommended.)
-mike-