Official
Website
Platform: PlayStation 3
Genre: Action
Number of Players: 1
Peripherals: Ethernet Broadband
Support: HD 1080p,
PlayStation Network Compatible
Since
the PSP was released, there have been a few games that have resulted
in a battle over who controlled the system. The first of those was
Lumines, a game that found both my wife and I helplessly addicted,
and before long there was LocoRoco. Once again we were caught in a
web of addictive gameplay, and the game has now made its way to the
PlayStation Network as a brand new title.
But . . . this isn’t the LocoRoco that you may know from your
portable, though there are some similarities.
Once
again LocoRoco has found himself alone and without his friends, and
once again you must guide him to find them. However, you won’t be
controlling LocoRoco this time, but instead a butterfly. As you move
the butterfly through the screen, you need to get LocoRoco to follow
by pressing the circle button. You’ll find others scattered
throughout the game that will also follow if you get close enough,
adding into a growing collection of the little fellows who will all
sing that unique language of theirs. Look out though, LocoRoco’s
nemesis, the Mojas, a lurking just around the corner and are hungry;
LocoRoco is on the menu. The helpful Mui Mui's are found within the
game as well.
The idea behind the original LocoRobo was definitely unique and one
that wasn’t found in any other games and my assumption was that the
PS3 version would work in a similar fashion. I had imagined that the
SIXAXIS would be used to move left or right, controlling LocoRoco as
you navigated him through the games stages. Then there was talk that
it was a screensaver, something that I hadn’t expected. The
butterfly as the playable character definitely wasn’t what I had
envisioned.
The
lack of control of LocoRoco really isn’t comparable to the original
game at all. The game of follow the leader becomes a little bland
and repetitive, though there are still some challenges. To get the
LocoRoco to follow, you will need to have them touch in some cases,
and they often are in some out of the way places that are very
difficult and frustrating to reach. The Mui-Mui meanwhile are found
on different movable items that you control by tilting the SIXAXIS
controller in the desired direction, and once again, this isn’t
always easy.
There are 200 LocoRoco to find in the game, though if you loose too
many of them to the Moja, it’s game over. In order to move further
in the game though, you’ll find an element that is much like the
original, and that is having enough LocoRoco to open different
areas. Often though, they will wander on their own or there are
sections that you need to keep closed so they don’t fall into air
currents, and this can be equally frustrating. It gets worse when
you know for a fact you have enough of the little guys to move
further and one of two happen to slip by requiring you to try and
round them up again.
Locoroco
Cocoreccho retains the same look as the original game does, so it’s
incredibly cute and fun to look at, especially now that it’s
presented in 1080p, and while the original did have some degree of
difficulty, there are times when this version is simply frustrating.
It often feels as though it lacks fun and excitement that made the
first LocoRoco so much fun, and so addictive to play. Instead it
feels more like a rather half hearted attempt to cash in on a game
that a lot of people enjoyed. Locoroco Cocoreccho might seem
tempting, but I can’t really consider this to be a legitimate
sequel, something that has been rumored to be in the works. You can
still sing along with them if you’d like, but this song just isn’t
quite the same and Locoroco Cocoreccho is a pale imitation of the
PSP game that brought a lot of thrills to portable fans across the
world.
-mike-