Official
Website
Platform: PlayStation 3,
Xbox 360,
PC
Genre: Action Shooter
Number of Players: 1 (2 - 16 Online)
Support: 480p. 720p, Ethernet Broadband Required, PlayStation Network
Compatible
Exclusives
don’t always last forever, at least not when it comes to third party
games. Most console supporters know this, and just because something
appears on one console as an “exclusive” doesn’t mean that will
always be the case. PlayStation 3 owners weren’t exactly pleased
when games like Dead Rising and Lost Planet surfaced on the Xbox
360, but the times are changing. While some of us are still waiting
for Dead Rising to make an appearance on the PS3, Capcom has instead
delivered us to the frozen wastes of Lost Planet.
In the distant future, mankind has moved to colonize a new world
known as E.D.N III. There have been a number of obstacles to try and
overcome however, the first being that the planet itself is nothing
more than a snow cover rock (think Hoth from The Empire Strikes
Back) and in attempting to establish a new home, the original
inhabitants of the planet, the Akrid, have began to fight back. At
first, the efforts to destroy these massive creatures proved to be a
hopeless situation, at least not until new weapons were developed.
Among these were the Vital Suits, or VS, and the fight against the
Akrid seems to have turned in humanities favor.
Wayne
Holden, his father Gale, and a number of others recently have
battled one of the fiercest of the Akrid, but this battle was more
than anyone anticipated. Wayne has been found some time later,
frozen in his VS, but alive. Yuri Solotov, the leader of this small
band which also consists of a brother and sister, Rick and Luka,
have need of Wayne’s skills. It isn’t just the snow pirate that are
lurking the frozen tundra but the Akrid, but there is something
more. Wayne begins to learn of NEVEC, a force who is out to not only
destroy both pirate and Akrid alike, but also to establish their
Frontier Project which allegedly will make the planet inhabitable,
but this will come at a high price should it succeed. Now Wayne not
only wants to avenge his father but learn more about NEVEC, their
true plans, and what the fate of E.D.N III might be.
Lost Planet plays as a third person shooter with a number of
different things to set it apart and keep it from being “just
another one of those games.” Everything on E.D.N III, save for an
interior locations, is set completely in the snow and ice, and the
sub-artic temperatures aren’t the type of thing to be taken lightly.
In order to survive, the T-ENG has been developed, a thermal devise
which can keep the user warm and alive, and these are used by anyone
on the planet. This is one of the primary things to focus on during
any mission.
The
way that the T-ENG works is that Akrid which are killed will drop a
glowing, orange object which is thermal energy. Pick it up and
you’re T-ENG will increase, but due to the cold, it will also
constantly deplete. There are also reservoir tanks which hold larger
amounts of this energy and GPS beacons that will increase the T-ENG
by a tremendous amount. By activating these, something done by
repeatedly tapping the circle button, not only will Wayne be given
more energy but also the present GPS coordinates including
information of enemies in the area.
The way in which health is used in the game is a bit different. You
are paying more attention to the T-ENG, but should you get shots or
be assaulted in any other way, your health will drop, though
temporarily, and soon replenish itself. However, if the T-ENG drops
to zero, your health will begin to deteriorate as well until you
have managed to grab more thermal energy or your health bar drops
completely to zero. Something which has become common in a number of
games is present as well in Lost Planet, and that’s the idea that no
matter how skillful a character might be, they really can’t carry a
massive amount of firearms with them, You will be limited to just
two different weapons. Wayne will start with a machine gun, and any
other machine gun you might run across will allow you to add its
ammo into your present stock. You will also find shotguns, energy
rifles, rocket launchers, and a host of other weaponry, but things
go beyond just being able to grab weapons that the average human
could wield.
The
Vital Suits have weapons as well which can be utilized, and seeing
Wayne carrying around a massive gattling gun or laser is quite
enjoyable. You might even feel a bit manlier for a moment or two,
but these weapons aren’t easy to lug around, nor can they be
reloaded quite as easily by just finding another stockpile or
ammunition. It’s almost better to use the VS for what they were
intended for, and there are a number of different varieties. Some of
them will improve your jumping in order to reach high areas while
others are designed specifically with combat in mind. The mecha can
be equipped with two weapons, and this is done in the same fashion
as picking any other weaponry up. The T-ENG still remains a vital
part however, and mecha have their own health bar. Once it begins to
deplete, you’ll have a warning message flash across the screen and
should it reach critical, you’ll be given the option to eject before
it is completely destroyed.
Traveling on foot and in the mecah become a valuable way to
transverse the snow covered landscape. But, when you can’t reach an
area with a mecha, Wayne has another means beyond just jumping. You
have a grappling hook which can be shot at higher areas, and this is
an easy process. If your targeting reticule is green, you can
grapple to it in which case you will pull yourself up and in most
cases, jump and land at the higher area. This form of targeting also
works in combat and is once again easy; just look for it to turn
red. There are also plenty of different types of grenades to use as
well, and Wayne will need just about everything that he can lay his
hands on.
Lost
Planet also features target markers in each stage, and these are
also in different locations depending on the level of difficulty you
have chosen. Now, on another console, these all equate to
achievements, but that’s not something that has been implemented
into the PlayStation 3 community presently. Now these are used for
some additional characters in the game. Hopefully once Home is up
and running (and as I’m writing this review, it has been delayed
once again) companies will add in the PS3 equal to achievements as
downloadable content, but only time will tell.
The game also features an online mode where up to 16 players can
participate in single or team combat. You can participate in ranked
or unranked matches which is good for those maybe wanting to get a
feel for the game when it comes to online play. The match types are
twists on those commonly seen in the world of first person shooters.
You have your elimination and team elimination matches, post matches
which are something like capture the flag and fugitive matches.
The
big debate has been over the graphics between the different
platforms. Let’s keep something in mind and that would be that Lost
Planet is a port, and something always gets lost in translation when
it comes to that market. The game was originally designed with the
360 in mind, and to make the game up to par with the hardware of the
PlayStation 3, it’s going to require some changes in programming
that would come down to man hours and costs. Having seen the
comparisons between the two, I don’t think there’s much difference
at all and the “washed out” look some want to point out on the PS3
version I feel really works better given the game environment. It’s
a snow covered planet that should have a cold, barren, and stark
feeling to it.
Lost Planet, being set on an ice planet, does limit itself in terms
of the conditions you will experience, but I don’t think that’s a
real setback to the overall look of the game. The snow and freezing
winds really add a nice element, and seeing Wayne’s pants start to
collect snow as he trudges through snowdrifts is a very nice touch.
The game doesn’t’ use the same wet and dry approach that Uncharted
does, but it’s not necessity. The enemies though, the Akrid in
particular, are very impressive and you’ll encounter some very large
monstrosities that will have you running for higher ground in some
cases, especially when they can bring down structures around you or
shake the very ground you’re standing on. Overall Lost Planet
captures the harsh environment that it is set in quite well, and all
of this comparison nonsense just needs to stop.
The
only real complaint that I have with Lost Planet is that it’s a bit
short, but I don’t think that’s something that will keep the game
down. The funny thing is, reviewers from other outlets really didn’t
mention this much, instead trying to focus on the graphics end of
things, but they sure were all over the short length of Heavenly
Sword. Unlocking new characters or finding the target marks does add
a certain degree of replay to the game, and hopefully downloadable
content will become available at some point. I sense the possibility
here of yet another Capcom franchise to follow along with Resident
Evil, and Lost Planet seems to have gotten a cold reception from
some on the PlayStation 3, and while it may be a port, this is one
of the game that is certain to have the PS3 heating up.
-mike-