Official Website
Platform: PlayStation 3
Genre: Stealth Action
Number of Players: 1
Support: HD 480p, 720p, 1080i, 1080p, Downloadable Content, PlayStation
Network Compatible
Metal Gear Solid 4: Guns of the Patriots is the worst game I’ve ever
played in my life.
I’m
kidding, but now that I have your attention, MGS4 may very well be
THE game of the decade. It has been one of the most
publicized, talked about, and anticipated games proving that Snake
has achieved an iconic video game hero status that has put him about
plumbers, hedgehogs, bandicoots, and nameless heroes who instead
take their familiar names from petty officers found in the Coast
Guard and US Navy. From his humble beginnings over twenty years ago
on the original Nintendo Entertainment System to his modernization
on the PlayStation, David, the man we would come to know as Snake,
has become a digital legend. Now at long last, the most anxiously
awaited sequel is upon us, and despite some negative press,
persistent rumors that the game might appear on another system
(which I really find doubtful) Snake is back for what in his own
words is his final mission.
MGS4 is set five years after the events seen in MGS2, the year 2014
to be exact, and the face of war is much different. It has become a
business, but one that Snake has once again found that he is very
much a part of. Five of the world’s biggest private military
companies (PMC’s) have come together with new and deadly technology
based on the dreaded Metal Gear and at the heart of all of it, one
of Snake’s deadliest enemies has resurfaced. Once again the solider
of misfortunate has been enlisted to put an end once and for all to
Ocelot and his warmongering, but it’s not just war that is working
against Snake, but time as well, and the clock is quickly ticking
away.
By
now most of you have seen the trailers and recorded demos of MGS4 in
action, and you think you have a good idea of what to expect. In
some cases you’re probably completely correct, but we’ve also only
seen a very, very small taste of the game. While it appears to be
set in the Middle East, and the previous MGS titles have been in one
location, Snake will be making quite a few trips to other locations,
giving MGS4 a more international feel that has been absent, and let
me also add that rumors of the series demise have been greatly
exaggerated. There have also been tales of an install, something
that is true, but these are broken up into the different chapters of
the game. Starting the game for the first time, my first lesson is
that I either need a bigger hard drive or I need to start getting
rid of some of the titles I don’t play as I had to delete some date
in order to actually install the game. But, Snake gave me a good
idea afterwards; have a smoke and wait for the game to begin.
After the opening intro scene, Kojima gives you s seamless
transition between story and gameplay, and if you think that MGS has
changed as far as the stealth aspect, it hasn’t at all. This is
still the sneaking game that you all remember, if you want to play
it as such, and Snake will be given that familiar tranquilizer gun
to knock his enemies out, drag their bodies into hiding, and pick up
ammunition as well. There really is no shortage of that in the least
as you are in the middle of battle in most instances and there seems
to be extra bullets stashed just about everywhere. There is
something different however, and the evolution of war has resulted
in weaponry being designed with chips so that they can’t be used by
enemy soldiers unless they are unlocked. That’s where Drebin will
come into the picture, and the gun launderer will unlock weapons you
find while those that you collect multiples of can be traded to him
for “Drebin points,” the currency for his unique trade. You only
have to go as far as the menu to find him. Drebin also sells
modifications, attachments for your guns, so there are plenty of
tweaks that you can apply to them. Silencers, laser sites, grenade
launchers, and light sources are all among the items that can be
purchased or found, though they can’t all be applied to every weapon
and you are limited in terms of how many can be used, so no super
weapons.
Otacon
is backing Snake up as well and has supplied him with some handy new
gadgets. The first of these is a new camo armor that works much like
the camo ability in MGS3. However, with this high tech accessory all
Snake needs to do it lie down for a moment or press up against a
wall and the camo will mimic the pattern. Players can also see a
percentage regarding their overall camouflage potential and there
are also patterns to be found and downloaded as well as a new mask
later that also allows Snake to mimic various faces. Also supplied
is the M.K II, a robot that Snake can control and move around the
battlefield to get a better idea of what might be ahead of him, and
Otacon has given it a stealth ability. Finally, he has invented the
Solid Eye, the eye patch that many have seen Snake wearing. This
will give him the ability to see details on soldiers in the
battlefield in regards to which side they are on. The zoom mode acts
like binoculars to give Snake a more “up close and personal” view
and there is also a night vision mode. However, both the Solid Eye
and the M.K.II run on battery power, so if you run them down, you
will need to remove and give the battery time to recharge, and some
features will drain battery power faster than others.
Snakes method of disguise isn’t just the camo, and all fans of the
series are familiar with the idea of using a cardboard box to stay
hidden from enemies, but that’s not something that is going to work
well on a battlefield. While the box will be brought back into the
game later, Snake first uses a steel barrel to hide in. There is
more than just climbing inside, and if you tip it over, Snake can
roll it into his enemies, though he’ll end up feeling a bit ill
afterwards. Snake also has those “gentlemen’s” magazines as well,
but this time Playboy has actually lent their name to the game. And,
in the spirit of cross promotion, Snake also is apparently a big
iPod fan. Yes, you have your own iPod that you can equip and MP3’s
can be found hidden in the game world, by equipping the digital
player and selecting a track, there will be different effects on
enemies and Snake himself, and it’s quite funny to charge into a
battlefield with a J-pop song blarring in your ears.
There
are other elements seen in the past games that carry over as well.
Snake has plenty of items to heal himself, though MGS4 doesn’t go as
in-depth as what Snake Eater did. Rations and ramen are among the
healing foods, but Snake also has his psyche to be concerned with.
In the midst of conflict, your stress level will begin to rise and
if it gets too high, your psyche will begin to lower and affect your
performance. There are a number of items that can be collected to
recover it though and if nothing else, you can tune into your codec
and talk with Rosemary (yes, Raiden’s girlfriend from MGS2) for some
advice.
In comparison to the previous games, MGS4 has a great range of
exploration capabilities. The stages are very wide open with plenty
of things to find, though there are times when you might find
yourself confronted with weaponry that you just shouldn’t try and
face alone. Otacon will always be on hand to give some reminders and
suggestions, so you can’t ever claim that you weren’t warned. Part
of the fun of the game, for me at least, has been exploring the
stages, finding as many items as possible, and seeing what the best
way to get to the next phase of the game. Detours and sections that
lend themselves to getting a bit sidetracked however are definitely
abundant, and while the world of MGS may not be as expansive as
other titles, there is more than enough to keep you exploring.
Outside
of the game, there are a few other things to take a look at. MGS4
gives you the ability to download more than just camo patterns, but
there are also MP3’s that can be added into your iPod collection and
the promise of podcasts, though so far, there is only one and it is
in the game itself. You also have a shooting range to practice in as
well as the means to examine any photos that you take while playing
the game. Snake does get a digital camera, so feel free to grab some
images if you have the time.
Kojima has managed to push the PlayStation 3 to some very extreme
limits, though I would dispute the claims to maximizing its
potential as that has been said by almost every developer during the
lifespan of a console. He has however managed to push the BluRay to
its limits and the disc is a 50 gig title with compressed data, not
that this is necessarily a bad thing. So, 50 gigs transferred to a
DVD equates to being 5 discs total minimum, and while I’m not
necessarily pointing any fingers (or maybe I am) that’s a lot of
times to hear Octacon chime in with, “Okay, Snake, do you see the
disc that’s labeled 4? I need to you to swap it with the one
currently in your console.”
Yes,
MGS4 also does have a lot of cutscenes, but if you’ve played the
previous games in the series, this is exactly what you should
expect. You know this, you accept it, and part of what people have
been playing the games for is the storyline. I really do find some
irony in the fact that I read posts and comments about some games
being too short and either getting completely ripped apart like
Heavenly Sword or praised despite the admitted short length of the
game, such as the case has been with Halo 3. If story isn’t your
thing, this isn’t your game, and it’s really that simple.
I really don’t even know if the graphics need to be addressed
because we’ve all seen them, and that has been one of the many
things that has kept fans and even those who have never played a
Metal Gear title anxious for the release. Uncharted set the bar for
what could be done with the PlayStation 3 hardware and Kojima has
now raised it even higher. MGS4 is an astounding achievement, not to
mention a glorious end, though not necessarily to the series itself.
Kojima has worked in a number of good details like seeing bits of
dust settle on the camera while you’re playing in areas where dust
and debris tend to be extremely common. The animations in the
cutscenes are nearly perfect and there has been a lot of thought
given to how the characters move and what body language they
display. Kojima has also worked in some fantastic camera work to
give the cutscenes even more life not to mention a great amount of
detail. It’s going to take some extra work to outdo what has been
done here, but I’m sure developers are up to the challenge.
What
about the online mode you may be wondering? That’s a review for
another time because I’ve been far too involved in the story, so
we’ll cover that as a completely separate review, which I’m sure is
definitely a requirement. Metal Gear Solid 4 has been well worth the
wait and so far, it seems that there is only one professional review
I’ve come across that didn’t seem to care for it much, but he’s
definitely in the minority. Don’t think of this as the grand finale
of the Metal Gear franchise but rather, a fantastic new beginning
and I’m sure that the future of the series will bring with it games
that are even more groundbreaking than what this one is. Sony has
been keeping the big guns back for a while, but Guns of the Patriot
is THE game for this year on the PlayStation 3, and this is only the
beginning of what is to come. With Snake leading the way though,
fans have a lot to cheer for while competitors definitely have
something to be more than wary of.
-mike-