Official Website
Platform: PlayStation 3
Genre: Racing
Number of Players: 1 -12
Support: HD 720p, Headset, PS Network Compatible
Ethernet Broadband Required
It
hasn’t even been a week since Sony released their first PlayStation
3 racing title, Formula One Championship Edition, but the high speed
racing game that has a great level of realism associated with it
could very well be too much for all but veteran race fans. For those
that have an insatiable desire, there’s still an answer that goes
beyond arcade style and delivers adrenalin pumping action.
Welcome to the world of MotorStorm, a racing event set in the
picturesque and rugged terrain of Monumental Valley, Arizona. This
has been the chosen location for a festival of music and most
importantly, offroad racing. There’s no need for customizing, no
worries about what car to buy next, but instead the focus is on one
thing and one thing only: racing.
MotorStorm
has already been a game that’s been in the public eye since the
PlayStation 3 began popping up in kiosks in retailers, and this has
been the demo that has been running on all of them. But, what you
may have seen on the demo, what you may have downloaded and played
already on your PS3, is but a mere taste of what the game has to
offer. MotorStorm takes offroad racing to a level of excellence that
only the next generation systems can provide, and more specifically,
the PS3.
Consisting of 21 stages, each more challenging than the last and
each with a multitude of races, you’ll find your skills pushed to
the extreme. This is much like a cross between a game series from
the good old days of gaming, Super Off-Road, and the rally tracks
found in Gran Turismo. Yes, this is a game about racing, but there’s
a lot more under the hood than just crossing the finish line, you’ll
need to do it in one piece, and that’s not always easy.
MotorStorm
uses a number of different features to put itself in a class all its
own, and one of the most notable is the real-time track deformation.
The courses themselves have a number of paths that can be followed,
and many of these have at least one that will lead you into mud.
Going through the first time around isn’t bad, but the more racers
that tear through the terrain, the more difficult the mud becomes to
navigate, and in some cases, you’ll not only be struggling to push
your way through, but sliding and slipping as you try and keep up
with the pack.
The tracks also feature interactive environments such as signs,
wrecked cars, fences, and a number of other things. Driving head on
through a fence will utterly destroy it, but on your next lap, there
will still be pieces that can be ran over further, or you may find
that a barrel you knocked over previously is still on the track.
These things don’t simply fade away, and once again we see the true
power of the PS3 in action. It’s not just the environments that take
a beating, but your vehicle as well, and you’ll being to see scratch
in the pain, dents and dings on the hood or in the doors, and if
there’s enough damage, you’ll begin to loose pieces.
This
isn’t a game of just one type of vehicle either, and there are seven
different types to select from, though some games will require you
to use a certain type. MX Bikes. Big Rigs, racing trucks, rally
cars, buggies, ATV’s, and mudpluggers are all on the available list
and each as a number of different designs and colors to choose from.
Really, those don’t matter too much, at least not in my opinion.
That nice, green truck I may have selected will soon be coated in
mud making the color nearly impossible to see. Each vehicle also has
advantages and weakness with the terrain. Some excel at navigating
through mud while others will be slowed down. MX Bikes are fast and
agile for instance, but this is MotorStorm, and anything does,
meaning you can do what’s necessary to eliminate opponents, though
not permanently. Think your bike is going to stand up to a big rig?
That’s merely wishful thinking.
At first, MotorStorm is a bit of a challenge, at least until you
begin to learn the mechanics of how the game plays. With the damage
that each vehicle is susceptible to and hitting a patch of mud the
wrong way, you may find yourself slamming into a pile of rocks and
totaling your car, and time waits for no one. Aside from getting to
enjoy a nice visual display of your wreck, other drivers will pass
you by. The key really seems to be drifting to make it around some
of those slippery or rocky turns. There’s even a bit of a Road Rash
nod thrown in and when on a bike, you can attack other rivals, at
least as long as they are on a bike themselves. Drivers in cars and
such will only get an aggressive (but not obscene) gesture from you.
Also, you have a boost option, and you won’t have to try and drift
around corners to charge this up, but be warned, as you hold it down
longer, you will begin to overheat and if you max out the meter,
your vehicle will explode.
If
you’re up for a real challenge though, you can try the game with the
SIXAXIS controller in the motion sensor mode. As I’ve found the case
to be, this does take some time to grow accustomed to, and in
MotorStorm, this might be truer than ever before. The game is
incredibly sensitive and the slightest wrong move can cost you the
race. From my experience though, it seems that playing using the
in-car mode (though it’s just a closer behind view for bikes) seems
to make things a bit easier when trying to use the motion sensor
mode.
A racing game probably wouldn’t be the same these days without an
online mode, and MotorStorm features this option for up to twelve
players. You can choose to join a game or host your own with the
option to select not only the track, but what vehicles will be
allowed how many laps the race will have, and the ambience featured
in your creation. The game also supports the headset options
allowing you to converse with other players as well.
Some
complaints that I have heard about the demo version was that it
didn’t look as good as expected, but remember, that was the demo.
MotorStorm looks absolutely amazing and features some fantastic
details. Having a driver hit a patch of mud when you’re nearby can
result in dirt landing on your hood, and it will stay there unless
of course you loose it during the race, or crash. If you’re playing
in the behind car mode, you will see the dirt and grime begin to
pile up, and it will also ht the screen, though it will fade after a
few seconds, but it’s a nice touch. The lighting in the game is
amazing as well, and you’ll note that the sun glistens on the mud in
some cases, turning into a canyon can have you in the shade, and
there are those times when the sun might be glaring in your eyes.
The landscapes found in the game are amazing, and seeing bits of
grass as your drive by, trees, and even loose rock or dust flying up
in the air adds to the realism. All of these elements are what makes
MotorStorm an offroad game that players are going to immerse
themselves in and developers will be examining in full detail.
The PlayStation 3 is definitely getting its fair share of great
racing titles, and having played all of them at this point,
MotorStorm definitely ranks in as being on the best in my opinion,
dropping my addiction to Formula One Championship Edition and Ridge
Racer 7 down a bit. Sony wants you to get down and dirty, and
MotorStorm is the perfect game to do so. No fine tuning required and
no showers necessary, just good, solid gameplay, and if you doubted
the “killer app” status that many have put on this game months ago,
let me assure you, that only begins to define MotorStorm.
-mike-