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Siren: Blood Curse
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Platform: PlayStation 3
Genre: Survival Horror
Number of Players: 1
The novelty of survival horror has proven that it anything but a
novelty. Resident Evil has paved the way for other titles like
Silent Hill, Fatal Frame, as well as numerous lesser-known titles.
In 2003, Sony’s Japan Studio would release their foray into the
world of survival horror with a more stealth based title and the
game, Forbidden Siren, would make its way to North America later in
2004, but unlike the games that it needed to live up to, Siren only
received moderate praise at best. However, Japan Studio is making
another attempt to lure gamers into the world of Siren with their
latest offering, Siren: Blood Curse.
Once again players are taken the Hanuda, a mysterious village which
is rumored to have disappeared, but that seems to not be the case at
all. In the original game, the story revolved around Japanese
characters, all of whom were very badly dubbed, but the strange
occurrences in Hanuda find a different group of visitors. A film
crew from the United States has come to work on a documentary about
the village and has quickly discovered that the rumors and tales
about the mysterious curse are more than true. Meanwhile, Howard
Wright, a student, has found himself caught up in the terrifying
events at the village while Seigo Saiga has come to lend some much
needed assistance, but the goal for all; survive.
In Japan Siren: Blood Curse was released in a similar fashion to
what Warhawk was here, giving Japanese gamers the option to either
purchase the game in its entirety on a Blu-Ray disc or to download
it from the PlayStation Network Store. SCEA however has gone with
the download option, though I don’t think that seeing the game hit
retails shelves at some point in the future would be completely out
of the question. Blood Curse is divided into twelve different
chapters and you have two method of purchase; either by individual
episode or buying a bundle with everything. Even if you do go with
the bundle, and that’s really the recommended fashion to purchase
the game, it is still downloadable only by chapter, though that
makes perfect sense ass combined, the chapters equal around 9 gigs.
Siren: Blood Curse presents itself in such a way that it is very
comparable to a horror film, particularly the aspect that has you
controlling multiple characters. This isn’t done in the same way
where a game like Resident Evil might have you temporarily in
control of another character or how Fatal Frame III had chapter’s
specific to characters, though there are definitely stages where a
single character is all you will play. Much of the time however, you
will play as one character for part of a stage, then switch to
another. Each role you take on flushes out the story a little more
and the characters won’t always be together, though even in being
apart, it helps to give more details to what is going on in the
village. Aside from Howard and Seigo, players will also find
themselves taking on the role of Sam Monroe and his ex-wife Melissa
Gale, part of the television crew, and even their young daughter
Bella Monroe and cameraman Sol Jackson. There is another character,
Amana, who is controlled briefly, and an NPC, Miyako, who make up
the remainder to the characters found in the game.
The good news if you hated the dubbed in the first game is that
won’t be much a concern in Blood Curse. I downloaded the demo when
it first appeared on the Japanese PlayStation Network Store and from
what was presented there; no changes have been made to the voice
cast. The only localization appears to be simply translating the
Japanese text into English; so in this case, the game actually
retains the same feeling that the creators had intended it to have.
Each of the chapters in Blood Curse has you performing a variety of
tasks, all based around the story of course. Some might be as simple
as sneaking past the shibito, the zombie-like beings that inhabit
the game world, and for me, they have a very distinct likeness to
those creatures found in Evil Dead, the voice in particular have
that otherworldly sound. You will also find that the shibito go
beyond just looking like human zombies to forms where that take on
appearances of spiders, strange winged creatures, and the brain
shibito. With each objective that is completed, you will see another
appear on the screen depending on how far along in a chapter you
are, and at times these are meant to act as more of a tutorial so
you can learn the various abilities and functions that can be
performed in the game.
Hiding is actually an essential aspect, and this can be used to
evade shibito pursuers when you are in dire straights. However, you
can arm yourself as well, and although you might find necessary
firearms from time to time, there are other methods to dispatching
these undead as well. Something like a simple sake bottle can be
used to bludgeon your enemies, though it’s more effective when
broken, and the game is very good about letting you know when an
item can be grabbed and equipped. The same is true on finding places
to hide and just about everything else that the game offers, and if
you’re ever at a loss, you always have access to the instructions
via the games menu as well as a means to see the map of the area, at
least what you’ve uncovered so far.
Much of this might sound like things that you’ve seen in other
games, particularly the survival horror genre, and it doesn’t end
there either. Characters will have access to a flashlight that can
be turned on or off, and this is all done via the D-pad. You also
have the ability to shout which will attract the attention of
enemies, and believe it or not, this will come in handy. You can
also use the D-pad to get companions to follow you or to set traps
and flares. However, the game does offer other things that give it a
unique flavor. The Sight Jacking ability is the key of this, and
even though this was found in the original game, it has changed
slightly. Sight Jacking allows characters to see through the eyes of
another, be it a human or a shibito. This mode now enters a split
screen where the left is what you are currently seeing while the
right is what the target sees. While using this ability, things are
very easily distinguished by showing shibito as red marks, friendly
characters as green and you can quickly jump from target to target.
This new variant of Sight Jacking however does take a bit to get
used to, but it integrates very well into the scheme of the game.
The chapters themselves also give players an opportunity to revisit
sections, and not just with the gameplay either. You can view
cutscenes again or, if you haven’t played in a while, refresh what
it to come by checking the last section which will give you a
preview, though the start of each episode does recap the events so
far. It’s a bit like what you might see if you’re watching an
episode of 24 or Prison Break. Another reason to replay episodes
lies in the games archive feature where items that you collect will
shed more light on the characters as well as the events that are
transpiring in Hanuda.
Unlike a game like Fatal Frame, Siren utilizes both day and night to
tell its story, but between the two, I have a fondness for the night
settings. These definitely have a nice creep factor to them, and
that’s really one of the biggest draws to the survival horror genre.
The developers have used a nice overlay that gives the game a look
that is like scratched, worn film, and that really gives a nice
touch to the atmosphere. What I truly appreciate though are the
details, and there are some great recreations of some architecture
that you might find in parts of Japan as well as some great exterior
design as well. The game is even a bit bloodier than I expected,
though I have yet to see a design team touch on a game that might
rival the gore found in a movie like Day of the Dead or Dead Alive.
Overall I think most will find that Siren is a very good example of
what the next generation of games can provide fans with when it
comes to horror, and this is merely the beginning. Resident Evil is
just around the corner and I have it on good authority that at some
point, we will be seeing Fatal Frame make another appearance.
What may surprise some of you that are fans of the first game is
that while Siren: Blood Curse is a sequel, it’s not the first, There
was actually a second game released on the PS2 in Japan that never
saw the light of day here as well as a live action movie that acted
as a tie-on. The distribution method found with this game is one
that I really like and players won’t feel compelled to try and
complete everything all at once. And, like many games in this genre,
I found that playing at night was much more appropriate. This is the
type of follow-up that might have me dusting off the first one and
giving it another chance, but if that’s not the case, Siren: Blood
Curse is a great survival horror title that has that distinct
J-horror atmosphere found in some many of their movies. Thankfully,
a remake isn’t in the works.
-mike-
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