Official
Website
Platform: PlayStation 3,
Xbox 360,
PC
Genre: Action
Number of Players: 1 (up to 6 online)
Supported HD: 720p, 1080p, Ethernet Broadband Required
Movies
and their sequels are both a blessing and a curse. Some of these
franchises show no signs of studios letting up, not to mention you
have networks like Sci-Fi Channel who just seems determined to buy
up the rights for every bad science fiction and horror film they can
and make even worse made for TV movies. But, it’s not essential that
sequels hit theaters, television, or video. Midway and John Woo
actually have the right idea with creating a “sequel” that isn’t a
movie necessarily, but a game.
Some may know John Woo’s Hard Boiled, the last film that the
director did while still in Hong Kong, others may not, but it’s
still one of the top movies from that country when it comes to body
count with an astounding 307 dead, and fans quite pleased.
Stranglehold once again puts Inspector Tequila Yuen back into
action, though his superiors may not be happy about it. A police
officer in Hong Kong does missing and soon, the department gets a
ransom call and a request for one officer to come to the Kowloon
market. Yuen volunteers for the job, leaving a trail of dead in his
path, and soon he finds the officers badge and a photograph of the
now dead fellow officer. Soon he crosses paths with the Triads,
still going against orders of course, and things get worse when his
ex-wife has been kidnapped and this brings the Russian mob into the
picture. But for Tequila, anyone who is unfortunate enough to cross
his paths let along into his gun sights will meet the same fate as
he work to bring down the mobsters . . . . his way.
Stranglehold
to some extent recaptures the glory of Woo’s movies prior to him
coming to the United States to direct. Most fans that appreciated
his films back when he was still in Hong Kong almost universally
agree that Woo’s works now pale in comparison to what was seen in
Hong Kong, but Stranglehold isn’t some tame and toned down
presentation. The game plays as a third person action title where
you will follow Tequila as he guns down high ranking mob bosses and
plenty of their underlings, and the body count surpasses what Hard
Boiled presented, but then again, the world of video games offers a
lot more when it comes to violence. And let’s point out, that’s why
there’s a rating system, so quit pointing fingers and blaming the
industry for your unsupervised children buying games that you
disapprove of.
A great deal of the style seen in Woo’s films carries over into
Stranglehold, so if you are close to a table for instance and move
up against it, Tequila will slide over it, followed by a shower of
whatever happens to be sitting on top of it. Some items, such as
push carts, will allow you to ride on them temporarily and dish out
more pain and bullets, but this is just one minor element. You are
rewarded for your killings based on your style, and this is
incredibly important, not to mention something that can be quite
cool to watch. If you’re close to a banister or a telephone pole,
Tequila can jump up and balance across it, unleashing more hot lead
in the process, but he will also enter what is known in the game as
“Tequila Time.” This has nothing to do with salt and lime, but
instead a slow down of the game which will let you target more
accurately and kill more underlings in the process. However, this
aspect has a time limit, and the way to build it back up all goes
back to your stylish method of killing.
“Tequila
Time” will begin automatically when you approach highlighted objects
and press the L1 button, and outside of objects Tequila will dive,
but you can also enter into it manually by pressing R2, and there
are many times when it becomes necessary to use this outside of the
norm. However, Tequila has some other methods to use against his
seemingly endless parade of enemies. With shots being fired from all
directions, taking damage becomes unavoidable. There are sections
that you can utilize to hide from fire, but the destruction of
environment has been brought into the game as well, so if you’re
hiding behind a pillar for instance, that may not last long. Using
terrain effectively is another important factor and the game goes
beyond just shooting blindly. For example, a Triad member on a
walkway might happen to have a sign hanging above him and by
targeting that instead of him, not only will you earn more points
for style, you may kill him and a few of his friends in the process.
If all else fails however, and you’re taking too much damage, you
can either try and find a health kit which will restore all of your
health or use Tequila’s starting ability which you’ll see in the
Tequila Bomb Gauge at the bottom of the screen. This will heal you
slightly, giving you some necessary survival skills.
The Tequila Bomb Gauge will continue to gain new abilities with a
total of four different skills. Precision Aim works a bit like
Tequila Time, and the action is slowed down temporarily, allowing
you to get a better shot at your opponent. With your aim perfected,
you will follow the bullet as it imbeds itself into members of the
mob, killing most save for the bosses, and enough shots like this
can make short work of them as well. The Barrage Attack is one of
the cooler abilities that Tequila has. By using this, he will go
into a brief cutscene where he reloads whatever weapons he is
currently using, then the action slows down again allowing him
unleash a devastating torrent of bullets. Finally, Tequila will gain
the spin attack, an option that can be used when you’re surrounded
and there seems to be no other option. This satisfies the necessary
martial arts aspect that is found in Woo’s films, and that is seen
from time to time during gameplay when a foe gets just close enough
to take a gun to the head.
Stranglehold
will also toss in standoff moments. We’ve all seen this before, and
in typical Woo fashion, Tequila will have guns pointed in opposite
directions while he appears to be hopelessly outgunned. When the
standoff mode starts, the gameplay slows down again, allowing you to
get in shots either at enemies or nearby objects while avoiding
bullets in a Matrix style. There events tend to pop up at least once
during stages and are quite stylish and fun to play, even if they
are temporary.
With a good deal of weaponry, grenades, and even some mild martial
arts, Stranglehold has plenty of ways to dispatch any gang members
that cross your path. There are even some things that seem minor but
come across as being very cool, like having Tequila jump and kick
off a wall, then slide across the ground while he fires his guns.
There is also plenty of destruction and at the end of each stage;
you’ll get a tally of the number of dead you’ve left in your path as
well as the amount of destruction that you’ve caused to the stage,
all of which will be result in a grade. The style points that you
collect can be used outside of the game in the unlock shop to
purchase videos, artwork, and even things for the online mode that
Stranglehold has.
The online mode that Stranglehold offers is one of the downsides of
the game and it really doesn’t offer too much. There are
deathmatches and team deathmatches, and that’s actually all. Even
worse is that I’ve logged in quite a few times and found that there
was no one playing even though there are stats available for players
that have.
Being
a fan of Hard Boiled, I really enjoy seeing the film come to life.
The character designs are quite good, though with the amount of
enemies that you deal with, you can expect to see some rather
generic looks from time to time. The game though does comes across
quite well in the visual department, and seeing fruits explode into
hundred of pieces when you shoot them or slide across tables, the
ability to follow the path of the bullet as it hits its targets and
the cutscenes are all rendered quite well. The stages are usually
fairly easy to follow, though there are a few where exploration
tends to be more of a key element that simply moving from point A to
B. There are however a few character elements that have a plastic
look to them, but it’s not something that really harms the game too
much, though it does add a bit of unrealistic visuals. One thing I
do with that the game had however was an option to change the
language, though I’m guessing a Chinese audio option wasn’t recorded
for the game. Since it is based on a Hong Kong film though, I at
least would have enjoyed the game trying to bring that into the
options as well.
I really would like to think that maybe other director’s would take
a game like Stranglehold to heart and instead of giving us pointless
theatrical, or direct-to-video sequels, give fans a fully
interactive follow-up. I don’t think that will happen however,
meaning that I will probably never get the chance to play a Friday
the 13th game where I’m Jason, but I can dream. Stranglehold is a
fairly solid action title that has enough tricks throw in to keep it
unique and with a body count that can climb higher than what was
seen in the film, fans of Hard Boiled and those who may have never
seen it will enjoy a shot of Tequila.
-mike-