Official
Website
Official WWE Website
Platform: PlayStation 3,
PlayStation
2, PSP,
Nintendo Wii,
Nintendo DS,
Xbox 360
Genre: Sports Entertainment
Number of Players: 1 - 6 (up to 18 online)
Support: HD 720p, PS Network Compatible
Peripherals: Ethernet Broadband
One
of the things that I was really looking forward to last year was the
release of WWE on the PlayStation 3, but that was cancelled. I may
not have been watching any of the WWE program for the past few
years, at least not as religiously as I once did, but even so,
that’s not something to keep me from enjoying the games. The 2008
edition of the popular SmackDown! vs. RAW franchise finally has come
to the PS3 at long last.
The general idea behind the storyline version of the game remains
quite similar to what has been seen over the years and players will
simply be working towards the ultimate goal of a shot at the WWE
championship title. This can be done either by playing one of over
50 different WWE Superstars. Wrestlers like Triple H, The
Undertaker, Edge, and John Cena are found within the ranks once
again as well as newcomers like CM Punk, MVP and The Sandman make
their way onto the list of playable characters. You’ll find the RAW,
SmackDown! and ECW brands represented as well as some of the fairer
sex with playable female wrestlers and some unlockable legends. If
playing as one of your favorite superstars isn’t your thing, you can
also bring in your own created wrestler to play through the
storyline.
For
the most part, the general control schemes in sports games, or
sports entertainment in this case, really doesn’t change too
terribly much between the releases. Yuke’s has managed to create a
really great and easy to play game since they’ve taken over the role
of developer back in 2000 when they first created WWF SmackDown, but
there are new enhancements to be found in the 2008 edition of the
game as well as some long standing methods of gameplay. The
grappling system has undergone changes in the past and started using
the right analog stick to perform these moves. These have gone to
include the ability to do a quick grapple, just the analog stick
itself, or strong grapples with R1, but the one issue that I know
many fans have had is that once you’re in a grapple, you can’t find
a way to break free. That was the case, but not anymore. By pressing
square you have the ability to actually escape from holds and
reverse them in some instances and the ultimate grapple mode lets to
have full control over when you will pull off your move to impress
the fans, or make them hate you even more. Escaping grapple however
will depend on the amount of limb damage you’ve sustained, and even
this has changed.
The damage aspect of the WWE games has been a little limited and
just focused on sets of limbs, body, and head, but it has been taken
a little further. If you’ve been doing some bodily harm to your
opponent’s right arm, you can stay focused on that limb. The upper
HUD will show you where hurting your opponent and like with the
other games, enough facial damage can eventually cut your foe open
and the blood will flow free. During matches you will still be able
to build momentum and once the meter is maxed, you can save your
special move and use it at the appropriate time. The 2008 edition
still brings stamina into the matches, so going all out in a match
might be the right thing to get the crowd behind you, but it can
wear you down and leave you vulnerable for a possible comeback. You
also still have the option to fight in the crowd or ever perform
environmental grapples, so in the squared circle, there are still
plenty of options.
Speaking
of options, SmackDown! vs. RAW 2008 still offers players plenty of
different match types. Your standard, one-on-one singles competition
is great and everything, but what would the WWE be without
variations. Hell in the Cell, TLC matches, Triple Threats, ECW
rules, and the ultimate, the Royal Rumble are just some of the many
matches that you can find and with all the variations possible,
there are well over 100 different types of matches you can be a part
of, but there is also some new ways to gain the upper hand. Each
wrestler has not one, but two different fighting styles and before
the match, you can select which will be your dominant style will be.
Brawler, hardcore, dirty fighting, high flying, powerhouse or even
showman are just some of the different in-ring techniques that you
will have available. This gives the wrestlers different move sets
and can make matches completely different. Of particular note is the
new submission moves and the players caught in a hold now have the
ability to try and struggle free while their opponent can apply the
hold even more and force them to submit. Each of the specialty
fighting styles also have their own unique special moves, though you
will need to earn an fighting icon during the match to execute it.
This gives the new SmackDown! vs. RAW yet another new level of
realism that makes it quite close to the WWE that you probably watch
each and every week.
The “story mode’ has now been dubbed 24/7, the very same name that
WWE uses for it’s On Demand programming and aside from the regular
story mode, there are some new enhancements. As a WWE superstar,
there are different elements that you can participate in to win over
the fans besides being a part of the matches. Signing autographs,
doing interviews, make appearances and other activities are all a
part of the options, though with these, there are a few times when
you will see cutscenes, but often you are just given the results. It
might help with your popularity, but it will also result in fatigue,
so taking some time off to recover is always important. You can even
invade the different shows either by just making an appearance or by
interfering in matches, though the game still doesn’t allow you the
option to attack your opponents when they are on their way to the
ring. If you don’t want to play through the mode as a wrestler, you
can opt to play general manager and see if you have the right stuff
and brilliant ideas to make the brand a success. The new Tournament
Mode features even mode WWE events that fans know. You can be a part
of King of the Ring or even Money in the Bank and if you happen to
hold a title, you can put it on the line or keep it right where it
belongs; around your waist.
Players
still have the create-a-character mode (or create-a-belt, stable,
entrance, and all of the other bells and whistles) and much of this
is unchanged. This has always been one of the best additions to the
franchise and there are some many different options to choose from.
You can either use the default looks for the characters and attire
or you can adjust them to your liking. This can be incredibly
in-depth, so creating a character or anything else that you’d like
can either take just a few minutes or thirty minutes, perhaps even
more depending on how intricate you’d like to get. The only problem
is that there is still no option to import and use your own music
for your entrance, something that the 360 version of the game does
allow, but hopefully this will change in time. Aside from using the
character that you’ve created in the regular game modes, you can
also take them online and compete against other WWE fans, though
I’ve never been one who is really swooned by online gameplay and as
a reviewer who always has a full plate, I just don’t have time for
it.
The WWE games have always looks great, but this latest version is by
far the best the Jukes has done. It isn’t just that they have
perfected the entrance animation for you favorite wrestlers, but the
look of each of them is even better than it has been before.
Development of the games has usually involved some scanning, but
what is showcased here is probably the best that has been seen.
While the characters might be a little “shinny,” but I don’t think
that really matter. It’s quickly forgotten in the action of the
game, and the wrestlers look the best they ever have. Even the
audience members don’t have the same, cardboard actions where they
all move the same but instead you’ll see many of the fans in the
stands moving separately, not following along like sheep as seen in
the past titles. The only bad thing with the game comes with the
commentary which is still very repetitive and brings in dialog heard
in the previous games.
Jukes
comes up with more interesting ideas and gameplay concepts with each
game, and while this is probably the best game they have done so far
in the series, I’m sure whatever they come up with next will outdo
this game. WWE SmackDown vs. Raw 2008 has been one of those games
that PlayStation 3 owners have been drooling to finally have, and
while it may have taken a year, it’s been well worth the wait to lay
the smack down on friends, family, and other fans across the globe.
-mike-