Official
Website
Platform: PSP
Genre: Puzzle
Number of Players: 1 - 2
Suddenly,
from seemingly nowhere, there are a ton of games getting released on the
PSP. Within less than a month we’ve already reviewed WTF, Gunpey, and
Lumines II at Underland Online, and all titles available on the PSP, but
the puzzle frenzy isn’t over yet. Q? Entertainment has really made a
name for themselves when it comes to puzzle games, and the creators of
Lumines have yet another game that they hope that you’ll find yourself
hopelessly addicted to.
Every Extend Extra, or EEE, is a puzzle game, but it’s also a shooter.
Okay, I know that sounds a bit confusing, but trust me, the combination
of genres actually works quite well for the game. Instead of maneuvering
blocks, trying to connect lines together or anything of that nature, you
have craft that you will be moving around the screen. Found within the
flashy backgrounds, there are enemies that will appear. You’re job is to
destroy them with an explosion until you reach the boss to each stage in
order to move to the next level.
It
may not make sense at first and in fact, some might think that it’s not
necessarily a puzzle game that they are interested in, but it actually
has quite a bit more going on. The explosions can be linked together in
a couple of different forms. As you move around, you can charge your
explosions, and the bigger it is, the more enemies you will eliminate
within the sphere of detonation. However, should an explosion touch
another enemy, the destruction continues and builds up the points. There
are also green and pink enemies, green work bonus points while pink
helps speed you up.
Should you hit any of the enemies, you will lose one of your lives in
stock, though the amount of chains that you manage to collect can build
this number back up. When you finally reach the boss at the end of each
stage, you will need to detonate a given number of chains in order to
actually do damage, and this can be even more complicated when you get
them firing at you. There is also a time a time limit, and while you can
collect items to increase this, you also can lose seconds by being
destroyed and should it expire before you finish a level, time will
begin again. The one final feature is that you can use the L or R
buttons to release a bomb and then continue to charge your ship, thus
giving you two different bombs that can be used to destroy enemies.
The
game initially allows you to play the Arcade version as well as the
original, but more features will be locked as you progress further into
the game. The Caravan Mode lets you play any unlocked stage and try to
beat the high score, at least until you reach the boss at the end of the
level. There is also a Boss Attack where you can battle against any of
the nastiness found in the game. Additionally, there is a two player
mode which allows either a head-to-head battle or battles against up to
six other players via the PSP’s AdHoc feature.
Like Q? Entertainments Lumines and Lumines II (and there is a demo for
Lumines II included on the UMD) EEE has very colorful and flashy
graphics combined with techno and trance music. This makes the game
rather hypnotic to play and adds to the addictive quality. The thing
about this game though is that it isn’t easy and takes some practice to
really get the hang of how to play it. I actually did find myself
jumping into the game, then quickly deciding that maybe I should play
through the tutorial to better understand just how the game plays. EEE
isn’t like any other puzzle game, but once you’ve gotten a grip on how
it plays, it becomes much easier to play, though is still a challenge.
The
high learning curve might cause novice puzzle game addicts to steer
clear of EEE, but for those that have spent hours, days, week . . . .
you get the idea, this is going to be a puzzle game that that is going
to provide a much different method of play and one that is going to grow
on them very quickly. If you want an excuse to not talk with people,
Every Extend Extra certainly will allow for that, and you’ll soon be
wondering just where the time went . . . though you may not necessarily
care.
-mike-