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Final Fantasy II Anniversary
Edition
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Platform: PSP, Nintendo
Entertainment System, PlayStation, Wonder Swan Color, GameBoy
Advance
Genre: RPG
Number of Players: 1
Final
Fantasy is the game that saved a struggling SquareSoft, we all know
that, and like any successful game, a sequel is sure to follow. The
Japanese fans of Final Fantasy received the second game back in 1988 and
while there was an English version planned for release in the United
States in 1990, it never happened. Instead, the Final Fantasy II that we
got was actually Final Fantasy IV, and it wasn’t until Final Fantasy
Origins was released on the original PlayStation that American fans
finally had the chance to play the game. As a part of the 20th
anniversary of the first Final Fantasy, Square Enix has decided to once
again release the game, this time for the PlayStation Portable, and with
some added enhancements.
Final Fantasy II is a departure for the original game in quite a few
ways. Instead, of creating your own characters and selecting classes,
players are immediately given a party of three heroes; Firion, Maria and
her brother Guy, and they are up against seemingly impossible odds. The
game opens with the three involved in a hopeless battle against imperial
soldiers who leave them for dead, but they soon awaken, alive and well,
in the castle of Princess Hilda. She is a part of the rebellion that is
opposing the Empire, and the heroes are offered a chance to join, but
only if they prove their worth. After completing a rather simple
mission, the three are officially now rebellion members, but defeating
the Emperor and his loyal minions will prove to be a tireless task which
finds the three with new allies to complete this life-threatening task.
Much
of this game plays like the first Final Fantasy, and others that came
after this release. You have your standard overhead view of the map,
both within cities and outside. Trying to move from location to location
will find you locked in mortal combat with a variety of different
monster, many of who have specific weaknesses. The active combat option
still wasn’t a factor at this point, so the battle still works in the
same fashion where you decided your action and move down the list of
characters before combat actually begins. It’s a time honored tradition
in terms of gameplay, and one that until the past few years, only had
minor modifications.
Where FF2 is different and takes some getting used to is in the leveling
of the characters. Yo9u don’t necessarily gain a level after gaining
experience points but instead, everything is based on your actions
during battle. After finishing a battle, you will find that your
characters may increase as far as their overall states, strength, etc.,
or they may gain more hit points. If you’ve used magic, more magic
points will be added into your total. Characters can now be equipped
with any type of weapon, though they will require mastery to use. A
general rule of thumb is to fight weaker creatures around cities before
moving on to some of the harder foes, but as you master your individual
weapons, your chances of hitting an enemy will increase as will the
amount of damage that can be done. However, this form of advancement is
a double edged sword. Characters who you use to do physical attacks
often may start to lose MP as they aren’t as reliant up spells, so
finding the perfect balance becomes part of the challenge.
Spells
function in much the same way that weapons do. While you have to buy one
for each character, there are no restrictions concerning class like in
the first Final Fantasy. As you use a spell more and more, it will gain
experience until it reaches another level. This will increase the amount
of damage it can do or how effective it is against status changes or
healing. The higher a spell level is however, the harder it becomes to
advance it to the next phase.
There are new additions to the game, and Final Fantasy II first
introduces the Word Memory option as well. While talking with various
NPC’s, you may see a highlighted word you can choose to memorize. You
will meet other NPC’s that you can ask about these words and if it’s
something they know about, you will be provided with further information
and quite possibly new terminology to work with. Another addition is the
back row method of combat. By placing characters in the back row, they
become immune to physical attacks and only bows and magic will harm
them, but it works both ways. Back row characters also need to attack
with ranged weapons or magic.
Anyone
who has followed the Final Fantasy series long enough knows that there
are changes and additions with each release, some of which carry over
into the next sequel or are modified slightly. The experience system in
Final Fantasy II is innovative and unique, but it can be frustrating at
time as well. I would assume that ultimately, this is why the same thing
isn’t found in other games, and Square has presented some interesting
ideas at times, such as the job system originally seen in FFV which in
now only seen in the Final Fantasy Tactics series. No matter if they add
something new, adjust an old idea, or bring something back that was
thought forgotten, can be assured that each and every Final Fantasy
title will offer something a little unique.
When Final Fantasy II was released as a part of the Origins collection,
Square updated the graphics slightly and added cutscenes that would have
been impossible to do on the Nintendo Entertainment System. The PSP
version features more graphic enhancements to the game as well as
remastered music that definitely sound better than anything you’d ever
hear on an 8-bit system. Also included are the bonus quest and dungeons
that were found in the Final Fantasy I & II: Dawn of Souls release plus
the exclusive Arcane Labyrinth and Arcane Sanctuary dungeons, new bosses
and enemies, and the ability to save anywhere, not just in towns or
dungeons.
A
remake, yes, but definitely new and improved. Final Fantasy II might be
thought of as the proverbial red-headed step child of the Final Fantasy
series, but it’s still worth playing in my opinion, particularly for
those who have followed the series since the very first game, or fairly
close. I don’t believe that players who are still convinced that Final
Fantasy VII is the “best RPG ever” will be terribly impressed, but this
is a part of the Final Fantasy history that shouldn’t be overlooked.
-mike-
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