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Platform: PSP, PlayStation
Genre: Tactical RPG
Number of Players: 1 or 2
The
concept of tactical role-playing games started way back in 1983 with
Ultima III: Exodus and the genre has evolved since then. Out of all of
the tactical RPG’s to come along however, there has been one that for
many is the crowning achievement that others have imitated and drawn
from. Final Fantasy Tactics was a change away from the usual series, but
it has become one of the more memorable games in the franchise.
When Tactics was first released however, there were those who were loyal
to the Final Fantasy name that weren’t sure how to take the changes, and
even I wasn’t hugely drawn to the game, not until after it was out of
print for a brief time and I ended up paying around $100 just for a used
copy. FFT went back into print just a few months after my purchase; it
has spawned a sequel on the Nintendo DS and now, the original Final
Fantasy Tactics returns, this time to the PSP as The War of the Lions.
Set
in the world of Ivalice, a realm is one of the few to make its way to
other games such as Vagrant Story, Final Fantasy XII and its sequel,
Revenant Wings. The story centers on just two main characters, Ramza
Beoulve and Delita Hyral, as opposed to the usual collection of six or
more, though once again, we find that this is a coming of age story. It
is the end of the Fifty Years War and the land has been torn apart by
the events, and has now given way to the Lion War. The overall story of
Tactics grows more and more complex as the game moves forward as we find
corruption, good and evil colliding, betrayal, and political intrigue.
Tactics, for those unfamiliar, plays much different from the other Final
Fantasy games in a number of different ways. Instead of the usual active
combat that is so often seen, you have turn-based action. Each
battlefield is comprised of a grid where the player moves each member of
the party in order to participate in combat. Fighting though depends on
what class your character currently is and Tactics draws from the job
class system that was introduced in Final Fantasy V and was carried over
not just to this game, but Final Fantasy Tactics Advance as well as
Final Fantasy XI.
Initially
you characters have a certain number of jobs they can access, and these
can be changed in between stages. The jobs start out very basic with
things such as squires (fighters) or chemists who can utilize different
items, but as you can more job points and levels, more jobs will begin
to open up. Knights, thieves, monks, mages (black, white and time) as
well as the newly added Dark and Onion Knight are all available once
you’ve achieved the requirements. The new classes require mastery while
others require you to have gained certain levels in multiple classes.
The benefit of the job class however is that you can mix and match
skills, so a knight may have the benefit of using white magic or a mage
might also steal items, so it all comes down to however you’d like to
customize your characters.
The objectives in each stage can differ. In some, it’s simply to
survive, in others you may need to protect someone while others; it’s a
matter of saving someone. The general random encounters are just a
matter of you managing to kill your enemies before they kill you.
Successfully attacking, using a spell or even a potion will give you
experience points as well as job class points. Characters that have
“died” will need to be raised. You will see a counter above their bodies
and once it hits zero, they will go on to a better place.
Aside
from the combat stages there are also towns that you can visit. There
are shops to buy supplies, your usual armor, weapons, and items, but
there is much more than just this one stop. If you stop at the bar, you
can gain information concerning side quests that can be taken and the
solider office will allow you to recruit new characters for your ranks.
Later, a fur shop will become available and by poaching from monsters,
you can turn things over for a handsome profit. While the town screens
usually have the same look, the combat fields do offer a variety of
different locations, so in one battle you may be fighting on the plains
while the next, you are in the mountains and forcing your characters to
climb steep peaks in order to reach their enemy.
Final Fantasy Tactics, like the other games in the FF series, is a
lengthy game, even longer should you decide to do everything possible
meaning every side quest and obtaining every possible character. In
addition to new classes, the developers have also added in two “new”
characters. Cloud Strife, from Squares popular Final Fantasy VII (and I
still say it’s one of the worst of the series) and Balthier, the Han
Solo influenced pirate seen in Final Fantasy XII have both been added.
The character that you might not know, not unless you can read Japanese
and are up to paying steep import prices, is Luso who you will find in
the upcoming Final Fantasy Tactics A2. There are new cutscenes as well,
now done as cel-shaded graphics which really suit the game quite well.
Final Fantasy Tactics also has a mutliplayer mode added so you can
either challenge a friend in the coliseum or work together in co-op
mode.
The
game looks identical to what was seen on the original PlayStation a
decade ago. There is also a new translation it seems which is more
authentic to what the Japanese version had, not the Americanized version
that was found here in the past. The music is close to the original, but
it’s not perfect. There are some tracks that lack the orchestral majesty
was heard on the PlayStation, but the UMD’s only have so much space and
there has to be some lack somewhere when a game it ported over. Even so,
the music in FFT is probably one of the best soundtracks heard in the
Final Fantasy series.
Maybe you’ve played Final Fantasy Tactics before, maybe you haven’t, but
no matter which side you may be on, this is still one of the greatest
tactical RPG’s that has been created. Square hasn’t even managed to
recapture the magic with their new Tactics games, at least not yet, and
hopefully it won’t be just the DS that’s seeing these games but a new
PSP version or, better yet, a Tactics for the PlayStation 3. Until that
happens though, you can have the tactical advantage right in the palm of
your hand . . . just make sure to keep those batteries charged.
-mike-