Official
Website
Platform: PSP
Genre: Action RPG
Number of Players: 1
If
there’s one thing that I’ve wanted to see more of on the PSP, it’s role
playing games. I’m not talking about taking a title from years back and
adding a few things into it just to “pretty it up.” Yes, Valkyrie
Profile; I didn’t like it the first time around, and I didn’t like it
when it was re-released. It’s certainly that there aren’t role-playing
games on the PSP, but I feel just not enough. The market is saturated
with puzzle game after puzzle game, and though they are enjoyable, I
often feel the need to save the world, any world, instead of getting
thrust into a techno induced trance for hours on end.
Well, it looks like it’s finally
time for me to save the world, and it’s about time.
Gurumin
is an action RPG from the developers at Nihon Falcom. Okay, you may
not know that name like you might Square-Enix, but this is the same
company behind one of the more popular RPG franchise that only
recently made a comeback; the Y’s series. They’ve also been the ones
that brought you the Legend of the Heroes games on the PSP, but
Gurumin, which has become something of a rare commodity these days,
isn’t like either of these titles.
In a rare turn of events you will
be playing a girl, and not counting offshoots titles like Final
Fantasy X-2, the last female lead I recall playing was in Final
Fantasy VI. Poor Parin has come to live with her rather forgetful
(and probably senile) grandfather while her parents are off on
another adventure. Her temporary living arrangement doesn’t seem to
be going too smoothly as the mining town has a lack of children.
That’s what she though anyway until she met Pino.
But,
Pino isn’t like other children, in fact, she’s actually a monster
that human adults can’t see. Pino convinces her brother Puku into
letting Parin visit their village and a friendship behind human and
monster beings to blossom. However, one day Puku is kidnapped by
monsters known as Phantoms, and though Parin manages to rescue him,
it comes at a high price. The Phantoms have destroyed Monster
Village and now many friends are missing. It’s up to Parin not only
to find them and help rebuild the village, but stop the Phantom’s
led by the Prince before things can get any worse.
Gurumin is an action RPG, similar
in its styling to others in the genre such as the Dark Cloud games
and of course, Nintendo’s venerable (and still popular) Zelda
series. However, despite any of the other games on the market that
you could compare Gurumin to, it’s very much its own entity. This
will be a solo adventure, so no reliance on your friends. Everything
lies in your hands and Parin’s “weapon of choice” is a drill,
something very appropriate now that she lives in a mining community.
She also will find and purchase various types of headgear, all of
which can be upgraded, but a bit more on that later in the review.
The
game consists of two different views. You have your overworld where
you can move from location to location, no random encounters
luckily, but all of the areas won’t be opened at once. You’ll have
to visit the current locations on the map and complete them. This
means freeing captives from the Monster Village or locating valuable
items, or even boss battles. Completing these will reward you based
on how you’ve done with medals ranging from bronze to gold. These
can be traded with your grandfather for gold or items. As you find
your friends and parts of their home, bits of the overworld map will
become accessible for you to continue your quest.
Most of the enemies you meet will
be lower level, but there are phantoms which are quite powerful and
actually become quite important to defeat. They will drop bits of
junk that you can collect, something that doesn’t sound important,
but back in your hometown, you can use these to upgrade your
equipment and increase the stats attributed to it. Some stages may
even yield attachments for your drill that will give it some much
improved fighting capability. The drill has four power levels in
all, but as you start to take damage, your drill will lose its
power. Luckily each stage has areas where you can dig in the dirt to
help bring it back to its appropriate level of power.
The
fighting is actually quite easy. While you can do repeated tapping,
you can also charge up your attack. This will do added damage on
enemies but it’s also useful for breaking walls in some areas. Parin
will also begin to learn special moves that will greatly aid her in
defeating the Phantoms, but even with some flashy attacks, it’s
always good to have a supply of cookies and chocolate to heal
yourself should a heal point be unavailable. There are some minor
puzzle solving skills required as well, but there isn’t anything
that will stress your mind too much and even riddles that you must
solve in some areas to progress. Hey, no one said that fighting
Phantoms was going to be easy. And, just for a little more fun,
Gurumin also has some special costumes. Some of these you will earn
for beating the game on different skill settings but others are
specific to days, though sadly nothing to celebrate Halloween.
If you still want a bit more with
the game though, you also can destroy a fair amount of items. This
isn’t just limited to the jars found in the stages, and these are
important to help you gain a master level. Trees, rocks, pillars and
even boxes can be broken apart to reveal something that is of the
utmost importance; money. You don’t get much of an allowance so
gaining some extra spending money is going to help you buy necessary
protective gear, curatives, or even the proper materials to keep
your drill in perfect working order.
There
are some things about the gameplay that I really like. Saving
anywhere is at the top of the list. There’s nothing worse that being
in the middle of a long trek through a dungeon and having to turn
the game off (or losing battery power.) Also, should you be in the
middle of a dungeon and need to leave for any reason, you can do so
simply by choosing to go back to the overworld map.
If Gurumin is anything, it’s
cute, plain and simple. The game starts out as cute with a very nice
anime inspired look to it, though in this case it goes a bit more
for the “chibi” look. If that doesn’t capture your attention though,
the games opening theme song is sure to do the trick. Oh, and pay a
visit to the official website and you can even download it for your
listening enjoyment as well as many other tracks from the game.
While I was fairly captivated at the start, hearing the opening
track during the credits combined with some good animations was just
the thing to suck me into the world. There are some very good
effects as well as you unleash the power of your drills and some
fairly decent environmental effects on top of that, but Gurumin
really is more about great game play with graphics that aren’t too
overly complicated, and this definitely works in its favor.
The
PSP honestly has had something of a shortage of RPG’s since it’s
been released, and though they definitely have come out, there
hasn’t been much that’s groundbreaking. However, Gurumin is exactly
what the system needed to break away from puzzle games and is the
frontrunner of the 2007 PSP RPG siege that is about to follow. You
can’t escape the fun factor, you can’t possibly look away from the
cute factor, and to say that this is indeed a “monstrous adventure”
is an understatement. The elusive PSP title is one that is at the
top of every gamers must have list and if you can find it, grab it;
you’ll find out exactly what it’s getting top honors across the
board.
-mike-